So basically I want to hear the ideas you all have secretly in the back of your minds. The ones that make you say to yourself 'If I had an entire development team enslaved to my whim, I could totally make the best game ever.' Leave talk of practicality and technical limitations at the door.
Individual ideas too, ie 'this is how I would make mages work'
Here's mine:
An online game which is massively dynamic. The game starts, you join one of three nations as usual, bla bla bla. Then, suddenly, a world war breaks out. Not triggered by a quest, not started by talking to X_npc, but just suddenly and globally. Players from nation one are thrown into war with players from nation two. Every fallen player contributes some minuscule fraction to the war effort, so that the actual victor country is determined by the players. So you can go to war against your friends from various other nations, or abandon the draft and run to the hills.
After the war, the entire world becomes a single global government, who hunts down these renegades in the hills.
Players can organize an assassination attempt on the king, while other players guard the castle stronghold. If the king is killed, the world goes into anarchy.
And so on and so forth. Basically the world is posed a continuous narrative determined by mass player action.
This could be made even better with different mini-servers going up all the time, starting at various points in the world's story (ie, a second chance to take the world a different way, or for new players to experience the world from the beginning). Maybe a special item would allow players to transfer their characters, ie jump to a different parallel universe where some past war went differently.
So?
edit: No complaining about large posts
Individual ideas too, ie 'this is how I would make mages work'
Here's mine:
An online game which is massively dynamic. The game starts, you join one of three nations as usual, bla bla bla. Then, suddenly, a world war breaks out. Not triggered by a quest, not started by talking to X_npc, but just suddenly and globally. Players from nation one are thrown into war with players from nation two. Every fallen player contributes some minuscule fraction to the war effort, so that the actual victor country is determined by the players. So you can go to war against your friends from various other nations, or abandon the draft and run to the hills.
After the war, the entire world becomes a single global government, who hunts down these renegades in the hills.
Players can organize an assassination attempt on the king, while other players guard the castle stronghold. If the king is killed, the world goes into anarchy.
And so on and so forth. Basically the world is posed a continuous narrative determined by mass player action.
This could be made even better with different mini-servers going up all the time, starting at various points in the world's story (ie, a second chance to take the world a different way, or for new players to experience the world from the beginning). Maybe a special item would allow players to transfer their characters, ie jump to a different parallel universe where some past war went differently.
So?
edit: No complaining about large posts