Yopaz said:
Jason Danger Keyes said:
I hate a game that provides a long-term punishment for failure, such as an rpg that docks XP when you die or a strategy game that kills characters permanently if they die on a level, especially if you don't have the option to easily go back and do it better.
Edit: Like Pokemon, where they dock HALF OF ALL YOUR MONEY should you ever lose a battle.
Seriously? I actually thought Fire Emblem did a great job when they decided that everyone who dies stay dead, because... it's not like your enemies are revived after you kill them... except for those really important ones who you just beat until they decide to give up. It gives you an actual reason to plan your fights rather than just throw all you got because you know you're stronger and will win no matter what anyway. That might just be me though...
I do hate Pokemon's money stealing though. So many times I've resetted because my money was lost... so many times...
I know why they did it and in theory i should love it, because it adds to the tension and requirement for strategy, but all too often I'd have a character get cornered and killed, or the enemy would score three critical hits with archers in a row before I could do anything and then my best character was dead. If there had been some kind of system for revival, like if your downed character can be revived within X number of turns before they die then at least that makes it slightly less frustrating.
The Ogre Battle series had systems like that, if a character fell they could be revived within a set time frame, and if you didn't save them they had a chance of becoming a zombie or some other unit, so instead of losing them altogether they'd just become far less effective.