Your gaming "kryptonite"

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Popadoo

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May 17, 2010
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Enemies that are too small to hit. This fucking sucks. Do not do this. It doesn't make it 'more challenging' in a good way, it just fucks the player over.
Also, low visibility (as mentioned before).
It does make games more scary, but there's a god damn limit and don't cross it. I'd rather have a bright lit room and not be scared then have a pitch black room and get killed for the millionth time because I couldn't see shit.
 

Always_Remain

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Nov 23, 2009
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For recent games especially, NO AUTO SAVE. I mean come on! I don't want to sound like a pansy or anything but in games with heavy action or far and few in between save points it's really, really handy. Like sometimes when I play Dead Rising 2(great game) and I'm at a low level, I won't even think about saving because I'm having so much fun then BOOM! random psychopath, I'm dead, gotta restart the whole game.

Sure it doesn't completely ruin my experience with a game but it sure makes it less positive.

Captcha: and sradine. You mean sardine? You filthy drunk.
 

Aetherlblade

New member
Mar 1, 2010
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i can get over almost everything. except bad voice acting. i rather have no voice acting at all, than some uninspired dead voice. that really keeps me from playing games.
 

Get_A_Grip_

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May 9, 2010
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Escort missions. Whenever they come up I turn the game off.

Captcha, what the actual fuck?!



This is also another one of my kryptonites.
 

Yopaz

Sarcastic overlord
Jun 3, 2009
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Jason Danger Keyes said:
Yopaz said:
Jason Danger Keyes said:
I hate a game that provides a long-term punishment for failure, such as an rpg that docks XP when you die or a strategy game that kills characters permanently if they die on a level, especially if you don't have the option to easily go back and do it better.

Edit: Like Pokemon, where they dock HALF OF ALL YOUR MONEY should you ever lose a battle.
Seriously? I actually thought Fire Emblem did a great job when they decided that everyone who dies stay dead, because... it's not like your enemies are revived after you kill them... except for those really important ones who you just beat until they decide to give up. It gives you an actual reason to plan your fights rather than just throw all you got because you know you're stronger and will win no matter what anyway. That might just be me though...
I do hate Pokemon's money stealing though. So many times I've resetted because my money was lost... so many times...
I know why they did it and in theory i should love it, because it adds to the tension and requirement for strategy, but all too often I'd have a character get cornered and killed, or the enemy would score three critical hits with archers in a row before I could do anything and then my best character was dead. If there had been some kind of system for revival, like if your downed character can be revived within X number of turns before they die then at least that makes it slightly less frustrating.

The Ogre Battle series had systems like that, if a character fell they could be revived within a set time frame, and if you didn't save them they had a chance of becoming a zombie or some other unit, so instead of losing them altogether they'd just become far less effective.
Well, I have to admit that it's very annoying when you lose one of your good characters, but I still love the mechanic. It makes me incredibly frustrated to lose a character and I start rounds all over, but it adds a little realism. However if it is because someone who got 10% chance of hitting you and 1% chance of critical hit gets 2 critical hits and I die from it. Then I get so pissed off I usually turn it off and try again later.
 

HentMas

The Loneliest Jedi
Apr 17, 2009
2,650
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i suck at strategy

not individual strategy, that one i can master in a minute, but whole scale strategy, like managing an army, or building a city in a simulator

i LOVE both things, they are of my favorite kinds of games, hell i have played all "Age of Empires" they ever threw out, but i NEVER got the games, and wasn't ever able to create a proper strategy for playing on-line, and off line i always made the impenetrable city and take more than 5 hours to finish an objective, i love to play it slow
 

DanielDeFig

New member
Oct 22, 2009
769
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Sports games. I'm sorry, but if I wanted to simulate the experience of being interested in sports, then I would be interested in sports!.

Other than that, RPGs with bad voice acting (FF games should have Japanese voice option), is the only thing I can think of that truly ruins the experience for me (Beyond experience breaking glitches).
 

