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King of Wei

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Jan 13, 2011
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In multiplayer - I'm good at reading people. Knowing when and where enemies are going to go and what they'll do in most situations. For instance, if you place a claymore down in front of a door so people can see it fairly easily. They'll ignore the whole world around them when they line up a shot in it and then ... knife in the back.
 

Video Gone

New member
Feb 7, 2009
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Probably the same as most people. My "Gamer sense", or the huge store of game logic accumulated over a gaming career, is extensive. One example that comes to mind, although it's probably a bad example, is not being able to finish the opening quests of Fable II. Without looking around, I instantly knew that it was "I can't leave without my buddy Superfly" syndrome and the protagonist's sister had gotten stuck on some geometry on the other side of town. And Molyneux said people should get non-gamers to play this.
Also, I often... Well, seeing behind the Matrix of game design is the only way I can describe it. While this does work to my advantage, it does kind of lead to little niggles that detract from my overall enjoyment, like a place where content was very obviously cut.

TL;DR: I am The One.
 

Fooz

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Oct 22, 2010
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yeah im the same as the BC2 posts above, i can hit pretty much anyone, moving or not, at any distance, also on guitar hero, sometimes in a solo my fingers will go mad and i have no control over them and i end up with a looong streak, then im so happy with my streak that i lose focus and mess up an easy part
 

AnAngryMoose

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Nov 12, 2009
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Ehhhh... Suicidal/Accidental/Shameful/Unlucky deaths? In Halo: Reach I'm always accidentally killing myself in Forge and to a lesser extent in Matchmaker. Any other game is just generally shameful and unlucky.