Your idea for an mmo

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teknoarcanist

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Tag line: Usurp your gods. Again and again and again! 8D
actually sounds pretty badass, and not so far out of the traditional MMO set that it would be impractical to make
 

Limos

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teknoarcanist said:
Tag line: Usurp your gods. Again and again and again! 8D
actually sounds pretty badass
Hell yeah, but you'd have to hope the people who reach godhood have a sense of style. With a character creator similar to spores (but less cartoony) and once you reach godhood there are no restrictions the gods could either look really cool, or really stupid.

Of course the character creator would be completely cosmetic. Stats would be determined by weaponry and skills. And no armor. Protective charms sure. But I hate MMOs where the top level players are all wearing the same exact same set of armor.
 

Limos

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Oh one more thing. Damage that recognizes location. Like if some guy hits you with a lightsaber and cuts off your arm. You actually lose your arm. And you can either pay to have it regrown, or magically restored. Or graft on a cybernetic arm with a built in plasma cannon.

((a built in plasma cannon would count as a weapon so it wouldn't be cosmetic like most other physical traits.))
 

Copter400

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Anarchemitis said:
Imagine:
Team Fortress 2 equivalent balanced units.
Map is 2Fort except 200 times bigger.
350 players on each team
Rounds last 96 hours.
Go.

The most awesome Capture the flag ever.
Get my bedpan.
 

teknoarcanist

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I'd like a game like that to completely do away with levels and bring it all down to skill. Like, in the right hands, if he was skilled enough, it would be possible for the lowest grunt to take on the highest power in the game (most epic boss fight evar)
 

elimob441

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A future game where there are like 50 empires on one HUGE landscape, your landed into one and you choose a class(medic,solider,recon...), you join a squad(like a guild) of 8 or a fireforce(like 300). Your forces can kill other players and armys for better gear and vechs(like a eve thing you die you lose your stuff), like air strikes, no levels just ranks and skills(like better aim, grenad) once higer rank you can command small squads of other players, ever hour there is like a battle. It is instanced 1000 to each team, winner wins the area and weapons. the whole world is player controlled, you are commanded but once you fight you can command, like your might gaurd a vech stash and your fire squad can have meetings in where they make plains then they must be approved to the higher ranks. there are solo missions and group missions.

your army can be announced to attack at any time, you can go rogue and roin other armys if you like, you and your friends can make your own armys like bandits but they can grow, a town square where all armys can chill a command center for each army for assassinations of real players for money(so like you can be a merc for a army and slip into enemy area and kill them.)

each class have their special things

the classes i thought of are

medic
solider
heavy
merc
air master(planes that stuff)
vech driver/commander
leader
SWAT(cqc that stuff)
spy

they all do different things

another cool thing I thought of was like small town you do war in but like if your squad is in a car and the opposing team blows it up the car can hit buildings and make holes in them and then you can use the home and blown up car as cover, and like nade holes will stay there with vechs and all that, and the environment will reset if not used within 24 hr's, the area gives you a play ground every day.
and like your squad can go like swat, like in the army centers there will be thousands of manmade and npc missions on a bulletion board all diffrent and same(same like, kill the npc blah in blah or diffrent like player dur has put out a price on destorying squad ki2 small base in blah army they can be found on (live cords)). I could keep blabing but my fingers hurt
 

Limos

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teknoarcanist said:
I'd like a game like that to completely do away with levels and bring it all down to skill. Like, in the right hands, if he was skilled enough, it would be possible for the lowest grunt to take on the highest power in the game (most epic boss fight evar)
I think equipment should play into it as well. Not in the usual way where two nearly identical swords are different levels and thus one does more damage. I mean you start out with some piece of crap weapon and the more expensive stuff is just more useful. Crappy starter sword versus Lighsaber. Pistol versus fourth dimensional matter cannon (the three dimensional cross section is the size of a roll of quaters, while the actual cannon extends 2 miles into 4d space)
 

