Your idea of a game.

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JWW

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Jan 6, 2010
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1. A game like Half-Life 2, but humans have enslaved humans, and the evils of the regime are much more subtle, with hypnotism and propaganda.

Also, the entire game you fight this regime without LEAVING the city, unlife Half-Life 2.

2. Sandbox crime game in space. You'd battle aliens, race spaceships/cthulu behemoths, and explore to find badass guns that shoot dogs and stuff.

3. RTS game in space with cloning centers instead of just "making" units. Not a full game, just a concept that I thought up.
 

Olikunmissile

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Jul 16, 2008
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A zombie game set inside a city where every building is unique and can be accessed. You must survive 3 days (real days of game play) by any means necessary. Teaming up with survivors or killing those that get to close to where you are hiding. Barricading the windows and doors with furniture. You need to get provisions like water and food. Let alone guns. And the game starts just as the city is put into quarantine, where only one or two of the 100,000 population are infected, and from your hiding place you can see the entire city begin to crumble and fall as you watch society break down. NOW that would be a zombie game done right.
 

JWW

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Jan 6, 2010
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olikunmissile said:
A zombie game set inside a city where every building is unique and can be accessed. You must survive 3 days (real days of game play) by any means necessary. Teaming up with survivors or killing those that get to close to where you are hiding. Barricading the windows and doors with furniture. You need to get provisions like water and food. Let alone guns. And the game starts just as the city is put into quarantine, where only one or two of the 100,000 population are infected, and from your hiding place you can see the entire city begin to crumble and fall as you watch society break down. NOW that would be a zombie game done right.
Holy shit I would be first in line.

...And a game where you play as a mechanic on a spaceship. You use various tools (hammer, wrench, screwdriver) to solve problems, and use them as weapons.
 

mrhappyface

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Jul 25, 2009
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A game where i can play as a Hero by day and a Villian by night. I can be a Children Birthday clown by day, spreading joy and cheer and rainbows and candy and sunshine. And by night, i can keep my clown garb and walk the streets as a psychopathic kidnapper/murderer reminscent of Jigsaw but with a carnival theme. Also, i would be a cannibal! :D
 

breadlord

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Apr 21, 2009
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(Play this music and think about this idea.)
http://www.youtube.com/watch?v=u9VDlFEUgnw
[sub](Plus a small Bass Clarinet solo at the end)[/sub]

A bad-ass hero like Ezio or Altair, (or someone with the style of clothing) free running, being a badass somewhere in a middle eastern country.

UNTIL, he has to raise an army, for bragging rights from a another foe who is also building up an army.

Then it's a SAA duel, with blank shots, rigged by you, and where he mixes them up, and you decide which one gets picked. [sub]Metal Gear Solid 3 Reference[/sub]

Then both armies see that your a bad-ass(or something of the like), want want to be you, by killing you for your clothes.

Then the rest of the game is assassinating the leaders that you appointed earlier in the game until your foe, that you dueled earlier, is the final boss. (or helping you in a level of ways from a free choice system of good/bad karma with another final boss.)
 

I Max95

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Mar 23, 2009
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a fallout 3/oblivion engine-esq game but based in space

you play as a space mercenary and his band of specilized other mercinaries in a space ship the story line doesnt really go further than that yet and believe me ive been thinking

you can vizit many diferent planets each with there own characters and side quests

you can collect and buy diferent weapons and vehicles and modify them

when you go onto planets you can bring three of your merciaries with you and each has a certain ability the mechanic fixes machenery the pyro plants bombs the medic of course can heal

all of this fiting into an rpg format
 

CloggedDonkey

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Nov 4, 2009
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a game that is hyper realistic, and horror.

