Your Frankenstein Game Creation

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YCRanger

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Jul 31, 2011
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I was playing Path of Exile tonight and I was thinking, 'man if i could get a game with PoE's leveling system and aesthetic, with Torchlight 2's visceral combat I would be a happy man'. So what is your Frankenstein game? Take parts of other games and mash them together to create a new monster. It's ALIVVVVEEEEE!!!
 

Deadlywere

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Mar 25, 2011
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Lets see...

The girl from F.E.A.R. acting like slenderman from slender, with the gameplay of Amnesia.
The perfect horror game
 

Shoggoth2588

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Aug 31, 2009
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I'd like to play a game where you have free-roaming like in older RPG's and embark on an epic quest...but I would like the combat to be set-up like a fighting game (thinking Street Fighter). Leveling Up would allow you to learn new super moves, increase your health bar, fortify your health bar and, increase stats like speed, power, special-attack power, etc. For parties, I would like to set it up like Marvel vs Capcom in that your allies and your enemies allies can switch out whenever. I guess weapons and armor would be used to augment health and, attack etc as well...it's something I'd really be interested in playing.

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Mega Man Musou or a Mega Man game modeled after Dynasty Warriors wherein you choose a robot master and go through large, wide-open, non-linear maps and fight/murder hundreds to thousands of enemy troops in a single level.
 

BLAHwhatever

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Aug 30, 2011
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Mount and Blade gameplay
quests and story by Obsidian/ someone that can write a good story, I don't care who.
Modded Skyrim graphics
completely modable

I'd never need another game.
 

Drizzitdude

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Nov 12, 2009
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Some of these will have a * to indicate that example are too numerous to list

1: MMO*
2: Open World*
3: Combat similar to an expanded version of Fable: TLC with an in depth hit detection/physics to make blows seem like they have some weight behing them.
4:Specialized classes (ranger,rogue, warrior etc) *
5: BAM'S from TERA
6:Large player versus player environments like GW2
7:Changing destructible environments*
8: Multiple jobs and professions ranging from being a humble trader to being a bandit, or an escort for said trader (multiple space sims)

Imagine if you had the ultimate third person action mmo. Where a cunning ranger could climb a tree to make hidden shots into the battlefield. Where a smart wizard could burn down said tree and force the ranger to relocate. where a warrior actively swings and blocks his foes attacks. A game where you could be a civilian, a trader, a bandit, a warlord, or a hero all depending on the decision you made.
 

Proverbial Jon

Not evil, just mildly malevolent
Nov 10, 2009
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An Elder Scrolls style open world,
With Mass Effect's branching dialogue trees and interesting characters,
Mixed with the Walking Dead's completely ambiguous moral choices.

Perfection.

EDIT: Considering how many people here want the Elder Scrolls open world in their games I find it surprising that more games, especially RPGs, don't take that approach.
 

AgentLampshade

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Nov 9, 2009
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Elder Scrolls world.
Devil May Cry(3) combat.
Party interactions of Mass Effect 2.
A story with the depth and complexity of Metal Gear (the series as a whole).
Just Cause 2's grapple hook.
San Andreas' jetpack.

Give me this game.
 

MrBenSampson

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Oct 8, 2011
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I've been curious to see what it would be like if a Total War game was made with the Elder Scrolls licence. Take command of one of the factions/races/provinces, and conquer all of Tamriel. The battles would be interesting with the implementation of magic. The Oblivion crisis could occur after a certain number of turns, causing armies of Daedra to appear all over the map.
 

DesertHawk

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Jul 18, 2008
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Hmmm... I always fancied a hybrid TBS/Space Sim with the "WW2 in space" aesthetic of the early Wing Commander games. While controlling a carrier group, the player sets the plans for their various fighter and bomber wings. The player can then choose which sorties they wish to personally fly. With the tools available to them, A player coordinates patrols and strikes against an opponent.

There is plenty more to elaborate on, but that is the gist of it.
 

Coppernerves

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Oct 17, 2011
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Brinks' setting.

That is to say, a floating city cut off from the rest of the world, populated by the few, rich Founders, and overcrowded by the many, impoverished Guests, both Founders and Guests join the Resistance to make things fairer, and try to contact the outside world, or join Security to keep the peace and conserve resources.

Resistance and Security are both morally Good, but with different priorities forcing them into conflict.

