Your Horror level?

Recommended Videos

Fniff

New member
Apr 15, 2009
9,333
0
0
Every game has one,and your game (In your imagination) diffidently has one.

What is it? Is it an abandoned military base? Radioactive crater at night? Burnt down mansion?

What dwells in the depths of your horrific level?

Basically,in my game,you are sent to a cold war base where demons were experimented on. Only problem? Everything went horribly Right.The demons got lose,killed all inside and the personal became tormented spirits (Ghosts) and you have to get inside there. Everything is possessed,your guide gets sucked into a wall,the computer is tormenting you on how pathetic you are and people are following you...and they aren't human. It's a cold war base,basically. American. The snow is getting inside and reality itself seems doubtful once you get inside.

A cursed military base!
 

Danik93

New member
Aug 11, 2009
715
0
0
The Dunwich Building in Fallout 3 scares the shit out of me... and anything similar in any game
 

Penemue

New member
Nov 26, 2009
9
0
0
You're sitting in the back of an empty bus. An old man boards and sits in the seat right next to you and smiles for the next fifteen minutes. You have to press A repeatedly to fidget uncomfortably. (If you don't fidget enough he starts telling you an awkward story about his grandchild's potty training.)
 

faceless chick

New member
Sep 19, 2009
560
0
0
in games, almost anything that isn't sunshine and rainbows scares me.
In movies, i can watch a possessed alien ghost eat a stillborn baby and not even raise an eyebrow.

I'm weird like that.
 

reyttm4

New member
Mar 7, 2009
495
0
0
The ShaleBridge Cradel in Thief 3 ( Seriously who has a part orphanage part insane asylum!?).
Another level is X18 from S.T.A.L.K.E.R Shadow Of Chernobyl, the old haunted underground lab scenario. They both got me good.
 
Jun 13, 2009
2,099
0
0
It would have to be something really subtle. I don't scare easily. Most horror games these days seem to go for the "BOO I IS A GHOST LOL" shock treatment that can fuck you right up for a couple of seconds, but once the moment passes you just look back at the thing that shocked you and don't care anymore.

Mine would be the worst kind of fear, where something totally normal and commonplace has been twisted ever so slightly by the corruption of the evil spirit within it. The old haunted house trick, except it's not dark and deserted with lots of cobwebs, that's too generic and you would be expecting it. Say it's just a normal suburban detached house. For whatever reason, you are walking through it, you have no weapons, you have no reason to have any, it's just a house, the lights are on and it's not even very dark outside yet. But then things slowly start to fuck up..you hear the sound of breathing coming from somewhere, and it seems to follow you, but whenever you turn round there's nothing there. A tap on the shoulder, you turn again to see what it was, still nothing there. You walk past a mirror, if you turn to look, you see a shadow behind you suddenly move away from your line of sight. Then, you enter a room, and the door closes quietly behind you. No creak, no slam, just the quiet, final click of a lock being carefully turned. You're trapped. And there's a scratch along the door from the lock, made by something with very, very sharp claws.

You are alone, and trapped, and completely helpless.

With the right story behind it, and a well enough told game for you to be immersed in that situation, that there is real fucked up horror, because it drills straight into the basic terror reactions of the brain and suddenly you feel alone, and defenceless, stuck in the room with something that wants you dead.

That would be my horror level.

I've yet to come across a real game with that kind of scare in it. Dead Space was just shock treatment.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
8,946
0
0
Danik93 said:
The Dunwich Building in Fallout 3 scares the shit out of me... and anything similar in any game
If that was the 'haunted' one, I'm right there with you. I couldn't stop spinning around and checking behind me. The noises, oh god the noises...the scratching. THE SCRATCHING NEVER STOPS!
 

3LANCER

New member
Sep 11, 2008
91
0
0
Haunted house filled with spiders. Or anything else that crawls. But spiders in games usually freak me out, mostly because they're bigger than in real life and produce akward noise. Occasional screams or whispers don't help me cool down in such situations.
 

fix-the-spade

New member
Feb 25, 2008
8,639
0
0
Fniff said:
Basically,in my game,you are sent to a cold war base where demons were experimented on. Only problem? Everything went horribly Right.The demons got lose,killed all inside and the personal became tormented spirits (Ghosts) and you have to get inside there. Everything is possessed,your guide gets sucked into a wall,the computer is tormenting you on how pathetic you are and people are following you...and they aren't human. It's a cold war base,basically. American. The snow is getting inside and reality itself seems doubtful once you get inside.
Seriously, hunt down System shock Shock 2 a STALKER: Shadow of Chernobyl.
You'll love them, actually they'll probably make you shit yourself but there you go.

Speaking of which, the various underground facilities in STALKER, I could describe the best horror level for me, but they already made them. Agroprom, X-18 and the Sarcophagus especially, don't get me started on the Brain Scorcher, dear God that is one of the most fucked up levels ever.

Between the freaky as buggery run into the area that builds up just enough to really make you jump when you encounter your first... well you'll know when it happens, then the way your mind gets gradually burnt out by the emitters and the very clever way the game gets that across, it's just a friggin' nasty section of a friggin' nasty game.

