Your idea for an mmo

Recommended Videos

yourkie1921

New member
Jul 24, 2008
305
0
0
Ok, most important thing in any MMO, NO FUCKING GUNS. It takes away the feeling of the game.

Also, the op's idea is pretty good, however I want it a step further. I want you to be able to be the king, the only exception being the beginning where 3- however many countries there are each have a staff member being the king. And I want a real interactive country. I would say base it around the Romans, Carthaginians, and Gauls but I forget if Carthage and Gaulics ever existed at the same time, this is with the rest of the world being open for exploration and more countries to be set up but by other players. I want a real world that is ever expanding and changing. And I want to take a feature I found in Guild Wars Faction and royally bumb rape it. A territory control system effected by how well the teams of a country do but instead of having every team fight be equal, have it so picking your battles is also important. So king mike the third hundredth can tell you and 10,000 other people all to attack the 600 man town of .........charleston and a battle where you obviously outnumber them takes place instead of both armies fighting with 12 people at a time in each team. And have it so your manually pushing the border one town at a time with as many forces on each side as your team wants.
 

dukeh016

New member
Jul 25, 2008
137
0
0
teknoarcanist said:
You're describing EVE Online :p
Aha! And thats where you are wrong. Eve is like most MMORPGs in that your character is the heart of your experience. You have a personalized ship with peronalized goals and some leveling system that permanently attaches the player to their character. I like a little variance in my gaming experience, so in my idea, and forgive my arrogance, that stuff is thrown out in favor of actual...piloting. You hop in the same ship as everyone else does, so its up to you and your team to work together, be more accurate, be more maneuverable, and actually out-think your opponent.

In a marginally related note, how can you play a space sim without a joystick? Why don't I just DDR with my keyboard.
 

Thais

New member
Jun 12, 2008
149
0
0
You can either pick a profession or let the computer randomly assign one to you at the beginning of the game after playing some sample mini-games and quests. The rest of the game will be tailored to the individual professions, although it will be necessary for all professions to work together to actually achieve anything.

You're on a ship, exploring the further regions of space.

There's an accident, the ship crashes.

Fortunatley for you, the moon you land on has a breatheable atmosphere, and plenty of the kinds of stuff you'll need to repair your ship, and limp home, or at least to the next moon. Unfortunately, the moon is already occupied by not only potentially dangerous (some of which are edible) wildlife, but also by dangerous (and yes, also edible) civilized life.

You have to sneak around and steal what you need to fix the ship. You also need food, water, medical supplies.

Basically, it's sneak, sneak, sneak, steal, steal, steal for some of the professions, fixing the ship (puzzle solving) for others, fighting and hunting for still others. Professions wouldn't be interchangeable, but you could buy/increase your subscription to get more characters and play the other professions.

Could be fun, particularly when it gets to the point where the aliens start attacking the ship itself...

Of course, this is just very bare-bones...getting into detail in a "what if" situation is rather silly.
 

Kira042

New member
Jul 29, 2008
11
0
0
A Wheel of Time mmo. There is a huge world with a rich story just sitting there. They would just have to make the name filter reject any name similar to Randd, Maat, Perin, Lann, etc.
A problem arises in the channeling aspect: how do you balance magic in a world where a channeler can look at you and make your head explode? Answer: by sacrificing absolute realism for balance. In the stories, very few warrior types would stand a chance against a channeler. In the game, make the two classes even.
Make each class PLAY differently instead of just having a different skill set.

Fighter classes would learn different sword forms and EVERY form would be available to learn from the start. There would be no cooldown for each form beyond animation time, which is in turn affected by stamina. A fresh fighter would fight faster than a tired one. Stamina only alters SPEED, not availability. You will never have an "out of mana" fighter.

Archer types would probably play like a first or third person shooter. But what skill sets could you have for an archer? Rather than having actual skills, just have settings. Do you want to try and fire two arrows with each shot? Alright, but it will cost you accuracy. Do you want to take careful aim? Fine, but your shots will take longer to fire. The archery set would require more work.

Stealth/Dps characters would be able to fight with two weapons. Let's see, how can we manage fighting with two different weapons realistically? Dps characters play like a fighting game. Each weapon would use its own key set, say wasd for the left hand and ijkl for the right? Stealth wouldn't be a case of invisible or visible, but rather a sliding scale. The higher your skill with stealth is, the more faded your character looks. The more perceptive the enemy is, the less faded they see you. This group probably needs work too.

Channelers would use stamina instead of mana. However, instead of being unable to cast at low stamina, your weaves just fail more often. Magic skills would be dived into the five elements, so you could have Spirit 5, Fire 10, Earth 8, Water 3, and Air 12. Each weave would require a different skill level in each area, but instead of learning a billion varieties of Fireball every four levels (EQ/WoW style), your weaves naturally improve as each element used in the weave improves. Weaves would have no cooldown, but would each have a casting time (the time it takes for the channeler to form the weave) and can be interrupted. As the channeler uses a weave more often, cast time decreases. Men would get a small bonus in Earth and Fire, women in Air and Water. At creation, you choose the two elements you are strongest in and the one you are weakest in. Your skills level up each level based on your initial choices, but you also get a set number of points to put into your skills in addition to the normal level bonus.