TheBlueFabbit

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Jul 27, 2008
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in my Idea for an MMO, it would be a Zombie Survival MMO, and or a WW3 MMO like the original Poster. But there would be no set classes, everyone would start as an average person, with a certain ability setup, like so much strength and stuff, and your abilitys would level up the more you play a certain way, Like you would level up your handguns skill if you use handguns more often, and same with rifles and such, you would gain healing skills the more you bandaged yourself or others, or if you took courses in healing like quests from NPCs. You wouldnt pick a starting Faction, rather you would pick a starting country, starting as a civilian there, and from your civilian state you can either rally for your country as a geurilla and fight the invading army, using stealth, sniping and ambushes (and traps you learn to make and improvise) Join the Defence forces of your country, and learn how to set up defensive positions, and maintain equipment and the like. or join the assault teams and work on pushing them back, using assault rifles and getting gadgets like grenades and stuff to attack other countrys. The Thing is, if you dont want to fight for the country you start in, you can always defect, this is done by crossing the border and talking to another country as a civilian. the Military forces, such as the Assault teams and Defence teams will be penalized for attacking civilians and such due to conduct rules (think Geneva Convention) and to make this a deal thats hard, Geurilla forces will look very similar to Civilians. [Civilians will have cleaner clothes when first starting out that slowly get dirty, and a backpack thats sporty looking, Geurillas will have a mix of civi and military clothing as they take what they can get, and of course military jobs like defence get heavy armor, assault gets Medium armor. and No tanks or the like, only ground warfare] Also as a bonus, Civilians dont have to join a faction at all if they do not want, they can be couriers and the like for towns inside their own city for money, like mailmen or such, but on these missions they can be raided by Geurillas of opposing factions. and how combat would play out is more like an FPS, if you were aiming at something, thats where your bullets go, it wont be like morrowind or Oblivion where if you have no skill in something, even if you hit them it says miss. The only thing that will change is your accuracy, as in how close the crosshairs are (if there are any) or how much your scope will shake if you are using a scope or ironsights. Civilians will have access to handguns and shotguns only, because of self defence and the like (any civilian caught using a rifle or machine gun automaticly gets flagged as a criminal [and by caught I mean an NPC policeman catching you, meaning the police (town guards) will attack you on sight unless you turn yourself in] They are allowed to carry them in their packs to sell if they find them but not to use. Geurillas have access to any weapons they find off bodys and such. Military ocasionally get new stuff researched for them and the like every so often like every patch or so, that can be looted from them if assaulted by geurillas or taken by other military, so its a constant struggle and passing of hands. Military will only be better for short periods where only they have technology, but once the rifles get taken from them well, thats it, its in new hands. Money will be as follows. Military and Civilians get paid wages, Civies get paid per job they do as a courier and the like. Military get so much money per day, as well as combat pay (like so much an hour of play and then a bonus for doing a mission) and Geurillas, they get paid on how much military hardware they sell that they get from enemy factions (Military pay alot to know their enemys current weapons technology, thus bringing the question do you take the rifle as your own to replace that old one or do you sell it for a profit and keep your reliable one) I think having it this way will allow everyone to play something they want to play and still be allowed to work as a team because no matter what you choose, there isnt a breakdown of classes, and no one will be overly better than their counterparts. it will constantly be a collaborative effort, and the places will constantly be changing hands. you could even end up holding the boarder to your country closed, or take over the whole world, and the fight would still rage because of geurilla forces and sabotage. So even if you own the world, your holds are not safe. Also there would be no Lasers or rockets or anything outside of the real world (other than those for quest like Sam Sites or the like). Also guns would require ammunition, thus you would have to stock up on rounds. Defence forces can make ammo and repair weapons and ballistic armors, they are more of a creation faction. They can still fight and such, almost like assault (minus grenades and the like) and can only create ammo and repair inside bases that are created or captured. Yes it is possible for an entire military force to be whiped out (your country is taken over and the capital city is taken) but if this happens, you are assigned as a geurilla until the city is once again established. your armor stays the same, your look stays the same. You will also be updated with missions if your City is up, and depending on your area you are in. Geurillas get no missions per say, they choose to go where they want, when they want and attack who they want of the opposing countrys. Civilians only get their missions in Town halls, Post offices, Scrap yards, and by selling weapons they find to the military.Also you can defect if you are military or Geurilla if you really want to, but if you do, you cannot ever go back to that faction again, as they see you as a traitor and you will become hostile towards them, even if you are a civilian, which you will reset to, with a secified faction as your new country (good luck getting out of the old one) Anyway thats all Im posting for now, Let your minds stew, if anyone has any quqestions on it, PM me
 

ZippyDSMlee

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Sep 1, 2007
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MMOs need to be "FUN"
About the only way to make them fun is to charge for items and better characters, the monthly thing can work but only if you make the game a insistent grind, a better way to do it is to charge 10-30$ for a character that starts off with better stats or is able to use weapons and stuff much more effectively, say like on city of heroes(last MMO I can remember) you get a a extra ability, extra points to place in your stats and enhancements are 3-6X more powerfull, even if you focus on more EXP (2-4X what you get and halve the rate at which exp depreciates) make a decent solo character class at 20$ that can not join others or can be damaged by them(radius damage ftw) either just ganging up on the solo guy for random low enhancement drops/money thus almost pointless, or the solo guy can aid the team begin stronger than them.

but back tot eh point being able to buy your way out of the grind is something MMO devs need to get into this will also help aid in the development of some characters feeling powerful like the heroes they are suppose to be and not fantasy cubicle workers that have to go out and grind on the various plains of existence in job like fashion..
 

