Your favorite small features in a game

Recommended Videos

New Troll

New member
Mar 26, 2009
2,984
0
0
Rename. And I don't just mean characters. I love the seldom seen ability to rename gear. There's nothing like spending hours or even days trying to get that awesome gun that supports your play-style just right and getting to reflect your hard work/ love in your own words. No more "The Big Gun X" when I can have "New Troll's Annihilator!"
 

PsychicTaco115

I've Been Having These Weird Dreams Lately...
Legacy
Mar 17, 2012
5,950
14
43
Country
United States
Hearing my footsteps in Hitman: Blood Money was something I immensely enjoyed, for some odd sick reason
 
Sep 14, 2009
9,073
0
0
banter within my party of characters (like in DA:O), god damn if it didn't add to the game so much for me, i would specifically grab different characters all the time and just stand/run around waiting for them to make banter about something.

alistar + morrigan = awesome

oghren + leliana = awesome also. it never gets old for me, the voice actors pulled it off so well for those bits.
 

Muspelheim

New member
Apr 7, 2011
2,023
0
0
The very defined character body you have in ArmA 2. You're not a pair of hovering arms with a camera attached to them, but you actually are a solid object in the world. Best part; you can look around you. No, hear me out, look around you with your head, not just twist your body (and gun) around. You just hold down a button and your arms "lock" in place while you can look around. It's one of those little things I never thought I'd notice.

It's useful, too. Like when you're fleeing down a field and need a short glance behind you. Instead of turning around and running in a little circle, you can just keep sprinting in the direction you want and glance backwards.

Oh, and one more ArmAlicious feature. You know when you're prone but the grass is blocking your view? Well, in ArmA, you can just roll yourself over and flatten the grass. Little things like that.
 

Scarim Coral

Jumped the ship
Legacy
Oct 29, 2010
18,157
2
3
Country
UK
On Super Smash Brother Melee, using the C stick on the Gamecube controller, you can changed the screen angle. Sure it serve no purpose other than maybe trolling the person trying to navigate the option screen but I thought it was a nifty trick.
 

VeryOddGamer

New member
Feb 26, 2012
676
0
0
I'm going to be unoriginal and say seeing your body in first person games.

It just adds so much more detail to the game.
 

Toy Master Typhus

New member
Oct 20, 2011
134
0
0
The inventory system in Men of War Series.

For those of you not familiar Men of War is a WWII RTS that has destructibility, direct control of units (Meaning you grab a unit and can move with WASD and point at objects and make him shoot) and a little character inventory system. It played out a bit like Company of heroes. But the inventory system meant your units fired ammo and had to go restock or you could steal enemy weapons and items.

My favorite bit was always taking the hull mounted MHb1 .50cal off vehicles and handing it to a ranger (highest infantry class for U.S.) and watch it mow through infantry and Panzer-2s.
 

scorptatious

The Resident Team ICO Fanboy
May 14, 2009
7,405
0
0
Whenever you're close to a body of water in Shadow of the Colossus and you're not on Agro, sometimes she'll walk over and drink from the water.

It's a very small and overall insignificant feature, but it's pretty awesome to see nonetheless.
saintdane05 said:
<youtube=d9svuemMf9U>
The party Banter in Xenoblade. Adds so much to the characters
They have Heart to Heart moments for pretty much every combination of two party members in the game. It's really awesome. I especially like the one which you can access when Shulk and Riki are at max affinity.
 

EHKOS

Madness to my Methods
Feb 28, 2010
4,815
0
0
The asylum tapes in the new Batman games.
Also the fish tha-
canadamus_prime said:
I thought the salmon swimming up the waterfalls in Skyrim was a neat touch.
DAMMIT

EDIT: I just remembered, I love the teetering animations for 3d platformers. Like Sonic and Crash, would struggle to keep their balance if you went to the very tip of an edge.
 

lRookiel

Lord of Infinite Grins
Jun 30, 2011
2,821
0
0
The Wykydtron said:
Oh and random emotes in LoL. LAUGH BAITS HATERZ! Seriously, I made this one Syndra chase me by laughing at her when I was playing Support Nami. She was fucking fed as well and she chased me from her base to the middle of the map... Got out with Nami's baus Tidal Wave + Stun + endless speed buffs. Lol 20HP u mad overextended enemy? *team dogpiles her*

Darius OP? Better nerf Diana and Rengar! Again! They're like the new Irelia.
You should have seen this singed yesterday, fucking hell. Talk about master of trolls!

