Your Least Favorite Video Game Enviornment?

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Randoman01

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Apr 19, 2013
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So, what environment do you dislike the most in video games?
For me: it would have to be snowy worlds or Sewer Levels. These are the two areas in games I do not like the most. How about you?
 

The_Scrivener

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Nov 4, 2012
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Sewer levels. I groan every time I see them. Do your market research game devs. No one wants to play this. Forget it as a "start off at the bottom" concept too. Just because we're noobs doesn't mean we should start in the crappiest crap that ever crapped. Enough already.

I also hate industrial retreads. "Manufacturing Central." "Chemical Plant." "Water System Control." These places all sound alike, they all look alike, and difficulty curving by making mazes that all look the same flavor of blah makes games a lot easier to stop playing.
 

sanquin

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Jun 8, 2011
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For me sewers too. I really noticed how much I disliked them in Dark Souls. The level wasn't hard, the monsters weren't either. But everything looked alike, and it was still an annoying mace even if it was easy. Plus all the cramped hallways...meh.
 

ChampionMan

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Jun 6, 2013
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Farmhouse levels in anything except horror games. Every single time without fail it's just either a redundant shooting gallery or filler for something cooler later on. At this point, seeing one in a game now triggers a gag reflex.

However, I say everything BUT horror because Condemned had the most horrifying, pants-wetting level ever be a farmhouse, so there's that.
 

omegaweopon

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Vertical levels. Anywhere where I need to start from the bottom, and make my way to the top, while risking falling to the bottom, and having to do the whole thing over again *shudders* fills me with dread when I see them.
 

Soviet Heavy

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Jan 22, 2010
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I rather like industrial levels, and urban environments. But fuck water levels. Seriously, fuck them, they never turn out well.
 

Zefyrix

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Feb 11, 2013
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I'm not sure actually. There's some that come to mind but I can always come up with a place I like within that environment as well.

I guess if I had to choose something it would be caves maybe? Just plain caves. Some examples are Skyrim caves, it had a fair share. And it just got boring constantly going through cave after cave. The dwarf caves from Dragon Age, Deep roads was it? It went on way too long for my taste. The caves in Pokemon Blue was always annoying with the constant encounter of the same Pokemon over and over. World of Warcraft has this as well. You kill a large amount of enemies to get to the end to collect the quest item then everything has re-spawned so you have to fight every enemy to get out again. There are more examples, but you get the point.
 

Aeshi

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Dec 22, 2009
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Ice levels (if they're slippery) are one of my personal hells
 

Kiatta

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Jul 17, 2012
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I second anything with water or similar liquids. Basically, if I'm using some crappy 'swim' controls (especially if 'up' and 'down' are suddenly inverted because, well, fuck you) and I can drown while frantically trying to use aforementioned crappy controls to get to some unknown destination... just, no. Those are the only levels/sections of games that tend to make me lose my shit.
 

NickBrahz

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Mar 30, 2011
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I don't mind snow levels, but if it has a bloody blizzard that im in, and i can only see half a meter infront of me, so i get turned around 100 time sand can't find my way, that's when i get annoyed, same with desert levels with sandstorms, or anything similar to that, heavy rain/fog and you cant see a meter infront of you (Horror game is the exception for rain/fog) also levels that the whole place looks identical so its a maze, generally sewers/tunnels/metros are the culprit of this, though there are exceptions, that's all i can think of for now anyways.

- Nick
 

Dirty Hipsters

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Ice levels. Fuck ice levels. Fuck anything that makes my controls less precise.
 

MrHide-Patten

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Desert levels. I live on the continent with quite a large amount of sand and dirt covering it, I'd like to do a little... Escapism. *Shades*
 

Ulquiorra4sama

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Underwater levels

I think i was conditioned early by Super Mario Bros and later Crash Bandicoot and Mario 64 because some of those underwater levels were pretty damn traumatizing to a young mind.
 

Elementary - Dear Watson

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I hate underwater levels in platformers. It's just not right man... you've taken away my gravity, my timings and my nice control, and replaced it with a 3d flightsim with a rediculously slow aircraft and pathetic, hard to control attacks!
 

balladbird

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Deserts. I find them ugly and unpleasant... probably because I associate them with heat, which I loathe.

Ice levels, but only if they involve bad traction, and then only if platforming is involved. Ice levels themselves are quite beautiful (the one in uncharted 2 was breathtaking), sans the artificial difficulty of slipping.
 

IBlackKiteI

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Anything that looks really open to exploration at first and turns out to be incredibly linear. Jungle settings in particular, it totally sucks when what initially seems like a wide-open environment teeming with life for you to explore is essentially a reskinned corridor.
 

Scarim Coral

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The "organic" level like the Hivemind in Halo 3. Not only does it look gross but it just way too samey over and over unles you enter deeper and the whole organs are more darker making it more hard to see.
 

Voulan

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Sewer levels is the obligatory answer, and for a good reason. The game has you literally wading through crap. It's boring, they're often maze-like which is automatically bad level design for obvious reasons, and they're completely uninspired.

And also every cave in a Pokemon game ever. I hate Zubats, and the Zubat equivalents in caves with a theme where Zubats would not fit in. Bloody Zubats.