As for SS2, the opening lines say it all.

Look at you, hacker: a pathetic creature of meat and bone, panting and sweating as you run through my corridors. How can you challenge a perfect, immortal machine?
 

fix-the-spade

New member
Feb 25, 2008
8,639
0
0
reyttm4 said:
Another level is X18 from S.T.A.L.K.E.R Shadow Of Chernobyl, the old haunted underground lab scenario. They both got me good.
Hey what's that noi...Pseudogiant!
 

Emperor Inferno

Elite Member
Jun 5, 2008
1,988
0
41
The first time I played through Halo CE, the first level with Flood scared the piss out of me.

There's a dungeon in a Pokemon game that scared me when I was a kid, too. It's in the Red/Blue version, the one with the legendary birds in it, near that island place (man, it's been a long time since I played that game)
 

Trivun

Stabat mater dolorosa
Dec 13, 2008
9,831
0
0
I'll admit that I scare pretty easily. However, with horror films, I love to see gore. I don't like horror films generally, and I hate scary stuff and being scared. But I loved watching Saw III (haven't seen the others, though I want to). I loved The Blair Witch Project too, though it scared the shit out of me near the end (that said, I watched it in the dark in my own room alone). As for games, I really love scary games, oddly enough. I want to play loads that I sdaly don't have, especially the entire Silent Hill series, the Fatal Frame series, and possibly Clock Tower.

As for my horror level, in games it's non-existent. In movies, it's pretty damn low...
 

ZombieGenesis

New member
Apr 15, 2009
1,909
0
0
A game that consists of a normal house at night. In this house there is no background music, there is no inventory, and it is NOT an FPS. While in this house you must try and find an escape, but escape seems near impossible. Strange things happen here, doors will open unexpectantly but nobody will enter. People stand behind you in reflections who are not really there. Every time you re-enter a room something is different, but often it is mild enough to need a moments though (ie. the bed is now unmade). At random times a very low-key haunting melody will play, which cuts off for no reason but gives the impression something is about to happen.
Items are realistically carried in the sense you can only hold what can rationally be held, usually such as hammers and crowbars to try various potential exists. Some items only appear after other events have activated (as many Adventure games do). Much less subtle events can occur, such as entering a room and a body rising from the bed- only to suddenly jump back to the moment of entry with no body in sight. Little girls slowly walking into rooms and staring at you, vanishing as soon as you look away or open a menu. Jump moments should be few, but present. Many people would find this game boring, but a game that replaces lives with "how long can you bear it" factor is a creepy game in my book.
 

GeekFury

New member
Aug 20, 2009
347
0
0
Innsmouth from Call of Cthulhu: Dark Corners of the Earth, up till the point the game breaking glitch stopped my progress dead, I found the entire game scaring as hell.
 

GodofDisaster

Premium member
Sep 10, 2009
5,029
0
0
The morgue room in Batman Arkham Asylum, scared the crap out of me, especially when his.

Parents come to life after you open their body bags, which were actually just an illusion caused by Scarecrow.

Also my horror level would be trapped inside a coffin, there is a way out which you have to discover yourself by using some tools you have. But you face vision's of hell, demons and other supernatural beings making the task alot harder. Also your character as a insane bar, which goes up after every shock, if it reaches the top game over.
 

Froobyx

New member
Mar 22, 2009
753
0
0
Uh, I don't scare easily. Just Oblivion Gates I guess, I hate the sky turning red and everything inside them.
 

Erja_Perttu

New member
May 6, 2009
1,847
0
0
XxdragicexX said:
SirBryghtside said:
The Ancestral Tombs in Morrowind.

Enough said.
I agree when i saw my friend play it and and went there i almost shit in my pants
Danik93 said:
The Dunwich Building in Fallout 3 scares the shit out of me... and anything similar in any game
Think people need to read the OP. This isn't tell us your fav horror level, it's make up your own.

Mine would be some sort Silent Hill/Tomb Raider hybrid. Lots of pretty locations, lots of creepy and unexpected things that threaten to jump out at you and lurk in the background, but dammit, they're just not coming after you. YOu know they'll make their move sometime though, it's just a question of when...

in the mean time, hurt your brain with this puzzle!
 

bodyklok

New member
Feb 17, 2008
2,936
0
0
My horror level? It goes up to 11.

Dunwich Building was simply marvellous, truly remarkable; even if only for being about 10 times scarier than almost any other game I've played that was actually made solely to scare you.

In retrospect I think what made it scary (And helps define my horror level) was how you were there, you could turn back any time you wanted to, you could always leave; and yet, you carried on. You were drawn forwards, driven, and coerced by the nightmares which inhabited that building. You knew the danger, you understood it, and it was familiar to you.

And it did nothing.

You didn't stop, despite all that fear, how deterring the sound of ghouls were. It wasn't fear of the unknown, it wasn't even fear of uncertainty (i.e. you knew the ghouls would jump out soon, but not when or where). It was fear of what drove you on through your surrounding, through your enemies, through every shadowy corridor or shattered office room.

And that is my horror limit.

Not fear of that which lies without, but fear of that which lies within.