He did UNREAL amounts of damage and he would just go in 1v5, take out like 3 of them and then just run away! It was so funny!



OT: What dan said, definitely the emotes in LoL. it's great for getting the enemy champs to rage dive you ^^
 

The White Hunter

Basment Abomination
Oct 19, 2011
3,888
0
0
I love the way they animated "classic" Sonic in Sonic Generations I found it hilarious.

Otherwise I love easter eggs in general.
 

The White Hunter

Basment Abomination
Oct 19, 2011
3,888
0
0
canadamus_prime said:
I thought the salmon swimming up the waterfalls in Skyrim was a neat touch.
I love that man, I love the wildlife in Skyrim, I especially love it when you come across a Bear or Troll ripping apart bandits for some unexplained reason.
 

shrekfan246

Not actually a Japanese pop star
May 26, 2011
6,374
0
0
Cazza said:
Being able to see your body in FPS games. It makes jumping much more easier and cooler. I feel it's kind of backward not having it.
Yeah... I've noticed lately that I really get pulled out of it when I'm playing a game in first-person and when I look down, there's just empty space, no shadow or anything. It makes me feel like my character is just a camera flying through the air with a pair of arms holding a gun attached. That's one of the things I really liked about Mirror's Edge, and... it's actually the only recent game I can think of that does it.

Slightly more OT: The animations in Assassin's Creed III. They really put in the effort to actually make it look like characters were walking up stairs instead of just a block of space vaguely painted to look like stairs, or how walking side to side will move Connor's legs in a mostly realistic manner, and how he'll brace up against walls or corners and standing on slopes, and man, I just really loved the animation quality in that game.

The Codec in Metal Gear Solid. Particularly events like calling Rose while you're standing in front of a urinal in MGS2 or calling Sigint while in a cardboard box in MGS3.

How the main character's banter gets progressively angrier and angrier as you're going through the story in Spec Ops: The Line.

The fact that squad mates actually moved around the ship in Mass Effect 3.

Ipsen's Castle in Final Fantasy IX. It's a huge mindfuck the first time you go in there, because the only hint about its gimmick is that the main character makes a comment about how it looks like it's "upside-down". Tonberries can still go to hell, though.

Metro 2033: When you're in densely populated areas, you're surrounded by people having actual conversations. And the idle chatter is everywhere. It's a neat little touch that a lot of games fail to implement.
 

Inconspicuous Trenchcoat

Shinku Hadouken!
Nov 12, 2009
408
0
21
I like when you can name individual players, especially when there's hot-seat multiplayer. Examples include, having a name tag in Super Smash Bros that tracks your stats individually. FlatOut 2's hot-seat multiplayer allows you to name individuals, which is way better than trying to remember who player5 was.
 

ianeddy44

New member
Aug 17, 2009
67
0
0
I really love how weighty and definitive the main menu button sounds are for Dota 2. The bass sounds from clicking along the tabs at the top of the screen (Play, Learn, Community, etc.) gives them a real satisfaction when clicked. It makes you want to click around the menus, which is a very subtle but very effective way of getting users to move around the menus and see all the excellent things that are offered in the tabs. While waiting for a match sometimes I'll just click around the tabs to hear the sounds. Before the big UI change a couple of months ago, the sounds weren't quite so drum-centered. They had a deep resonating sound of a hammer, like a blacksmith dropping a huge hammer down on a red-hot sword. Really sets a great tone.
 

teebeeohh

New member
Jun 17, 2009
2,896
0
0
i like when games allow me to assign every little action a hotkey. i drives me crazy playing fallout new vegas and being stuck with opening the universal menu and navigating it with the mouse.
 

Canadamus Prime

Robot in Disguise
Jun 17, 2009
14,334
0
0
SkarKrow said:
canadamus_prime said:
I thought the salmon swimming up the waterfalls in Skyrim was a neat touch.
I love that man, I love the wildlife in Skyrim, I especially love it when you come across a Bear or Troll ripping apart bandits for some unexplained reason.
Also when you come across a pack of wolfs and there's a corpse of a deer of a goat nearby so it's like they're attacking you because you're encroaching on their meal.