Your ideas for a game?

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SolomonG679

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Sep 13, 2010
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A game where you can do anything, literally set up any scenario you can imagine with whatever you want within it and everything doing what you want it to do.
 

Racecarlock

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Jul 10, 2010
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A GTA style game with Red Faction Guerrilla Destructo-physics where you play as superman's alternate earth evil twin, Ultraman. Anyone who has seen Justice League: Crisis on two earths will know i'm not talking about the giant robot ultraman.
 

Solo-Wing

Wanna have a bad time?
Dec 15, 2010
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Megaman Zero where you play as the ass kicking Zero from the X series. Not the barely armor one with a pistol instead of a buster.
(I would so buy that)
 

jakefongloo

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Aug 17, 2008
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A game I've always wanted to play is an oblivion type of dungeon set. It's centers around 4 treasure hunters and the entire game is avoiding traps and grabbing the treasure at the end. A simple machanic with which charecterization and story could be just as important as the ingenius and complex traps in every dungeon you run.

I was inspired by again oblivion when I was walking through a dungeon wary of the pit falls or raising floors with spikes involved in each. I walked around a pitfall only for the floors all around me raise to the ceiling and gas filled the chamber till I died. While it was kinda annoying that there was no way out of the trap I was blown away by how unprepared I was.

It could even include a multiplayer that is nothing but a dungeon with traps that you trigger to kill enemy teammates.

Also left 4 dead, GTA open world where you can enter all the buildings, diablo style random world generator, survive for 1 hour-easy to 5-hours extreame.

Where with each hour pass some of the zombies mutate into more troublesome ones.
1-hour basic zombies run and bash run and bash
2-hour zombies that can incapacitate you, such as hunters and smokers
3-hour zombies get the ability to climb walls
4-hour tanks and larger zombies appear capable of breaking through walls
5-hour flying zombies. They come in through the roofs and any windows that are opened or broken.

You would usually run out of ammo or health so you must scour the buildings and back allys looking for weapons and ammo

You would be able to carry 4 weapons in this game for there are no "ammo stockpiles"
 

jakefongloo

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Aug 17, 2008
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TriggerHappyAngel said:
An RPG where you have to save the world, but in order to do so you have to form a pact with the devil and you have to feed him human souls in order to power up your weapons/skills.
That's kinda dark. Is the twist that you practically have to destroy everybody in the world to save it?

Original though, I'm all for new ideas.
 

jakefongloo

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Aug 17, 2008
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Popadoo said:
Stealth/Action game where you play a character with amazing Parkour skills and his weapon is a bow. Swords and magic have been over-used, bro.
You have to climb towers, fire zip-lines to slide down, jump from wall to wall, and all that kind of stuff.
You never use the bow to kill, just to make zip-lines, distractions, a light source or other things I might think of later.
It's also set in Victorian London, so running on rooftops could be fun. It's open world, but there are not many side missions. The open world is only used to plan routes, because you are given the building you are to infiltrate and a few days to plan everything yourself, before being left to complete the mission without a linear path holding your hand.

Thoughts?
That sounds like a non violent assassin's creed with no sidemissions.

What else would be different about it?
 

Popadoo

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May 17, 2010
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jakefongloo said:
Popadoo said:
That sounds like a non violent assassin's creed with no sidemissions.

What else would be different about it?
I was thinking that a good way to do it is like how some FPS games do it, in that there will be three thieves who are stealing stuff. You play each mission as one of the three, and their paths slowly meet. A cool mission idea could be that they have to all steal the same thing, playing a section of the mission with one character and swapping thieves again and again until they all burst into the room at the same time. That would be cool. The story I really haven't thought about. I just thought it was a nice concept to post.
 

TriggerHappyAngel

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Feb 17, 2010
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jakefongloo said:
TriggerHappyAngel said:
An RPG where you have to save the world, but in order to do so you have to form a pact with the devil and you have to feed him human souls in order to power up your weapons/skills.
That's kinda dark. Is the twist that you practically have to destroy everybody in the world to save it?

Original though, I'm all for new ideas.
Yeah, it would be a moral heavy game, where you have to do evil things (you know, murder and stuff) in order to save the whole world
 

Salad Is Murder

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Oct 27, 2007
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I wouldn't mind a 40K game with the Gears of War engine...here's hoping Space Majeen delivers.

Ooh, or a game with mystically powered equines who represent different celestial aspects (or breakfast cereals) who travel the world learning important lessons about companionship and its relation to the mystic abilities that empower them and their world.
 

Redlin5_v1legacy

Better Red than Dead
Aug 5, 2009
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A dragon FPS game. You play as a dragon and must kill the legions of knights, militia, crossbowmen and wizards sent to kill you on your quest to reach the Dragon King and eat his heart.

GrizzlerBorno said:
An Arcade aerial combat game.......where you play as a Dragon.
Looks like I'm not the only one with Dragon on the mind.
 

Saelune

Trump put kids in cages!
Legacy
Mar 8, 2011
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I recently had an idea of a multiplayer focus game that is a combination of the multiplayer aspects of Assassin's Creed: Brotherhood, Bad Company, Left 4 Dead versus mode,Team Fortress 2, Rainbow Six, Splinter Cell, and I guess Crysis 2.

There are multiple classes to play as that play COMPLETLY different, and you all are set in huge maps and obviously have to kill eachother. It would be a dark, sort of scary game, or realy violent with the fear of sneaking death. Each class would offer a different playstyle. Soldier would be more Rainbow Six/CoD type, where it is action oriented but requires team tactics. These guys are frontline and would have many gadgits to fight against the more technical classes.
Juggernaught is huge, slow, and powerful, but easy to sneak up on. Actually assassinating one is more difficult than just stab in back though. They are powerhouses to be feared, but they are always obvious to everyone. Think Big Daddies on steroids.
Assassin would be stealth based. More Splinter Cell style. You spentd your time in the dark, good players never being known until they kill. Soldiers require predator style approach, while attacking a Juggernaught is more difficult, since assassinating one requires getting on them, and things may get slighlty Shadow of the Collossus...but obviously happen within a couple of seconds.
There would be more variety within these types though, and would be cool if it was many players in a large battle as opposed to 8 v 8.

This game is intended to hypridize tons of games together obviously.