You play as an American solider on duty in Alaska. one day, your out doing a routine "bring supplies from this base to that base" mission when an artillery shell lands in the column, killing all but him and one other solider. you and the other soldier wonders into the tundra, trying to get into the base. then, a creature comes up from the ice and snow, about a hundred yards in front of you. it's massive. all hell seems to go in front of your eyes. you mate starts shooting at the monster, spraying wildly. it turns to the fellow soldier, he stops, lowers his gun, and walks to the creature. you run to the woods, hoping for contact.

you could see things move and bounce when you step on them, snow leave footprints, and basically just things that happen while walking in the snow. did I mention that I live in Chicago, because we get 2 and a half metric asstons(1 metric asston is 1.2 normal asstons) of snow each winter, but the plows always make it so school isn't canceled and that is what gave me the inspiration for this idea.
 

cameron112497

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Jan 9, 2010
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A game were you play as diffrent predatory animals and fight for dominance by capturing hunting ground (and to the people that dont get it flags). There could be wolves, bears, eagles, baboons, tigers, lions, crocodiles. and each on would be unique. for instance say. im on the croc team. i spawn in the "swamp" and take conreol of the swampu hutning grounds by piieng there.(the animation should be long it and it should taek several pees to take control of the huntings grounds. now say that the map is divided between swamps (croc controld) plains(contested because its in the middle) and jungle. Now say i go with a 3 other croc and im a caiman. my advantage would be longer reach. the other 2 are crocs. Now say we meet a party of gorillas of equal size on the plains and it consists of 2 gorrilas and one chimp. The crocs and gorillas both charge while I stay out of the main fighting but take snaps at the goriilas while the monkey jumps on y back and tries to kill me with a rock. were in pitch combat when a alligator snaps a goriilas neck and then attacks the second. one we defeat the last gorilla then the chimp runs away. we try to catch it but it throws rocks at as which stus us enought for it to get away. no that wouold be a cools game. think of the possibilites. and maybe have a event about every other game were humans come at the edge of the map with bows ,spears and dogs
 

NuclearPenguin

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Oct 29, 2009
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cameron112497 said:
A game were you play as diffrent predatory animals and fight for dominance by capturing hunting ground (and to the people that dont get it flags). There could be wolves, bears, eagles, baboons, tigers, lions, crocodiles. and each on would be unique. for instance say. im on the croc team. i spawn in the "swamp" and take conreol of the swampu hutning grounds by piieng there.(the animation should be long it and it should taek several pees to take control of the huntings grounds. now say that the map is divided between swamps (croc controld) plains(contested because its in the middle) and jungle. Now say i go with a 3 other croc and im a caiman. my advantage would be longer reach. the other 2 are crocs. Now say we meet a party of gorillas of equal size on the plains and it consists of 2 gorrilas and one chimp. The crocs and gorillas both charge while I stay out of the main fighting but take snaps at the goriilas while the monkey jumps on y back and tries to kill me with a rock. were in pitch combat when a alligator snaps a goriilas neck and then attacks the second. one we defeat the last gorilla then the chimp runs away. we try to catch it but it throws rocks at as which stus us enought for it to get away. no that wouold be a cools game. think of the possibilites. and maybe have a event about every other game were humans come at the edge of the map with bows ,spears and dogs
Just wondering you marked your territory by peeing there as a crocodile? If so you really dont know much about crocodiles.
 

CloggedDonkey

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cameron112497 said:
A game were you play as diffrent predatory animals and fight for dominance by capturing hunting ground (and to the people that dont get it flags). There could be wolves, bears, eagles, baboons, tigers, lions, crocodiles. and each on would be unique. for instance say. im on the croc team. i spawn in the "swamp" and take conreol of the swampu hutning grounds by piieng there.(the animation should be long it and it should taek several pees to take control of the huntings grounds. now say that the map is divided between swamps (croc controld) plains(contested because its in the middle) and jungle. Now say i go with a 3 other croc and im a caiman. my advantage would be longer reach. the other 2 are crocs. Now say we meet a party of gorillas of equal size on the plains and it consists of 2 gorrilas and one chimp. The crocs and gorillas both charge while I stay out of the main fighting but take snaps at the goriilas while the monkey jumps on y back and tries to kill me with a rock. were in pitch combat when a alligator snaps a goriilas neck and then attacks the second. one we defeat the last gorilla then the chimp runs away. we try to catch it but it throws rocks at as which stus us enought for it to get away. no that wouold be a cools game. think of the possibilites. and maybe have a event about every other game were humans come at the edge of the map with bows ,spears and dogs
a little to many spelling errors. kind of hard to read, but a cool idea if done right, and please edit it to make it not so bad with spelling.
 

