humanizer said:
I liked the story and I don't know where you see a lack of originality but the character is only boring if you make him that way and going into details the NPC's did need an improvement from a zombie that kept the ability to talk but not the ability to see, hear think or show emotion but I notice diffrences in my choices I slaughtered megaton and guess what now I never go there because it is empty, the Outcasts will hate you forever if you kill even one member and I think some people make the mistake of trying to think of FO3 as a hardcore game that had shit blowing up every ten seconds or that it would be very similar to the old fallouts, when the game was not designed that way it is a game purely there to just have fun and do whatever you want and it does that part right, you seem to be looking at the game through a perspective that it was not meant to be seen from and it is alot like trying to find a horror game inside Super Mario Galaxy. You are going to be disapointed the game you want is in another castle.
I was able to get immersed in the story by making one up for my charcter beyond trying to find dad. The game was meant for you to do that so that is what I did, and maybe if you tried that you would be able at least seem to find a diffrece in the choices that you made. I also appear to be the only one who uses VATS correctly. You don't go in and use it on every single thing that moves. I only use it when I want to do something funny or cool, and even if you did use all VATS all the time it is still not even similar to being turn based.
You tried to stack Fallout 3 as the third game in a series that has shown great promise, when in reality Fallout 3 does not have anything to stack up to it was made completly diffrent than the first two. this was an experiment more than anything and you have an attitude like "halo 1, 2 and 3 were all good and so halo wars should be just like them." Fallout 3 was a prototype of sorts and so unlike you I was not expecting the perfect game created as the offspring of god and Fallout 1 and 2. Now just be quiet and hope for Fallout 4 to show an expanse of improvement because Bethesda will now how to use the right techniques to its full advantage.
Alright, I repeat, I was trying to find "Fallout" in "Fallout 3". A hint of it, maybe. And if I'm wrong in expecting a sequel to a game to, in some way, resemble the game in something other than name and setting, then, by fuck, crucify me.
The only things that the "Fallout" series was known for were completely ignored, so, no, I highly doubt I'm wrong in disliking that. In fact, I think I was in the right to expect a sequel with a name like "Fallout 3". I don't think I was wrong in wanting the things that were important (i.e., stats affecting how your character handles situations, moral choices having consequences OTHER than "You kill slavers, slavers don't like you. You kill Brotherhood, the Brotherhood don't like you. You slaughter innocents and innocents fear you.")
I wasn't expecting perfection, but something that atleast resembled "Fallout", something that reminded me that I was playing a "Fallout" game and NOT FUCKING "OBLIVION" (a point I will keep going back to). So, I'm sorry, but this was hardly and experiment. Bethesda merely took a popular concept of theirs and put the "Fallout" licensing over it.
Hard to call something a prototype when it's been done before. It's not like this game was groundbreaking or even that different from several projects before it. It's premise in story and execution has been done many, many times before, this is just the most recent example, and a fairly good one at that.
Long and short, all I'm getting from your argument is that I was wrong for expecting this game to be a "Fallout" game. I'm not sure what your logic is, but that's the gist of it; for having that expectation I was in the wrong to begin with. God forbid.
I say, for the last fucking time, I was not dissatisfied with the game. I still play it. Regularly. But I want the next one to be more like... "Fallout"... or atleast resemble "Fallout" in something other than aesthetics and the VATS system.
rickthetrick said:
I just hope it makes everyone happy, so I don't have to see all these This fallout vs the old fallouts posts all over the place.
That's the boat I want everyone in. I loved the new gameplay (sloppy in execution, but so was "Elder Scrolls"), and the game is gorgeous, but it dropped nearly all the elements that made the series great. A better emphasis on writing and some way to make your moral choices mean something would make it the best game in the "Fallout" series, hands down.
All I wish to see with "Fallout: New Vegas" is a bridge between the two visions of the saga. An action/exploration focused game that would rely on writing and player choices to affect how the game is played.
Fuck yeah.