Mine would have a large focus on the psyche cracking. It would be set in either an abandoned asylum or a "normal" abandoned city complete with "normal" houses, schools and daycares. kind of like the Maddest March Hare's level there would be breathing, changing lights, pieces where lights go off and you see distorted room you were just in, maybe with a black figure in it, lights go off again and everything returns to normal (Something along the lines of the shadow realm in Trilby's Notes, except shorter) , strange shadows in your field of vision. later on in the level/game you'd start finding bloodstained objects.
I think some of my ideas would work better in real life, With some of the stuff I've thought about but haven't mentioned, I'm fairly sure I could make someone lose their sanity.
EDIT:
I've found that Yahtzee is very good at this whole horror stuff, what with Chzo and the Tall Man. If you haven't played his games, PLAY THEM NOW.
I think some of my ideas would work better in real life, With some of the stuff I've thought about but haven't mentioned, I'm fairly sure I could make someone lose their sanity.
EDIT:
This is very close to what I had in mind, except in the "Insanity" moments, you would get a much stronger feeling of bring hunted, so maybe remove the little girl leaving. Instead have her reach out to you slowly with her outline and shadow getting bigger and more vicious and demonic, then cut to just outside the room you just entered.ZombieGenesis said:A game that consists of a normal house at night. In this house there is no background music, there is no inventory, and it is NOT an FPS. While in this house you must try and find an escape, but escape seems near impossible. Strange things happen here, doors will open unexpectantly but nobody will enter. People stand behind you in reflections who are not really there. Every time you re-enter a room something is different, but often it is mild enough to need a moments though (ie. the bed is now unmade). At random times a very low-key haunting melody will play, which cuts off for no reason but gives the impression something is about to happen.
Items are realistically carried in the sense you can only hold what can rationally be held, usually such as hammers and crowbars to try various potential exists. Some items only appear after other events have activated (as many Adventure games do). Much less subtle events can occur, such as entering a room and a body rising from the bed- only to suddenly jump back to the moment of entry with no body in sight. Little girls slowly walking into rooms and staring at you, vanishing as soon as you look away or open a menu. Jump moments should be few, but present. Many people would find this game boring, but a game that replaces lives with "how long can you bear it" factor is a creepy game in my book.
I've found that Yahtzee is very good at this whole horror stuff, what with Chzo and the Tall Man. If you haven't played his games, PLAY THEM NOW.