Dr.Sean

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Apr 5, 2009
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You're a jew in a scary stealth game where you have to GTFO a concentration camp. Hell, I had thread like this one and I posted the idea in it.
 

cameron112497

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Jan 9, 2010
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NuclearPenguin said:
cameron112497 said:
A game were you play as diffrent predatory animals and fight for dominance by capturing hunting ground (and to the people that dont get it flags). There could be wolves, bears, eagles, baboons, tigers, lions, crocodiles. and each on would be unique. for instance say. im on the croc team. i spawn in the "swamp" and take conreol of the swampu hutning grounds by piieng there.(the animation should be long it and it should taek several pees to take control of the huntings grounds. now say that the map is divided between swamps (croc controld) plains(contested because its in the middle) and jungle. Now say i go with a 3 other croc and im a caiman. my advantage would be longer reach. the other 2 are crocs. Now say we meet a party of gorillas of equal size on the plains and it consists of 2 gorrilas and one chimp. The crocs and gorillas both charge while I stay out of the main fighting but take snaps at the goriilas while the monkey jumps on y back and tries to kill me with a rock. were in pitch combat when a alligator snaps a goriilas neck and then attacks the second. one we defeat the last gorilla then the chimp runs away. we try to catch it but it throws rocks at as which stus us enought for it to get away. no that wouold be a cools game. think of the possibilites. and maybe have a event about every other game were humans come at the edge of the map with bows ,spears and dogs
Just wondering you marked your territory by peeing there as a crocodile? If so you really dont know much about crocodiles.
well it doesnt have ot be completely accurate. You cant really have them mark their terrritory by snapping at the air can you.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
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I'm sorry, but there aren't enough characters allowed in a post to explain the details of what I have planned. Let's just say out would be the most devious and fubar thing imaginable and throw in alot of evil on top like cheese on pasta.
 

NuclearPenguin

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cameron112497 said:
NuclearPenguin said:
cameron112497 said:
A game were you play as diffrent predatory animals and fight for dominance by capturing hunting ground (and to the people that dont get it flags). There could be wolves, bears, eagles, baboons, tigers, lions, crocodiles. and each on would be unique. for instance say. im on the croc team. i spawn in the "swamp" and take conreol of the swampu hutning grounds by piieng there.(the animation should be long it and it should taek several pees to take control of the huntings grounds. now say that the map is divided between swamps (croc controld) plains(contested because its in the middle) and jungle. Now say i go with a 3 other croc and im a caiman. my advantage would be longer reach. the other 2 are crocs. Now say we meet a party of gorillas of equal size on the plains and it consists of 2 gorrilas and one chimp. The crocs and gorillas both charge while I stay out of the main fighting but take snaps at the goriilas while the monkey jumps on y back and tries to kill me with a rock. were in pitch combat when a alligator snaps a goriilas neck and then attacks the second. one we defeat the last gorilla then the chimp runs away. we try to catch it but it throws rocks at as which stus us enought for it to get away. no that wouold be a cools game. think of the possibilites. and maybe have a event about every other game were humans come at the edge of the map with bows ,spears and dogs
Just wondering you marked your territory by peeing there as a crocodile? If so you really dont know much about crocodiles.
well it doesnt have ot be completely accurate. You cant really have them mark their terrritory by snapping at the air can you.
They can mark their territory by just being there, sounds more logical.
 

