I don't care at this point, I just want more Thief, even if it's not actually Thief. I've played the hell outta Thief 1, 2 and 3. I've beaten T2X multiple times. And recently I've been enjoying fiddling with the Dark Mod. But it just ain't enough!Dkozza said:I think the problem would be that it would either copy it too much, or not enough at all. Either way, causing a problem.
Only when it stops being so entertaining.Signa said:Wow, you're entire post was written directly from my thoughts. STOP READING MY BRAIN!
I think it might be that nowadays, the Thief series won't appeal to the new audiences. As it's an old series, developers may be hasty to try to ressurect it, as making a Guitar Hero/Halo/Fitness clone is a safer option, which can bring in better profit in regards to what people want nowadays.The Madman said:Why must all developers copy the games I consider boring and ignore the ones I genuinely want them to copy? It's not fair.
I wouldn't call Assassin's Creed traditional stealth by any means. It tried something new, and it didn't really work out (But is still popular as all hell for reasons unknown to me) with the reactive stealth or whatever the hell it was.The Madman said:And yeah, I agree. While some genres have continued to 'evolve' over time or branched into various different sub-genre, stealth has more or less become completely stagnant. As a whole the mechanics being used are still the exact same as those used by Thief almost ten years ago now, and, bluntly put, Thief is still the game that did em best. Stealth that is, I'm not really sure what you'd call Assassins Creed. I believe the developers called it 'reactive stealth' or somesuch? Neat, but not what I want, and what I want are more games that use the Thief style concept of stealth. You know; being stealthy. Hiding. Dark Shadows. That sorta stuff. And so far Thief seems to have been the only series to pull it off properly.
This is the reason why Hunter is my favourite infected to play as. Also the reason why I only play versus. The stealth involved to play successfully is something not many people know how to accomplish properly.maddawg IAJI said:I enjoyed the Chronicles of Riddick and Batman:Arkham Asylum's stealth gameplay, but the one I really liked was in Left 4 Dead when you play as the infected. There is no greater feeling then being paitent on the roof of a tall building as the Hunter and waiting for the survivors to become confused and seperated before pouncing on one. I don't know why I get a smile out of it, I suppose it's just because I realized I outsmarted someone and played my role properly.
I would prefer #2, mainly because a stealth capability in a fairly straightforward game opens a whole new facet to every mission and environment in the game. Knowing that you can go through a mission making a massacre of the enemy dudes, then go through it again without a single one of them even noticing your shadow makes the stealth feel even more awesome, rather than par for the course.Dkozza said:Thinking about stealth games and games with stealth aspects; I came upon a thought of what kind of stealth in a game works best. I narrowed the types of stealth down to three broad categories:
1. The Stealth orientated game:
The game where the main gameplay element is stealth (Assassin's Creed, Thief etc.) often accompanied by maps which cater to stealth and give bonuses to the player in regards to stealth.
2. The game with possible stealth gameplay:
Games (I believe mostly RPG's and FPS'es) where combat or gameplay can be executed in different ways, but one possible method that is acknowledged is stealth. Games like Fallout and Dragon Age, that allow you to be a stealth character and work out a way to utilise this, as a majority of maps are biased to work against you. I prefer this kind over the first example, as it forces the player to manipulate the game in ways that developers may not have initially noticed or intended.
3. Games not made with stealth elements:
This category is a tricky one to define. I see it as games where there is no defined stealth game mode and no abilities or aspects that seem to reflect this; although a player can act sneakily to achieve goals in a challenging yet more rewarding way. An example I thought of was in Saints Row, where I would often sniper enemies from afar, or sneak up on them without their notice. I've even found myself doing it in games like Spyro the Dragon in certain areas.
Your opinions on this subject?