Your "Its about damn time!" moments(spoilers)

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Aug 25, 2009
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[PROTOTYPE]

The entire ending (if I'm really honest the whole game) was just a let down in the biggest way, but still interesting enough to keep me playing.

The beginning was alright, free-roaming, body-hopping to stay alive, but then it just dissolved into stupid ans convoluted.
 

Robert632

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Beating the Boost guardian in Metriod prime two. Took me probably close to 40 or so tries, and I only one because of luck. I know this, and that is literally the only thing stopping me from re-playing that game.
 

-Dragmire-

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The extended edition of Chrono Trigger has an area called the dimensional vortex that has the most immediate backtracking through the same area I've ever seen put into a game. Once I'd completed all the side quests there I yelled "Thank Fuck That's Over!".

... I prefer DA's Fade over that stupid place.
 

Ed130 The Vanguard

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Sep 10, 2008
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Ninja_daemon117 said:
Ed130 said:
ExiusXavarus said:
I have to agree, this is probably THE most boring section in the entire game. At least they give you craploads of stat increases to compensate.
Those were the ONLY reason I didn't use the Skip Fade mod. Those bonuses by themselves made that section ALMOST bearable.
The skip the fade mod gives you that stat increases
I know, but it felt like cheating to me. Or maybe I'm crazy.
 

Orange12345

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ff7 when you first get out of midgar and it's like "YEA time to start the game" and then you realize you have to go to the inn at kalm and listen to cloud take about how shit his life is for like 1 1/2 hours
 

sinsfire

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Britisheagle said:
Force Unleashed - pulling down that damn Star Destroyer. Ugh, such an epic moment ruined by so many poor choices by the developers.
Oh god I had actually managed to forget about this... what a nightmare that was, and such a let down.

There was a bit of a pallet cleanser with the cut scene for the final stage though.
 

Yeager942

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ultrachicken said:
Ed130 said:
The Circle Tower and Fade portions in Dragon Age.
Oh, god. This. So much this. Why the hell did BioWare fail so miserably with the Fade? They could have made it anything they wanted, a dream realm beyond our wildest imaginations, and instead it was just a bunch of floating rocks with a washed out filter. Oh, and then they love to separate you from your party, which causes a genre shift to a shitty action game. And it's long. And the circle tower is just a bunch of purple/blue stone.

In fact, that section is largely why I haven't replayed Dragon Age: Origins approximately 5 times as much.
http://dragonage.nexusmods.com/mods/816

There is a mod that lets you skip the entire fade, and still get experience and the personal dreams of your companions.
 

Vuliev

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Jul 19, 2011
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Probably killing Ordrak in Torchlight. ************ had SO MUCH GODDAMN HEALTH and the endless hordes sitting at his feet prevented my Vanquisher from being able to get more than a shot off before getting jumped. Ugh.

Then when I did the warrior dude, I basically just sat at his feet for ten minutes hacking him to death and ignored everything else. Also tedious and irritating.
 

gideonkain

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ultrachicken said:
Ed130 said:
The Circle Tower and Fade portions in Dragon Age.
Oh, god. This. So much this. Why the hell did BioWare fail so miserably with the Fade? They could have made it anything they wanted, a dream realm beyond our wildest imaginations, and instead it was just a bunch of floating rocks with a washed out filter. Oh, and then they love to separate you from your party, which causes a genre shift to a shitty action game. And it's long. And the circle tower is just a bunch of purple/blue stone.

In fact, that section is largely why I haven't replayed Dragon Age: Origins approximately 5 times as much.
oh my gosh, I didn't realize it until you said this but I was loving Dragon Age and then I went there and ended up setting the game down and never returning.
 

CheckD3

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Originally I thought this was just about moments that made you say It's about Damn Time, and was set to talk about how Tales of Symphonia's ending took for freakin' ever to come. I loved the game, but it hit the "final boss" area so many times it was unreal...

