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avouleance

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Dec 22, 2008
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cryengin 3 graphics but with sotc's style (on a console)
( every thing needs two people

-a mix of ico and prince persia platforming

-lots of puzzles

-an intresting open world with lots of ruins and every kind of scerneary that their is but no people

-a parter controloed by player 2 (they can do every thing the player can do)

-Sotc's stlye bosses but slightly more puzzel-ish

-and a conbin nation of oblivions and eternial darknesses' magic system

-a compleet weather system which includes seasons full day and night cycles

-an in game ecosystem

-the only goal is to explor and fill out your map but defeating bosses will unlock new paths and new peices of map.
 

Amethyst Wind

New member
Apr 1, 2009
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Resident Evil 3 meets sandbox. A completely open world where EVERY PART IS GOING AT ONCE. None of this loading a point when you get close enough to it, everything is maintained and active at the same time. You play a low-level employee of a company who saw something they shouldn't have. Set in the facility-city of the huge corporation you work for, people all around you doing their jobs, you're trying to get out, the corporation gets wind of you knowing what they don't want you to know, and send their super-soldier after you. Here's the kicker, remember me saying everything's on the go at once? The super soldier is constantly moving as you are, he can show up ANYWHERE, not just at certain points like Nemesis, everything is real-time too, going through a door doesn't load up the next area, so you can go through a door with the thing right behind you and it'll just smash right through it. To make it fair the super-soldier won't always be able to zero-in on where you are, it'll have to use things like the monitor rooms to spot you on the security cameras etc, though there'll be the possibility that it can put a tracker on you and vice-versa but there will also be ways to send it going in the wrong direction. The game would tell you NOTHING about how to get out of the facility-city or how to kill it (permanently at least, you could knock it down a few times like Nemesis to get away again, you'd only be able to permanently kill it after doing a certain percentage of the game thereby learning the secrets of how to kill it). Also the pseudo-Nemesis can, like the real one, turn people into monsters who can then turn others, so you'd have to balance just trying to get yourself out with saving as many people as you can, some of which you could recruit as NPC squad members to help you out, though there's no reviving/curing the disease, once they're dead/bitten, they're dead/turned.
 

Reaperman Wompa

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Aug 6, 2008
2,564
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RPG where you are in the future, in a large corrupt city, like the godfather in the whole "You are a criminal, take over shit" aspect but with stealth and negotiation elements prevailing over combat. Think SR 2 or the Godfather, Thief and KOTOR, taking the character strength from KOTOR, the neighborhood/racket taking over from SR 2/the Godfather and the stealth 'sneaky assassin' elements of the Thief series. The way I imagine it makes it seem great.
 

Pixel

New member
Apr 16, 2009
8
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An MMORPG game thats actually doesnt go boring after a few days of gameplay, but to be onest i cannot specify exactly what it would be like, but definatley a fantasy/medieval type MMO.
 

Voicuboyy

New member
Apr 15, 2009
336
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A rpg where your main character is panda bear riding a pterodactyl and his special powers are too eat bamboo, chuck spears, and roll on to their greatest foes: pigs!!!
 

Vroboros00

New member
Mar 8, 2009
38
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Godfather 2, but with Zombies instead of Gangsters. Free roaming zombie apocalypse take-over thingy. You get the idea.
 

xChevelle24

New member
Mar 10, 2009
730
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I don't have time to write down my idea in complete detail, so I'll just give a basic outline.

The game would be an attack/defend type of game where the attackers have to reach objectives (picture the map dod_charlie from Day of Defeat, and that's what I'm getting at here). Or for anyone who doesn't play that, picture The Normandy landings from D-day, and that's what I'm getting at.

I would love to see a whole game that devotes itself to Attack and Defend, but has different variations and lots of maps, as well as VERY realistic gameplay with no bullet-lag. Ugh, too many details that I have to say for this to work but yeah:

-Cover system
-XP Ranking
-Clan support
-2 to 4 Teams
-32 Person servers
-Vehicles
 

Bibliomancer

New member
Apr 17, 2009
414
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A third person shooter/survival game set in an Eastern-European city during an enormous riot. Think about it, you have to complete missions while dodging huge mobs, scavenging for food and supplies and looking for a way to get to the Embassy.
 

Bocca

New member
Jan 17, 2008
157
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Funny how every other post here includes the words "like in [insert game here]" or something else glowing of originality.
Here's something wacky I came up with. A game where you are a god or a spirit and your goal is to lead a AI to do certain things like getting it to move from point A to point B by for example moving objects around and by making noises. The AI would be non-scripted and fully interactive. That would be cool.