JayDig

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Jun 28, 2008
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Zombie shooter MMO. Like Urban Dead but with.. like... graphics.
I dunno a perfect system for how respawning would work, what type of zombies there would be or how exactly perpetual scavenging wouldn't deplete the economy but those are details that would take a lot of thought and testing.

I would like a character system that doesn't have levelling but instead maybe the RPG-lite GTA San Andreas style of 'doing an action makes you better at that specific action'. Players could be encouraged to co-operate to maintain their resources and important buildings by some plot conciet that gives them currency for doing useful things (instead of XP).

I would have pretty much all zombie-monsters computer controlled by AI aside from maybe giving recently killed players the option to briefly be on the other side or maybe some rare super zombie players. With mostly NPC zombies, PvP would be concentrated on combat between 'living' characters. But those players that kill others for their food and ammo would be branded as bountied bandits and must forgo the assistance of recieving currency and the safety of NPC bases.

So players would spend there days grinding away at repairing stuff, defending places and dodging the crazy loners that are trying to stab them in the back for their tins of spam. I think an MMO like this will come along eventually, with games like Fallout, Left4Dead and Stalker making the apocalyptic setting fairly well worn.
 

teknoarcanist

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Yeah I have heard a lot of clamoring for a zombie survival sort of mmo in a lot of different forums lately. It does seem pretty inevitable.
I think I'd like a game like that to ease me into it with a slow burn at the level of a console game, and not just a 'starter island' sort of thing. Like you'd boot the game up, it would just be you in this little suburban place, you'd go through the story like a single-player game until about the point where shit starts getting crazy and you have to leave your house. You'd start running into a few more players from there, gradually increasing in number, and it wouldn't really be at the full 'this is an mmo, here are the masses' level until you get to your first massive shelter outpost type of thing.
What if different servers were at opposite ends of the country? Players could take radio station outposts further and further out, trying to listen for updates from the other major cities.
 

Limos

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Jun 15, 2008
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A zombie MMO would be pretty cool, but it seems hard to think of it being sustainable. Maybe if it was set in the far future where almost the entire planet is one enormous Urban sprawl, some scattered agricultural areas. Maybe even set it on a planet that isn't earth, so that the total size could be larger and a smaller percentage covered in water. That way it would be conceivable that there would always be more city to explore, more zombies to kill. Then again what unholy beast of a server that could handle such a world is just as hard to conceive.
 

ZippyDSMlee

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was thinking of a game type were you were the zombie, start out as a small parasite thing ,as you mutant you go through forms of worms and undead small animals,from there you can chose to grow as an undead animal class or humanoid class, from thereyou stay on the undead path for awhile then able to have a were/alter form of some kind then gaining a demon form, note this was the thought process of it, minor undead>undead>demon, a more simplifed MMO version would be sticking to the undead forms and praying upon the populace and eating lesser undead, infecting others with your personalized viri gaining new forms through parasitic control for the first few levels, for a 2 level slow zombie grind where you are a normal zombie but the slow and cumbersome kind have it so you can fall apart and send off body parts to savage and such as to make the next 2 levels not to horrid to get to a "were" zombie stage where you are faster and more powerful than normal fall part zombies while the last class would be a mutant zombie that mutants into a monster like thing chosen by player or by whatever the class/stat system is, at least before you get a human form, a mix of stealth and full on attacking, using fear as element to annoy the AI and now as I think...this would still probably make a better SP game LOL
 

Hyatari

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Jul 24, 2008
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Warhammer 40k.
None of this solo stuff, humongous battles, tanks, planetary nuke bombardments, xenophobia, orks, and huge phallic monsters. Oh they're making one? Sweet.
 

ZippyDSMlee

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Hyatari said:
Warhammer 40k.
None of this solo stuff, humongous battles, tanks, planetary nuke bombardments, xenophobia, orks, and huge phallic monsters. Oh they're making one? Sweet.
and probably be as fun to play as star war galaxies.*hides*
well...it can't be worse than Dark Age of Camelot...
still I prefer solo over grouping....and I still think current MMO basics of grinding to keep them subscribe is flawed and makes generic bland crappy games....
 

teknoarcanist

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Amen!
But yeah, a zombie mmo could invite a new business model. Put enough work into it, with emphasis on the shortgame, and make it free with enhanced subscription services. Maybe everyone just runs around on foot except people that have subscribed, who have your typical end-of-the-world mad max desert biker groove going on. The idea would be to create an mmo with a shortgame flow not much slower than a console game, to encourage a lot of new buyers rather than making it such a huge commitment with a sub fee.
 