Dante's Inferno...because while it started out okay, it got so fucked up the ending was fucking retarded. I had to drop difficulty because of just how broken the final boss was, and I didn't feel better about beating him. When I replayed Prototype 2 on insane, even with a maxed out character I still had trouble beating the last boss, but felt that "fuck yeah!" feeling afterwards. After Dante's Inferno, I felt almost dirty and wrong...glad to be done with the game...and sad it fell flat on it's face
 

Bernzz

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Robert632 said:
Beating the Boost guardian in Metriod prime two. Took me probably close to 40 or so tries, and I only one because of luck. I know this, and that is literally the only thing stopping me from re-playing that game.
I always see this, and it confuses me. Apparently one of the game designers couldn't even beat the thing. I must have gotten lucky as hell, because I beat it on the second try. I never really remember it as a difficult boss.
 

Robert632

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Bernzz said:
Robert632 said:
Beating the Boost guardian in Metriod prime two. Took me probably close to 40 or so tries, and I only one because of luck. I know this, and that is literally the only thing stopping me from re-playing that game.
I always see this, and it confuses me. Apparently one of the game designers couldn't even beat the thing. I must have gotten lucky as hell, because I beat it on the second try. I never really remember it as a difficult boss.
Luck is pretty much the deciding factor in that fight. Mostly because of that god damned boost ball randomly about attack that goes on for simply too damn long.
 

Kukakkau

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Prototype fighting Elizabeth Green - on hard the fight could take roughly 45 mins. Having to kill 3 tentacles that are really enduring, then hit the boss as much as possible and repeating. All the while you've got constant spawns and battles around you AND the boss fires homing green balls, scream shockwaves (takes off all your health, putting you in critical mass state) and can melee hit you too. Spent a lot of it running up skyscraper, jumping off and blade spinning her

Just glad she couldn't move...
 

laggyteabag

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Another vote for the Fade in DA:O, I dont really need to explain, everyone else has pretty much covered everything...

I'd also like to point out the Deep Roads in DA:O, I mean seriously, they seemed like such and interesting place, and it was an interesting concept, but who in the right mind decided -
"Oh, lets make half of the game in constant repetitious underground dark corridors!"
That man, or woman, can go fuck themselves...
 

M Silverthorn

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Cleaning out the two Skulltula Spider houses in Majora's Mask.
I know, they were completely optional and I wouldn't have known about them until I stumbled upon one on a terrible afternoon and heard that familiar scratching sound.

I forced myself to complete them for the sake of getting all 24 masks, but man. Never again. Ever.
 

KoudelkaMorgan

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Plenty of choices to choose from here, but I'll go with an older one that not too many might remember.

In Breath of Fire, there is a dungeon called Mote's tower, or the dream tower, whatever. The reason this place sucks so badly is manyfold. It consists primarily of identical one space wide, many spaces long corridors that intersect each other in several places. The background being pretty much solid black.

At each of these intersections there is a fun tile that makes the black border zoom in so you can only see a few spaces around your character, and then it spins you round and round.

Now you are facing a new direction with up to 4 identical, non-distinguishable corridors to choose from. Before the internet, you would have fun wandering that surprisingly small area for an hour or 2 pretty much at random because there is literally no way to tell where you are going.

EDIT: This is what I am talking about http://www.youtube.com/watch?v=XLk7HUGQ0wE&feature=relmfu

Another fun one is the great desert in Breath of Fire 3. It brings the game to a grinding halt right at the end, for no reason other than probably one of the developers thought it would be cool to make you slog across the desert monotonously.

Also paying Tingle in Wind Waker to decipher maps, or whatever he did. That is just what everyone loves about Zelda games, grinding up thousands of rupees by sailing monotonously across mostly empty ocean in search of tiny bits of actual land with a chest or two. I could forgive it if it was an optional side quest, but its required to finish the game.

In Minish cap, you needed to collect every single figurine from the gatcha machine to get the final heart piece. Since this requires you to beat the game first, this effectively makes 4 pieces of heart and the final container completely superlative. You can only finish it AFTER you have finished the game. WTF do you NEED it for after you beat Vaati?
 

M Silverthorn

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KoudelkaMorgan said:
Also paying Tingle in Wind Waker to decipher maps, or whatever he did. That is just what everyone loves about Zelda games, grinding up thousands of rupees by sailing monotonously across mostly empty ocean in search of tiny bits of actual land with a chest or two. I could forgive it if it was an optional side quest, but its required to finish the game.
Oh geez. This.
The game even dragged out his ridiculous little dance for Every. Single. Map. That. You. Wanted. Translated.