Duck Sandwich

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Dec 13, 2007
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A beat-em-up with RPG elements in the vein of Shadow Over Mystara, but with more character customization, and an emphasis on simplicity and balance compared to most action RPG's. For example, there are no separate resistances to fire, lightning, ice, etc. damage (so that players can't blow through, say, the fire dungeon just because they have a high resistance to fire), or defense stats. Only upgrades to maximum health. Defense and health both pretty much do the same thing anyway (increase the number of hits you can take before dying), so there's no need to have both.

Berserker - The all-out melee, dual wielding, unstoppable beast. Has a rapid flurry type attack that can be done after the basic combo by mashing the attack button. Regains energy for special moves by attacking enemies. Everyone else, except the crusader, slowly regenerates energy instead.

Rage - boost that increases his attack power and speed while draining away energy while it's active
Rampage - runs while flailing his weapons at anything in his path
Cleave - simultaneously swings both weapons in a wide, horizontal arc, knocking down enemies who are hit.
Tremor - slams his weapons on the ground in front of him, knocking down nearby enemies. Massive damage is done to any enemy who is hit by the weapons themselves, but no damage is done to enemies otherwise.


Chaos Knight - A knight who combines elemental magic with sword skill. Moves include

Enchant - enchants his sword with fire (most damaging), lightning (increases attack speed and slightly increases damage), or ice (slightly increases damage and makes combos and special moves freeze or slow down enemies),
Wave Slash - a horizontal, long-reaching, powerful energy slash.
Energy Pillar - slams his sword into the ground, creating a pillar of energy that damages any adjacent enemies. Can be done in air.
Energy Trap - defensive backwards jump that leaves a damaging trap in his original spot.
Block - raises a shield to reduce damage from attacks from in front. Does not use energy.
Air Dash - dashes in a straight line while in mid air. Does not use energy.

Crusader - Holy knight who smites enemies for great justice. Attacking enemies restores MP, but MP does not regenerate on its own (this is to prevent running away to heal)

Bless - Increases attack power and slowly heals the Crusader while draining MP
Sanctuary - invincibility force field lasting half a second that reflects projectiles damages any enemies who melee attack from any direction, but has a long recovery time and drains a lot of MP
Smite - creates a small target circle on the ground that is controlled by the player while the Crusader is unable to move. When the attack button is pressed, a bolt of lightning strikes the target.
Shield Smash - a quick shield smash that knocks back enemies. Can also be used to knock projectiles back at enemies with good timing.
Healing Syphon - Heals allies, but at the cost of his own health.
Punishment - a passive ability that increases damage done to enemies who are hit while they are attacking.
Block - raises a shield to reduce damage from attacks from in front. Does not use energy.


Hunter - Uses pole weapons, such as spears, axes, and mauls. Special moves make use of projectile weapons

Lance Throw - throws a powerful javelin that pierces enemies, but has a long recovery time.
Bomb - throws a bomb that explodes a few seconds after being thrown.
Triple Arrow - pulls out a bow and 3 arrows that shoot in separate directions
Grappling Hook - latches onto enemies and pulls them towards you, or pulls you towards them to deliver a flying kick

Assassin - The ninja type character who uses agile kicks, teleportation, and projectiles with an emphasis on speed over power

Backstab - a passive ability that increases damage done to enemies from behind
Double Jump - a passive ability that allows the assassin to jump in midair at anytime during the first jump.
Diving kick - a fast jump kick that launches the assassin downwards at a 45 degree angle, and does not use MP.
Knife Throw - a very fast, but weak projectile attack. Throws a knife downward if used in mid air
Shadow Dash - A very fast, but invincible dash. Can be done in air. Can only dash in a straight line.
Air Dash - dashes in a straight line while in mid air. Similar to Shadow Dash, but uses no energy, is slower, and does not have invincibility properties.
Phantom Strike - Has a brief start up delay that leaves the assassin vulnerable. An after image of the assassin dashes forward. After it stops, the assassin appears in its place, and enemies between the assassin's starting and ending position are slashed.
Shadow Clone - A shadow follows the assassin and mimics his attacks with a minimal delay, doing extra damage and leaving enemies stunned for longer during combos.

