I know that this topic has probably been done to death but if you could have total creative control over the development of a game what would that game be like? You can post as many ideas as you so choose. Mine would be a sprawling open world heist game that would take place across 1960s Europe. You'd play as a suave professional world class thief, you would be given jobs by various underground sources and would then have to plan the heist. The planning would be akin to the processes leading up to assassinations in Assassin's Creed games but much more organic. You would not be given scripted objectives but would actually have to find various entry points on your own, map out guard positions by going on tours and such, as well as many other things. Although if you want to you can just do nothing up until the night of the heist and run in there guns blazing, you will almost surely die if you take this approach. After each heist, depending on the amount of attention you drew, you will have to lie low out in the countryside or in some secluded village. Most of the time a place will be arranged for you to stay at. During this time you will have various things that you can do. For example you could just drive around the countryside, go into a town and take in the sights, go get drunk, help around the house, practice shooting, start assembling a team for future heists, whatever. That'd be your downtime to just relax. That's roughly my idea. Your turn.