1: A female protagonist (And I mean actual female protagonist like Faith from Mirror's Edge, not an optional one like Female Shepard)- Anyone who makes a game with a female protagonist does so with the knowledge that they will lose a good proportion of potential customers based on this fact alone. As such, they must have some belief in their project. Besides, I know what it's like to be a guy- I want to play a different role. Gender is the most obvious way to do that.
2: Time travel mechanics- of all sorts. The reason I played Timeshift, Ghost Trick and Prince of Persia, all games in my Top... uh, about 25... list.
3: Procedurally generated quests, preferably with procedurally generated quest description and even more preferably with some sort of bounty board on which to accept the quests. I don't know, theoretically endless content just gets to me.
So, mix those together, and I'll buy it on release. Like... a female bounty hunter who comes across a time machine and starts collecting bounties 'cross space and time.
Man, that would be sweet.
2: Time travel mechanics- of all sorts. The reason I played Timeshift, Ghost Trick and Prince of Persia, all games in my Top... uh, about 25... list.
3: Procedurally generated quests, preferably with procedurally generated quest description and even more preferably with some sort of bounty board on which to accept the quests. I don't know, theoretically endless content just gets to me.
So, mix those together, and I'll buy it on release. Like... a female bounty hunter who comes across a time machine and starts collecting bounties 'cross space and time.
Man, that would be sweet.