Jason Danger Keyes

New member
Mar 4, 2009
518
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Yopaz said:
Jason Danger Keyes said:
Yopaz said:
Jason Danger Keyes said:
I hate a game that provides a long-term punishment for failure, such as an rpg that docks XP when you die or a strategy game that kills characters permanently if they die on a level, especially if you don't have the option to easily go back and do it better.

Edit: Like Pokemon, where they dock HALF OF ALL YOUR MONEY should you ever lose a battle.
Seriously? I actually thought Fire Emblem did a great job when they decided that everyone who dies stay dead, because... it's not like your enemies are revived after you kill them... except for those really important ones who you just beat until they decide to give up. It gives you an actual reason to plan your fights rather than just throw all you got because you know you're stronger and will win no matter what anyway. That might just be me though...
I do hate Pokemon's money stealing though. So many times I've resetted because my money was lost... so many times...
I know why they did it and in theory i should love it, because it adds to the tension and requirement for strategy, but all too often I'd have a character get cornered and killed, or the enemy would score three critical hits with archers in a row before I could do anything and then my best character was dead. If there had been some kind of system for revival, like if your downed character can be revived within X number of turns before they die then at least that makes it slightly less frustrating.

The Ogre Battle series had systems like that, if a character fell they could be revived within a set time frame, and if you didn't save them they had a chance of becoming a zombie or some other unit, so instead of losing them altogether they'd just become far less effective.
Well, I have to admit that it's very annoying when you lose one of your good characters, but I still love the mechanic. It makes me incredibly frustrated to lose a character and I start rounds all over, but it adds a little realism. However if it is because someone who got 10% chance of hitting you and 1% chance of critical hit gets 2 critical hits and I die from it. Then I get so pissed off I usually turn it off and try again later.
OH! Accuracy and Critical hit rates, that's another thing that pisses me off. Maybe it's just me, but any time a character in any rpg has a hit rate of less than 85% they are guaranteed to miss all the time. If an enemy has a hit rate of any higher than 20% they are guaranteed a hit. It's so skewed against your favour it's not funny.
 

penguindude42

New member
Nov 14, 2010
548
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shameduser said:
Levels where you have to guide a helpless npc some where.
It really says something when the protaganist's younger self is smarter than anyone else he's escorted. :/
 

Inkidu

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Mar 25, 2011
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Feeling unimportant. Luckily most games do a good job of this but MMORPGs blow at it. In a land where everyone's a hero, no one is.
 

CleverCover

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Nov 17, 2010
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Highly annoying characters: I'll try and get used to them, but it's at least five points against a game. I can't even watch my brother play Star Ocean on the 360 because I hate the main two with a passion.

Lack of a story: My favorite games are my favorite because of the story. The ones I didn't like didn't really seem to have one. Or have one that's important.

Linearity: I like exploration. No exploration=no fun for me

Difficult controls: It loses all immersion if I can't control the character easily.

Timed Missions: It makes me super anxious and I end of failing because I can never process what I'm doing while staring at the time remaining screen. Always puts me off.

And..that's it. I think.
 

DustyDrB

Made of ticky tacky
Jan 19, 2010
8,365
3
43
First person.

I can count on one hand with a finger left over how many games in first-person I played and enjoyed: Metroid Prime 3, Oblivion, Portal, and Portal 2. The viewpoint in games is just extremely off-putting to me, both due to the lack of spatial awareness and the lack of connection with my character.
 

onewheeled

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Aug 4, 2009
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When you have to remember and execute button combinations in a high-stress situations. Like Marvel vs Capcom 2... Bah, let's just say fighting games in general for this one. I can't stand 'em.

Also, if a game revolves around a narrative, I hate when there are long periods of time where the story doesn't progress at all. That's why I can't really get into Disgaea, but it's my fault, since I grind each level something like five to ten times before I move on to the next one. A better example would be Mass Effect 2, when you're recruiting/gaining the loyalty of your crew. Very fun missions, but the big deal with the Collectors barely made any appearance.
 

niceguy191

New member
Mar 11, 2010
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Unskippable cutscenes or dialogue... ESPECIALLY right before a boss fight forcing you to sit through it all AGAIN every time you die and retry the fight.

Escort missions. That is all.