The start off, please do not copy this text, because I have already E-mailed many gaming Developing companies about it. If you do copy it, I will find out, hunt you down, and possibly tell you that?s not very nice, as opposed to killing you, which is just as tempting. Thank you.
First of all I would like to point out ?The Player? is the person playing the game? And there will be many spelling mistakes, and grammatical errors, please excuse them.
I was searching around the despicable swamps called the internet, and I stumbled across you guys, pretty much a great, noble warrior in what seemed to be hope less development that EA spews out. Now you are a small company which just astonished me completely because I don?t see a lot of small companies which I usually give great respect for. I looked at what you made, and conveniently you made a game call Spartans (I own this game) so I decided to look you guys up in hopes you would respond to what I am writing right now, because small companies usually like it when people like me E-mail them, because I E-mailed EA games funny enough about my idea, but they turned me down flat. My Idea had to do with Harry Potter?
In the popular world of Harry Potter, there is EA, a garbage company which makes loads of money, fame, bad games, and money there is. They own the Harry Potter game business, and frankly it has been working out great for them. They promise so much, but disappoint so many seeing that it they pulled a ?Peter Moleneux? (who created Fable) this sums up everything about EA?s marketing strategy. Generate an excellent Trailer, and Game play demos, and bribe reviewers to give good reviews. EA made it so you play as Harry Potter, and go through the Linear Story Line, following his adventures. This bothered me because there was no Adventure, not a lot of Freedom, not a lot of Free Will. In fact, none. Now what I am about to explain to you, I have already looked up on Google, and there was nothing what I had in my vision, or even close. They were really just like Facebook versions of Harry Potter, and were not fun. My vision had to do with an RPG version of Harry Potter, let me explain?
Just like in the book, at age 11 a magical girl or boy will be given a letter that informs them that they are invited to Hogwarts. This will be the beginning of the game, where the player will choose the facial structure of the student, the height, weight, name, gender, and a few other essential elements. The Letter will come in, and will re cap on everything the player filled in. Next they will be on the train that will be just arriving at Hogsmeade, the village near Hogwarts. The Player will learn how to iterant with other NPC?s, how to buy things, make trade, walk, and be well aware of the interface in front of them. Just as the tutorial finishes, The Player will be given a chance to look outside the train, and walk around, testing out their current knowledge. The train will slow down as it arrives at the station, where the player will get out of the train, out into the grounds where a man will stand gathering up the first years, the player will come to him and he will explain how their things have been taken to the castle, and they just need to follow him. And if you did not know yet, the man is Hagrid. The Player will follow, as the man shows them to the boats, the same as the ones from the movie. The Player will get on the boat via action button, then will see the castle ahead, just as they reach solid ground. The Player will also follow along the group whose impressions are the same as the Player?s first experience. It will consist of ?Oh?s and Awe?s?. Then the Player will go through the sorting station where the registered students will be sitting at their benches for the great feast, and will welcome any new students to their house. Two previous students will be sorted, and then the Player will sit on the stool, where the sorting hat is placed. The player fills out a quiz. Questions will be like: You are artistic, and have a creative mentality to things. You take what you are given and use the most of it. You are Frugal, and are good with money. You are smart, even if your academic marks sometimes don?t represent that. All these questions will be answered with: 1, not characteristic. 3, a little characteristic. 5, somewhat characteristic. 7, quiet characteristic, and 9, very characteristic. All of these answers will determine in the end, the house the Player will be sorted into. Instead of choosing the house them self which breaks game flow. After their character walks to the house table in a cut scene, the greetings will be said by Dumbledore, and a few other teachers will greet the students. The Player will continue seeing the cut scene of the great feast which will be only 10 seconds, and then the Player will be directed to their common rooms for further instructions. The cut scene will end, when the Player is inside their common room, where many other students are gathered to talk about their stories. This is where the Player is allowed to talk to other students, and build a friend or two. Soon a list of the rooms the students are given for the year, the list will be posted on the Notice board in their common room. The player will search for their name, then find their room, and look around for a bit. Until the students are instructed to all come down to the Player?s common room, Dumbledore will be there. The Player goes down to the notice board, and Dumbledore will be telling everyone to be quiet. Dumbledore will say that some people?s items have been misplaced, and Hogwarts will replace them, free of charge. He will put the list of the student?s who?s items have gone missing, and it will say the Player?s name. The students will be told to go to bed for a big day ahead of them. The Player goes back to their room, and sees two other students of same gender. The Player will introduce them self, and interact however they please. After the Player goes to bed, and wakes up, the Player will see their clothing for the whole school year on the ends of their beds. The Player will be given many different out fits that he/she may choose from. They can also customize make up, facial hair in much further years. After getting up completely, the Player will be taken to the main hall, where other students that had their things misplaced. Some teachers will be handing out the wizard money for the misfortunate children. As some older students will escort individuals to Diagon Alley to purchase their needs. The Player will be escorted by a random 7th year who teleports the player to the wand shop. Here the player will freely move about, while testing their knowledge of interaction, and the ability to purchase anything. While this happens, the 7th year will be a guide on what to buy, and recommendations on what to get. In the end, the Player will have purchased a wand, pet, some accessories, and a cheap broom stick, with other necessary school supplies. All these things will be to the player?s choice on their statistics. Because some wands will be better at certain tasks then others, as does with most other things in the game. Now the Player will notify that he/she is done with their purchases, then the 7th year will teleport them back to Hogwarts, where some children are done, or just walking about. The 7th year then says that he has to go back to his dorm room for something. But before he does he will show the player back to his/her dorm room, but then he cannot be of further assistance. Before he walks the player back to their common room, he grabs a folded up piece of paper, and then grabs some ink from the table near him, he pour some on the opened paper, then takes out his wand, then says (kart over Hogwarts) which makes the ink rearrange into the map of Hogwarts. The 7th year then escorts the player back to their common room, then says to just follow the map, and you will be good to go.