AmrasCalmacil

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Hyatari said:
Warhammer 40k.
None of this solo stuff, humongous battles, tanks, planetary nuke bombardments, xenophobia, orks, and huge phallic monsters. Oh they're making one? Sweet.
I pray to Sigmar that it's going to be like Planetside, the problem is though for example; I like the Imperial Guard, however, the Imperial Guard has crappy body armour and crappy weapons and therefore have to rely on skill and awesomeness alone, but still, lets pit them against saaay... Player controlled Chaos Space Marines, the world slaughter ceases to be adequate, I just hope they'll be able to sort out balence issues and keep lore intact.

As for my own MMO? Hm... I never really thought about this, but I'll improvise like hell.

Runescape blended with TES blended with WoW skill levelling to create a levelling system based on your characters skill with weapons/kitchen utensils/beer, rather than starting out as a certain character class you'll start out as either a 'Fledgling adventuerer' or a 'Commoner' depending on what you put your starting skills in, as you gain skill levels you'll be given a class that corresponds to the skills you've levelled in, this will make your primary skills slightly easier to level in, and other skills slightly harder to. I'll also want to keep NPC's to a minimum but there will still be some to give places a more alive feel (think Assassin's Creed but a bit less, or WAR). Character creation will be like AoC (but with more customization and different races) meets TES skill selection, there'll be randomize button for physical creation for the lazy/in a hurry to work on.

There'll be more Roleplaying realms than in a standard MMO, and they'll be strictly regulated, although since a large amount of people who play MMO's are idiots there will be normal/pvp realms to keep them happy.

The world will be similar to World of Warcraft, with slightly varying monsters and terrain to keep a real world terrain realism. I'd like religion and darwinism to work hand in hand in the culture of my world, a bit like Dayism. Races will be split into your standard opposing factions with Elves, Dwarves, High Medieval Humans, Barbaric and Proud but not very Xenophobic Humans and against them Orcs, Half Ogres, Viking Skeletons, and a Subterannian race of sentient burly insectlike humanoids. Each race will have a racial mount, classed similarly to the mounts in Warhammer Online (With varying amounts of armour pretty much), Elves and Humans both have horses, and while Humans have quite realistic horses (Some will be powerful warhorses while others may be light and fast scouting ponies) wheras Elves will have powerful, fast, Warhammer style, Elven Steeds, Dwarves will have giant Boars and Barbarians will have Woolly Rhinos, Orcs will have giant wolves, Half Ogres will have huge, longlegged, predatorial Komodo Dragons, Undead will have uh... Undead Horses in a sudden lack of imagination, The other things will probably have some mythical shamanistic golem mount. The cultures will be simple enough, Orcs and Half Ogres will have a primitive, vicious society, plenty of animal skins and bone obiliths, the two different kind of humans speak for themselves, Elves will have glittering spires among forests, although many of them will be slightly more feral after lives in the wild, the insect-like things will have a less murderous Drow (non-Drizzt wannabe) style society with surprisingly elegant black spires.

There'll be various ways to earn money such as acompanying PC or Schedualed NPC merchant carvans to protect them from bandits, selling skins and meat from hunting, or doing various random errends (delivery style quests) or for less adventuerous characters, pretty simply making and selling wares.

There'll be some battles and certain territories that can be controlled. And to add character uniqueness armours can be strengthened, for example: If you like your Set of Armour A, but you can get Armour B which you don't think looks as nice but is more protective, you take your set of Armour A to an NPC/PC Blacksmith and they can strengthen it for you. Various commercial skills can be learned by fighting characters to make them slightly indipendant, although it will be harder to learn them if they're more combat orientated. Oh, and thief characters can steal from NPC houses and buildings, this will give them a TES style bounty though if they're seen around the scene of the crime at the time or are caught, they can also use a mask when thieving so they can take it off afterwards and will not be recognised.
Ranged weapons will be shot like the bow in in LoZ:TP and most combat will be similar to Age of Conan, to be honest I've never played Age of Conan, but that looks like a darn spiffy combat system.

In short it's the closest I can think of to a decent Fantasy Life-Sim. If you read that then I'll applaud you for not getting bored like I did when writing it. Sorry for any speeling misteaks.
 

CatmanStu

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Jul 22, 2008
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I came up with this a minute ago on another discussion.

"FLAMEWAR"

The MMO where you have to quest to gain new insults and responses, as in Monkey Island. No classes, no resource management, just the overwhelming need to be the most annoying and obnoxious dickhead on the server.