Mage - Differs from the average RPG mage in that his standard attacks are actually useful. Shoots out damaging flares from his hands, and has a generic projectile as his strong attack (forward + attack). Uses magic rings as his "melee" weapon

Fireball - shoots a fireball that explodes on contact, doing splash damage
Lightning Bolt - shoots a bolt of lightning that pierces enemies
Ice Arrows - a 3-way multi-projectile that slows or freezes enemies
Wind Burst - a very quick emergency radial attack that pushes enemies and projectiles away. The move itself does no damage, but projectiles that are blown away can hit enemies.
Poison Sphere - a large, slow moving orb of poisonous gas that damages enemies as long as they are standing inside it
Air Dash - dashes in a straight line while in mid air. Does not use energy.

Each class is customizable in five areas that you can put points into upon leveling up. Max Health, Max Energy/MP, Power (increases the damage of both standard and special attacks), Movement speed, and Attack speed (increases the speed of both standard and special attacks), This allows, for example, the Berserker, to be customized to be a slow juggernaut who can dish out and take massive amounts of damage, or a glass cannon who tears through enemies quickly but can't take a lot of hits.

In between stages, weapons, armour, and amulets can be bought. Weapons have 3 categories. Power, speed, and range. Armour affects 3 stats. Max HP, movement speed, and jump height. (wearing heavier armour reduces speed and jump height) Amulets have special effects like draining health or energy from enemies, adding special effects to combo finishers (explosions that knock away and damage nearby enemies, freezing enemies), or increasing the levels of the characters' special moves.

Each character has a basic combo (how many hits depends on what character), a strong attack (for most characters, an overhead swing. For the Mage, a generic projectile), and special moves that use energy and can be leveled up.
 

alygishere

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Jun 17, 2008
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Duck Sandwich said:
That actually sounds quite interesting

olikunmissile said:
A zombie game set inside a city where every building is unique and can be accessed. You must survive 3 days (real days of game play) by any means necessary. Teaming up with survivors or killing those that get to close to where you are hiding. Barricading the windows and doors with furniture. You need to get provisions like water and food. Let alone guns. And the game starts just as the city is put into quarantine, where only one or two of the 100,000 population are infected, and from your hiding place you can see the entire city begin to crumble and fall as you watch society break down. NOW that would be a zombie game done right.
Please get in contact with a game developer oh , please
 

atled3

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Jan 10, 2010
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Leog22 said:
dsmops2003 said:
Picture this...Sim-Riot game. Your the mayor of a town on the brink. Masses gather and are brewing with civil strife. You're now in charge of turning the hoses and dogs on those who would dare have independent thought that rivaled your own political agenda. Tear gas, rubber batons, rubber bullets, attack dogs, and more. Take on the role of either the riot instigator or the overzealous officer to lead your side to victory.
I would maybe buy it if it was a $10 game.
what!? i would totally pay 60$ for that.

i have had several ideas for various games and game mechanics over the years and it seems every year someone else had the same idea and turns it into a game.
i thought of basically 70% of frontlines: fuel of war about 3 years before i ever heard about it.
 

Tekyro

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Aug 10, 2009
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Fox KITSUNE said:
I've got a few ideas but I feel If I put them out I'll see them on E3 2012 and be like, "COME ON!"

But to be friendly and add to the topic I've always wanted to see a game where you played as a hacker useing a small arm mounted computer to take control of anything electronic (streetlights, powergrids, electric scooters, ATM's, robots, etc, etc) to help fight in a anti-goverment freedom fighter force to help fight a goverment that useinf technology as a weapon and a form of survallance. So pretty much the war against big brother and goverment over-control.
And I bet it gets banned in Australia. Michael Atkinson doesn't want to give people ideas.

Anyway, whenever I think of a good idea for a game, it'll already be taken by something else.