Overall, it's KotOR hands down. They managed to mix core Star Wars elements with original concepts, which created a familiar yet unique setting which was a perfect background for the great story and characters.
TIE Fighter is arguably the game that has the most genuine original trilogy feel, and it's something we'll never really experience again. Great story and dogfighting, devoid of Jedi stuff. It also had the merit of being "realistic" (as in, your little TIE Fighter explodes after 2 hits).
I also really liked Jedi Knight 2. JK1 gets a mention, but I think it failed to relate to classic SW material. Take away the familiar aliens and lightsabres, and it could have been a custom setting. Jedi Academy had a wobbly story and began to dip into Force Unleashed-like ridiculousness.
Lego Star Wars 2 was pretty fun too. The first one was a bit disappointing because of the underwhelming RotS part.
Then there's a whole bunch of pretty good, if somewhat unremarkable, games. Republic Commando (made the prequel setting dark and serious), KotOR 2 (lots of potential, a bit wasted in the end with all the cuts and bugs), Rebellion (horrible presentation, but had actual strategy), Rogue Squadron (solid arcade sim), Empire at War (pretty decent RTS) and Galactic Battlegrounds (a glorified Age of Kings mod, but functional and fun). I was never a fan of the Battlefront series, I think the games are rather bland and the scale often feels too small (those space battles in BF2 were very underwhelming for instance).
I'm getting a bit disgruntled though. I think Force Unleashed is the worst thing to come to the series (yes, worse than Jar Jar), and the future looks a bit bleak. I have high hopes for SWTOR, but then again I think making an MMO is risky right now and I'm not sure how their story-based approach will fare.
TIE Fighter is arguably the game that has the most genuine original trilogy feel, and it's something we'll never really experience again. Great story and dogfighting, devoid of Jedi stuff. It also had the merit of being "realistic" (as in, your little TIE Fighter explodes after 2 hits).
I also really liked Jedi Knight 2. JK1 gets a mention, but I think it failed to relate to classic SW material. Take away the familiar aliens and lightsabres, and it could have been a custom setting. Jedi Academy had a wobbly story and began to dip into Force Unleashed-like ridiculousness.
Lego Star Wars 2 was pretty fun too. The first one was a bit disappointing because of the underwhelming RotS part.
Then there's a whole bunch of pretty good, if somewhat unremarkable, games. Republic Commando (made the prequel setting dark and serious), KotOR 2 (lots of potential, a bit wasted in the end with all the cuts and bugs), Rebellion (horrible presentation, but had actual strategy), Rogue Squadron (solid arcade sim), Empire at War (pretty decent RTS) and Galactic Battlegrounds (a glorified Age of Kings mod, but functional and fun). I was never a fan of the Battlefront series, I think the games are rather bland and the scale often feels too small (those space battles in BF2 were very underwhelming for instance).
I'm getting a bit disgruntled though. I think Force Unleashed is the worst thing to come to the series (yes, worse than Jar Jar), and the future looks a bit bleak. I have high hopes for SWTOR, but then again I think making an MMO is risky right now and I'm not sure how their story-based approach will fare.