Now this is the introduction to the game, but now I will explain where the fun starts, and the game part of the game comes in.
The player will go to classes, and learn spells from there. The player will be allowed to sign out books, and read them. The player will be allowed to duel other wizards in events. The player will live a real life of the Wizard. But his may all seem fine and dandy, but there?s no real action. My idea was that other schools could challenge Hogwarts, and the Player could compete in them. Another is the Player would be allowed to play little clever mini games in some classes. There would be quittidge matches abound. The Player could explore the beautiful environments of Rowling?s universe. The Player will be able to customize their dorm room, and their out fits. The player will be able to play fun mini games with other students, like Wizard?s Chess, and tons of other stuff, that can be easily made up, by your excellent company. Though in every RPG, there is the repetitive ?grind? that games like World of Warcraft have. The constant quests that the player must go through. I am not saying that there should be no more quests, period. But there should be more interesting quests. Like spy on a certain person. Find out information about someone. There could also be another game play element that will allow the player to find out secret spells, and magical objects. This will be done by discovering magical beans, by finding them, fighting for them, or beating mini games. The player should also interact with NPC?s realistically, earning reputations with teachers, students, the ghosts, even paintings. The player will be allowed to also visit other schools, meet new people, and explore even more! They could find new styles, new objects, new friends, new rivals, and new creatures they could interact with. The player could also interact with the characters from the book. They could work for the Wesley?s doing mischievous acts, or be one of Umbrages puppets to fill out her officious orders. You could pick up a real job that has you hunt down mythical creatures, or be a Thief, which you could steal things that would included action. There would be mini games like hide and seek, tag with broom sticks, a tower builders using previously known spells, there could be decorating contests, where house points will be rewarded. Amazingly there will be a story where the player will be by the side lines watching Harry do amazing things, and after which you may talk to him, or even be friends. Finally I wanted it so the player could learn from the game, when they attend classes; they should learn a new spell or two that they will use for the future. Other features could include a school editor, where the player may create a school for their own, and share with friends. Another feature could include the ability to not only learn at Hogwarts, but learn at other schools in Europe. For example, they could go to the French school, or a Russian one, a German one, a Mediterranean, and a Scandinavian one. All these can be made by you, the developer, and come up imaginative teachers, students, buildings, creatures, factions to align with, and enemies to make, new environments, and new spells. A main story could come into play, where the player may choose how it unfolds, not by choices that are good, or evil, but by choices that will differ their friends, and reputation. More Ideas, the player will do everything like they would if they were a student, they can just learn spells and does nothing fun, or they could not learn, and work for the Wesley?s and pull pranks, it?s the player?s decision. Each class the player attends will have a game play element, for example, if they attend Herbology, they will be forced to find a potion for a certain plant creature, which they will learn about. If they are in Potions, then they will try to find the ideal combonation of ingredients to make it work. If they are in Defense against the dark arts, they can face a deamon, or evil creature, which they will learn about for final exams. My real goal is for the player to be a wizard at one of these many schools, and how to can be re played many times, because they can go to many schools, excel in different subjects, make new enemies, and friends, and choose a new adventure. Now I want you to come up with more Ideas for the game, because I could not think of a lot more then I have already, because like in any MMORPG, there must be the grind, and not my ideas, of being a student, and having many mini games. All my gaps in my ideas can be easily filled in by you, easily, but it will take more time than my 20 minutes of imagination.
In the end I really just want to know your reaction to my idea, and what you think about it. I don?t even expect a positive reaction, but you will probably not be as good as EA games did. (It?s not possible) Thanks For reading.
Also, I am sorry for the spelling mistakes, I made this in Microsoft Word, and I did not use the spell check properly. Thanks for reading.