Races would be based on nation of origin, but faction is based on guilds. You could have an Amadician Aes Sedai vs and Andor Whitecloak. PvP is also based on guilds. There would be in built guilds that fight eachother (Whitecloaks vs White Tower), but there would also be player formed guilds. These guilds would ally/fight other guilds based on the guild leader. There would have to be a reason to go to war though. Maybe the more territory a guild controls the stronger it becomes? Also, I think that it would be best if people could become the leader of built in guilds (BE the Amyrllin seat).

How to handle warders? Would an Aes Sedai's warder be a pet, or would it be another player? I am thinking pet, because what if your warder stops playing? Would Asha'man get warders? Despite the fact that they obviously can, I am thinking that they won't.

Now for the grind problem... right now I'm thinking that I will just do away with levels altogether, and just go with an Elder Scrolls style skill system. The more you use a skill, the better you are. Rather than quests being "kill 10 trollocs", there would be larger scale battles. Battles would be either solo or group instances, and would involve many people on either side. But why are there so many battles breaking out that several million people can always find a fight? It is set at the beginning of the Last Battle. That would probably be the best setting, as it would allow for guild rivalry to still exist (not everyone knows the Last Battle is being fought, so they aren't uniting), and allows for many battle to be fought. What about Aes Sedai, Warders, and Asha'man ranks? Would you start as a Novice or a full Sedai? I am thinking the later, as nobody wants to play through school.

So right now, the idea stands at having each type of class play differently, yet two classes of the same type are similar (a warder and a mercenary will have the same GENERAL style, but different skills). Races affect stats, but not faction. Guilds can go to war over territory. Levels are replaced with dynamic skills. Constant grind is replaced by a few epic battles. No abilities have cooldowns, but there are limits to what you can do. Hmm... some people enjoy grind, so lets put that in as an option. You CAN go out and kill boars, or you can fight in epic battles. You can do delivery quests, you can just train with a more experiences player, you can do whatever you want.

Now for death. Death is a big deal in WoT, as it is the only thing that cannot be Healed. So lets just stash accuracy in a corner and go with the standard respawn thing, since that is much friendlier.

World of Dreams. Give some players the option to play as Dreamers, which unlocks new content. Which players are dreamers? Hm, this would suggest a Point Buy system of character creation. Wolf Brother: 100 points. Channeler: 200 points. Hmm... maybe Channeler should be an unlockable option rather than a class? Or maybe it could be both. You could start as a channeler or choose to be a Wilder who slowly develops channeling power in addition to your normal skills. Sounds good.

Magic items are a problem. There are VERY few Power-Forged weapons/armor around, so they would be epic loot. Normal loot would be various levels of Masterwork. Your equipment would end up taking second place to your skills. That's fine. Ter'Angreal would be rare, but much more common than Power-Forged equipment. Angreals would also be epic items, with Sa'Angreal being GM Run Epic Quest Only.

So far, this idea sounds pretty good. What are your opinions on it?
 

daedrick

New member
Jul 23, 2008
212
0
0
@ thais: Its a giant big frigging ship? We all start at the same place? Is there PVP? For a player like me that dislike professions, is there anything for me?
 

BallPtPenTheif

New member
Jun 11, 2008
1,468
0
0
Paper Pirates

kind of like Paper Mario but in an vast side scrolling, multi-layered nautical MMOG PvP warfare environment with physics based paper.

so if you throw a fire bomb at another paper ship it starts to light a fire until you douse it with water. and cannonballs tear holes through everything. you also fix your own ship by tearing sheets of paper from the environment, other ships, or non essential sections of your own ship and then you tape it back on.

oh, and the paper ships don't sink because it's covered in paraphin!
 

Thais

New member
Jun 12, 2008
149
0
0
daedrick said:
@ thais: Its a giant big frigging ship? We all start at the same place? Is there PVP? For a player like me that dislike professions, is there anything for me?
Call me towards the end of the imaginary year when we get ready to launch the "you can also be an alien" expansion just before Christmas...


BallPtPenTheif said:
oh, and the paper ships don't sink because it's covered in paraphin!
Um...paraffin can be almost explosively flammable...(don't ask)
 

Mikav

New member
Jul 28, 2008
64
0
0
Grind, NPC's you talk to for quests and boring repetitive crap.

lol 10 million online I'm rich.
 

LesIsMore

New member
Jul 22, 2008
247
0
0
What I'd really like to see is a post-apocalyptic MMO in the vein of Fallout or Wasteland, where the bombs have left nothing behind except ruins and zombies and super mutants. You can play in a variety of ways, ranging from your standard wanderer to administrator of a city to bandit chieftain (i.e. the people you always hunt down in quests because apparently killing bandits gives you a free pass). Economy works on barter, caravans cross between half-reassembled cities, all sorts of deviant life forms have come together and there's a continual sense of uneasy peace.