Max Paynes' gameplay.

Aesthetics from Half Life 2
 

The Funslinger

Corporate Splooge
Sep 12, 2010
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MrBenSampson said:
I've been curious to see what it would be like if a Total War game was made with the Elder Scrolls licence. Take command of one of the factions/races/provinces, and conquer all of Tamriel. The battles would be interesting with the implementation of magic. The Oblivion crisis could occur after a certain number of turns, causing armies of Daedra to appear all over the map.
Yeah, we can finally see armies made up of more than ten people.

OT: Mass Effect RTS with Total War's troop creation and strategy types and Star Wars Empire At War's space battles.
 

Lilani

Sometimes known as CaitieLou
May 27, 2009
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Pokemon in Skyrim's enormous, open-world setup. Aaaaaaaaw yeah.
 

Krantos

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Jun 30, 2009
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Proverbial Jon said:
EDIT: Considering how many people here want the Elder Scrolls open world in their games I find it surprising that more games, especially RPGs, don't take that approach.
It's Expensive and time intensive (3+ years, in an age where most games have <2year dev time). The Elder Scrolls can do it since they have a good enough reputation to be all but guaranteed to be successful. For a new IP it'd be an almost impossible risk to take. Games that have attempted it (Two Worlds, Kingdoms of Amalur, etc), have seen limited success, and not done nearly as good of a job.

Personally, I love the TES games for this reason alone (at least primarily). BGS is in an extremely enviable position because they have THE IP for an Open World RPG, and the financial backing (from ZeniMax) to keep making the games with the level of quality that will ensure they keep being well received. It's something I don't see changing anytime soon. Not until someone has the ability to truly challenge them in the genre.
 

jdogtwodolla

phbbhbbhpbhphbhpbttttt......
Feb 12, 2009
732
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The Audiosurf/BeatHazard/Symphony level-generating from personal music mechanics paired with any other game genre.

What if a civilization game had AI behave according to the mood of the current song?
Or a Call of Duty like FPS that spawned enemies and cover based around your music?
 

Lugbzurg

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Mar 4, 2012
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What? Is it already time to bring this game up again?
Lugbzurg said:
One day, the craziest videogame idea I had ever thought of popped into my head during one of those "Don't do Drugs" presentations in high school. That should give you some context. It's called "Noble". And it makes no sense at all.

Reginald Noble awakes from his chambers and strolls around the military base. He is the only one dressed casually, and the only one in the entire complex speaking informally.

When war breaks out, Reggie breaks out his three-headed chaingun and charges out against the enemy forces in a brown/gray environment, with plenty of cover, and some extra second gun (like a shotgun, or something). It all seems like your average cookie-cutter shooter for a few minutes, until the freaky monsters start showing up.

Before you know it, you're fighting elephants with machine guns, pixelated things inside a 16-Bit dimension and battling flying textbooks that breathe fire and horrible flesh-hungry food in Mr. Noble's old high school.

It plays in a very oldschool style, reminiscent of Serious Sam, Duke Nukem or Quake. You've got weapons that shoot things like chickens and fireworks. Mines come in the form of wet cats, Reginald's melee attack is a headbutt and you gain health by chasing down anthropomorphic food that screams and runs away when it sees you (mostly doughnuts with eyeballs), all like the cheese or the key in Conker's Bad Fur Day.

Did I mention this game makes absolutely no sense and solely exists to be as ridiculous as possible?
Alright, it looks like I'd be bringing in assets of gameplay and design from Doom, Quake, Half-Life, Serious Sam, Duke Nukem, Conker's Bad Fur Day, Monster Party, and Earthworm Jim. As for non-game stuff, there's always Deadpool, The Beatles' Yellow Submarine and The Aquabats Super Show! Also, think of Reginald Noble himself as a cross between Mr. T and The Old Spice Guy. Yeah. Let that sink in...
 

Lt._nefarious

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Apr 11, 2012
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Syndicate's world.
Massive GTA open world.
Bulletstorm's Gameplay.
Blops 2's story.

It would probably be the single greatest FPS ever made ever... Of all time.

Hitman stealth.
Manhunt murder.
Hitman planning and sabotage mixed in with the straight up nastiness.
New DmC Aesthetic.
WET Soundtrack.

Would make the best stealth 'em up ever.