Your gaming nitpick

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Hemlet

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Jul 31, 2009
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There's only one that really, really gets to me: Obstacles that are roughly just above ankle height that stop you dead in your tracks if you walk into them. Is it really so goddamn hard for a character to just step over things like this? Apparently so, because whenever this does happen you either have to go around the offending object or make a full on leap to try and get over it.
 

Racecarlock

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Jul 10, 2010
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I am so tired of games these days taking themselves so seriously all the time. Saints row games aren't afraid of what they are. Mortal Kombat doesn't fear it's gore=fun factor. Just cause 2 wasn't afraid of being a 007 crossed with spiderman crazy ass destructo physic flying surfing shoot em up with boats and planes and cars game.

But then there's mafia II, a game wherein fun seems like an alien concept and was pushed aside for bland cover based shooting and long ass delivery missions and long cut scenes full of generic mobster shit. There's red dead redemption, where even with his honor at absolute minimum, jack marston still won't screw prostitutes because he's still going to be a good boy that way, even though he's probably going to hell for the hundreds of people I made him shoot in the head. There's GTA IV, where the main character practically complains about the criminal life style he can't escape. How can I like a game that hates itself?

And then there's the worst, most boring, banal, generic, colorless game I have ever played. Every day the same dream. I don't care what people say, symbolism and/or artiness does not make up for having absolutely nothing to the game play. People tell me not to be so hard on it because at least it's short. Funny, no one uses shortness as a compliment when they're talking about any other game. People tell me I should like it simply because there's no other game like it right now. Maybe there's no other game like it right now because no one wants the depression and hopelessness from their day job to transfer into the things that are supposed to be their entertainment instead of merely making the depression and boredom worse. Uniqueness is not always a sign of quality.

And normally I wouldn't let games like every day the same dream bother me, were it not for the people telling me I'm stupid for not liking it and that many many more games should be like that. I just don't like my games to be all grey and depressing and shit, because I play them to get away from grey and depressing reality. Plus, if a game simply has no fun elements to it, then it's not even a game. It's an interactive story or an interactive painting or picture or something, but the very definition of game is "Something that's done for amusement" and if you're playing something grey and depressing with no fun elements simply to make yourself think rather than to amuse yourself, then you're not playing a game, you're slogging through an interactive painting or novel. Can interactive paintings be games? Yes, but they must have one fun thing about them, otherwise they don't qualify as games.

I don't want games to become job simulators, and I'm pretty sure no one else does either. Are there job simulators? Yes. But most games are aimed at better things right now. Fighting, action, adventure, RPG, and many others. I don't want all games to become one genre, especially if that genre is 9 to 5 drudgery.
 

bootz

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Feb 28, 2011
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Cliffs in games. Omg cliffs don't go on forever like in a lot of games. (ie fallout 3/Nv, FF 13, etc)
 

ACman

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Apr 21, 2011
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Jareth43 said:
Regenerating health.

I ama soldier in RL and I want to be able to take 30rds to the chest then just crawl behind a wall and wipe the rasberry jam off my face, but no.
So in my opinion, "realistic" shooters should cut that shit out, or less likely still, stop claiming to be realistic.

The games are still fun though
The alternative is Operation: Flashpoint. I could get behind O:FP if it had save points; the frustration inherent in being thrown 15-30 minutes back every time I cop a single bullet has almost caused me to murder my monitor.

OT: That real time strategy games aren't really stratergy games but tactics games and the that they aren't really about tactics at all but are more of a complex version of rock paper scissors.

I wan't a RTS where concepts like covering fire, Line Of Sight, supression and hand to hand combat a handled with some rigour.
 

ACman

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Apr 21, 2011
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Dalisclock said:
Games that Arbitaryly limit your ammo by making it really hard to find more. Take down a guard and grab his Assault rifle? Congrats. You got 6 bullets.

6 bullets? Who the hell goes into combat with 6 bullets? That's not even a full magazine.

And yes, I'm looking at you, Deus Ex: Human Revolution. I was going to play non-violently anyway, but trying to limit my ammo in such a stupid way is just cheap. Especially when I use all of it up in your badly designed boss fights.
I love how the bosses in HR always decide to confront you in areas with conveniently located piles of ammunition.
 

NotLikeOtherGuys

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Nov 19, 2011
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Here, in the future, we should nitpick on all games that don't feature a noticeable degree of dynamic cloth physics.

Seriously, it's killing Skyrim for me. Planning to make a petition for the next DLC but I also planned to have a steady woman by now.

Also, romance. What's up with that, huh? Where'd THAT go? At least well-presented ones.
 

pearcinator

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Apr 8, 2009
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Nothing much for me...I find it silly when a game character can continually run at a wall (yeah, try running at a wall in real life!)

I hate it in some games when the character looks into a mirror but it just happens to be so grimy and dirty that it can't show a reflection of your person (im looking at you COD!)

Cant think of any more right now. They are trivial but I notice them and it takes away the immersion.
 

Reaper195

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Jul 5, 2009
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Silent protagonists. With the exception of games like Fallout, Skyrim and usually RPGs, why the fuck am I playing silent characters? Can we not afford an extra voice actor? It is not immersing, it is fucking immersion breaking.
 

AngleWyrm

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Feb 2, 2009
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Long load times between levels. Like 1-3 minute load for a 5 minute level.
Especially ridiculous when it's just the main menu screen.
 

SilkySkyKitten

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Oct 20, 2009
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Jedoro said:
Anywho, armies will use weapons from different countries. I can tell you right off the bat that M16's and M249's used by the US military are made by FN in Belgium. Colt still makes M4's, though.
Oh I'm well aware of how not all weapons used by a specific country are produced in that very country. I just meant like how in the CoD games in particular weapons you wouldn't see in the hands of certain armies IRL (at least in mass amounts) are given to them like it's no big deal. Like Soviet soldiers using French FAMAS's in Black Ops (USSR troops being issued a NATO weapon? Lolwut?!).
 

Jedoro

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Jun 28, 2009
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Skywolf09 said:
Jedoro said:
Anywho, armies will use weapons from different countries. I can tell you right off the bat that M16's and M249's used by the US military are made by FN in Belgium. Colt still makes M4's, though.
Oh I'm well aware of how not all weapons used by a specific country are produced in that very country. I just meant like how in the CoD games in particular weapons you wouldn't see in the hands of certain armies IRL (at least in mass amounts) are given to them like it's no big deal. Like Soviet soldiers using French FAMAS's in Black Ops (USSR troops being issued a NATO weapon? Lolwut?!).
Yeah, I forgot to think about that. There's more than one reason I didn't get Black Ops or MW3...
 

McMullen

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Mar 9, 2010
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Ubisoft seems not to realize that repeating the same three NPC lines every 10 seconds is irritating. Comics have been made parodying this shit, and they still do it. Someone should go explain things to them. Could be anyone, really, as long as they're not the kind of person that Ubisoft hires.
 

MajorTomServo

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Jan 31, 2011
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Gratuitous ammo in survival horror games.

I like when I have 8 bullets and 6 zombies, as opposed to 432 bullets and 10 zombies.

Scarier that way.
 

TorchofThanatos

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Dec 6, 2010
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Back tracking!
this is one of the reasons why I hate old school shooters and I never finished any of the Half-Life's.
I don't want to run back three rooms to refill my health bar or pick up items!

Also non-regenerating health. I understand no re-gen if the game allows you to carry health packs or med-kits (like Left 4 dead) or what ever but when I have to either have to run back to a store or back-track to find health that I did not get the first time that just annoys me.