I would get behind this in a heartbeat, and with Fallout 3 coming it sparks further interest, despite my fear that the Fallout franchise got into a bad accident and needed a blood transfusion, which it got from Gears of War and stripped away the top-down view that formed such a fond part of my teenage years. But that's my own concern.
 
Jul 29, 2008
11
0
0
I've completely lost my love for MMORPGs because I have recently become a complete sociopath after descovering the invention of moth ladders.

*sigh*
The worst thing about them is that its multiplayer! But I'd still enjoy seeing some other-worldly MMO that revolves around demonology. Something along the lines of Painkiller with a slight twist of DMC and Primal.

The game would consist of 9 races.
Farai
Undine
Wraith
Djinn
Vampire
Shadow
Inferi
Elementals
Phantoms

The difference with my MMO is that most of the combat will be towards NPCs. I'm not a fan of PKing because its an activity mainly occupied with willy compairing dickheads from the planet Noob-killer 7.

Oh one more thing... You are free to skip the plot and just recieve the essential info that you would need in a situation if you choose.

Edit: I just got an idea. You can shift between the corporial and spectral planes when you desire. An aspect of Legacy of Kain: Soul Reaver that really drew me in.
 

Jman1236

New member
Jul 29, 2008
528
0
0
Ether an online version of .hack that is a blend of The World R:1(from the first series of games) and The World R:2(the Second series of games) or an MMO based in the universe of Archie Sonic before issue #50 during the first Robotnik war.
 

daedrick

New member
Jul 23, 2008
212
0
0
Thais said:
Call me towards the end of the imaginary year when we get ready to launch the "you can also be an alien" expansion just before Christmas...
ah...ah...ah. I asked that because your ''explanation'' of your MMO was not...deep. I couldnt picture it in my head at all unlike the description of the others. But nevermind that anyway.

>_>
 

SeventhSeraph

New member
May 7, 2008
19
0
0
I'd like a game where you can (like CoH but more advanced) customize your character, the way the y move (say they float around all the time) their figure, their facial features, and so on. Also, you can choose what outfit they get no matter what their class, and their armor is actually affected by items that aren't displayed. Also, you choose what kind of personality your character has, which affects how the NPC's react to you.

So I suppose you could make a black mage who uses dark magic, but is unusually charming despite the impression he gives people at first.

And this affects the story, in turn!

OH! And I almost forgot: Choosing what weapons look like, or if you use magic, how it looks like. (More powerful spells have more factors, like magic circles beneath you.)
 

Ixus Illwrath

New member
Feb 9, 2008
417
0
0
Necromantic-Nerd-of-Doom said:
I've completely lost my love for MMORPGs because I have recently become a complete sociopath after descovering the invention of moth ladders.

*sigh*
The worst thing about them is that its multiplayer! But I'd still enjoy seeing some other-worldly MMO that revolves around demonology. Something along the lines of Painkiller with a slight twist of DMC and Primal.

The game would consist of 9 races.
Farai
Undine
Wraith
Djinn
Vampire
Shadow
Inferi
Elementals
Phantoms

The difference with my MMO is that most of the combat will be towards NPCs. I'm not a fan of PKing because its an activity mainly occupied with willy compairing dickheads from the planet Noob-killer 7.

Oh one more thing... You are free to skip the plot and just recieve the essential info that you would need in a situation if you choose.

Edit: I just got an idea. You can shift between the corporial and spectral planes when you desire. An aspect of Legacy of Kain: Soul Reaver that really drew me in.
If they used the class concept from In Nomine that could be pretty intriguing...
 

Random Argument Man

New member
May 21, 2008
6,011
0
0
I got an idea, sort of

You start off with a neutral character,
You level certain skills to fit the future class. (Lumberjack,cowboy, Dr.House, wizard with a monocle etc...)
You level up by training your skills which gives you XP

Later, once around level 20. You can join one of the 4 faction of your choice.

1. Once you join a faction, all other faction will be suspicious of you.
-If you enter their cities, they will attack you
-If you attack their npc's or players, they will call the guards on you

1a.You can leave your faction, but they won't take it kindly. You will be on their wanted list. Then maybe you can have a bounty system.
It would be based on:
-The reward of the bounty will depend on level,gear,profession skills, etc.
-You can make amens by paying the bounty or going to jails
-NPC's of the faction will refuse to give you help for quest, they wont let you buy stuff, etc..
-You can only hunt the wanted player out of the cities and you need to bring back his/her ear as proof.

1b. The bounty system also works if you pissed off the other faction
-Same rule for reward
-Your faction will give you honor, if you killed a high bounty

1c. The bounties need to be given to you by the local npc. (the authorization).
-One bounty at a time.
-You can only acess 10 bounties per day

2. It would have major battle grounds for all factions.
-Some battlegrounds would only be accessible to certain faction
-You can send a full siege on one faction major city.
-Some battlegrounds would be huge raids, which would need all factions to the battleground

You can choose to be one faction soldier or be mister freelancer and quest with neutral npc's.

Drawbacks: You won't be able to acess any faction's shops, excepts the crappy neutral ones.

I will edit if anything comes to mind