Your Least Favorite Video Game Enviornment?

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kommando367

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Oct 9, 2008
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Grasslands. Nothing interesting ever happens in grasslands.

At least in a desert, you may find some structures or a giant sandworm every once in a while.
 

TheYellowCellPhone

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Sep 26, 2009
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Jungles and forests. Because there is nothing interesting when there could be tons of trees.

Deserts have sandstoney buildings, urban areas have too many attractions to count, industrial complexes have crates and trains, space has strange natural environments, snow levels have ravines and cliffsides...

But jungles? Let's throw in tons of thin trees and blinding foliage so the user can't see for shit and can't cover behind anything useful. Yeah, sounds good.
 

Canadamus Prime

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Any autoscrolling levels in platformers. I hate autoscrolling levels. Also Volcano levels or any other levels with lava in them. Fucking instakill.
 

Euryalus

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CleverCover said:
I despise it when they put water in a game and then don't let me swim in it.
Dragon's Dogma, how could you put such a tempting offer there and then snatch it away from me so quickly.
That's evil, just pure evil.
Altair and his inability to swim/water allergy comes to mind XD

MiracleOfSound said:
Anything blue and orange. It was fine at first but now it's just total overkill.
What? You mean like the forerunner levels in Halo 4?

OT: I don't really have any environments that I hate per se, but I'm not too fond of desert levels. Not because I dislike the environment, but because when game designers try to make them feel "lifeless" they often just end up making it feel empty. Having nothing to explore, find, or experience makes for a boring level for me.

Twilight princess is a good example of what I'm talking about. It had this large open area with crevices and sand and desolation, but what did it really have? Basically a temple, the cave of ordeals, and some enemies and a poe or two. It was like a quarter of the total map! How do you have so little in it?

A Desert level that got it right in my opinion was Spargus and its surrounding areas in Jak 3.

Spargus itself was a neat idea for a town in a desert. It had buildings built in to cliffs for defense and had a port for trade. It made sense and felt alive, while also giving the sense of a harsh desert environment. Out side of the town there were several things that you could find. Some of them were important and you were required to go there, like the temple, and others were just interesting flair, like the ruins where you rangle up the lizards. They were interesting. Why were there ruins there? Did the town get attacked and everyone die, or did their water supply run out? Did they move to spargus and the desert swallowed the remains?

These kind of small things make levels interesting to me, and desert levels seem to be the ones that mess it up the most... Jungle levels follow closely behind.
 

IllumInaTIma

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Feb 6, 2012
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Underwater levels. FUUUCK THEM, especially underwater level in Dino Crisis 2. "Hey, we have a very fast paced, reaction based shooter, what should we add? How about an underwater level where everything is blurry and you move at turtle pace! OH! And also, if you don't have enough money and don't buy a special underwater gun you won't be able to complete the game! Brilliant!"
 

EHKOS

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Feb 28, 2010
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Industrial levels and lava worlds. Bah, I hate lava worlds. Everything is dreary and wants to kill me, it's dark, and the jumps are the most perilous. The industrial thing is just a personal preference I think.
 
Sep 14, 2009
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Voulan said:
Sewer levels is the obligatory answer, and for a good reason. The game has you literally wading through crap. It's boring, they're often maze-like which is automatically bad level design for obvious reasons, and they're completely uninspired.

And also every cave in a Pokemon game ever. I hate Zubats, and the Zubat equivalents in caves with a theme where Zubats would not fit in. Bloody Zubats.
boom right there. all of it.

also, related, water levels. fuckers always design them HORRIBLY, so the controls give you every disadvantage while every enemy seems to be a fucking waterbender level of skill, so you're essentially flailing for air half the time or can't move remotely as fast as them or in ways they can.

it's like a god damn nightmare where you move slow and the monster moves insanely fast.
 

The Towel Boy

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sanquin said:
For me sewers too. I really noticed how much I disliked them in Dark Souls. The level wasn't hard, the monsters weren't either. But everything looked alike, and it was still an annoying mace even if it was easy. Plus all the cramped hallways...meh.
Yeah Blightown blows...
 

sanquin

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The Towel Boy said:
sanquin said:
For me sewers too. I really noticed how much I disliked them in Dark Souls. The level wasn't hard, the monsters weren't either. But everything looked alike, and it was still an annoying mace even if it was easy. Plus all the cramped hallways...meh.
Yeah Blightown blows...
I meant before that. The depths I think it was called? Though yes, blighttown also really sucks if you don't take the backdoor.
 

frizzlebyte

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Boo8er said:
So, what environment do you dislike the most in video games?
For me: it would have to be snowy worlds or Sewer Levels. These are the two areas in games I do not like the most. How about you?
I agree with the sewers. It's a pretty boring location to make a player slog through.

Have to disagree with the snow environments, though. I love it when a game takes place in the snow. Then again, I like snow and think it is gorgeous, so it is not surprising that I like it when video games set a level there. In my mind, they don't do it enough.
 

Johnny Novgorod

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Fuck underwater levels.
Fuck them long, and fuck them hard.

 

QuantumNebula

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sanquin said:
The Towel Boy said:
sanquin said:
For me sewers too. I really noticed how much I disliked them in Dark Souls. The level wasn't hard, the monsters weren't either. But everything looked alike, and it was still an annoying mace even if it was easy. Plus all the cramped hallways...meh.
Yeah Blightown blows...
I meant before that. The depths I think it was called? Though yes, blighttown also really sucks if you don't take the backdoor.
The Depths weren't that bad. It wasn't a maze which was good. There are also enough distinct locations that you always knew where you were. It was gloomy, which was annoying, but overall it was ok.

I also truly don't understand the hate for Blighttown, if you played it carefully, it really wasn't that bad.
 

Wolf Hagen

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Can I go with Djungles and forests, where you can't see enemys for shit, while they can snipe you trough 7 layers of bushwork and trees?

because thats the shit I hate in shooters. You not seeing a single spot, while the enemy has no terrain disadvantages and lines shots as if the bullets where player seeking.

And you just can check the sweet Flora. Exspecially nasty, if the enemy has Camoflage. *head2desk*

Fuck you Djungles! I'm calling Agent Orange on your wilderness ass!
 

Johnny Novgorod

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the hidden eagle said:
I think you forgot a few like the Water Temple from LOZ:Ocarina of Time and the Great Bay Temple from Majora's Mask.
I didn't forget them because I never played them. I know they're infamous for being just as frustrating, but I like to quote stuff I've actually suffered through. Speaking of which, let's add that blasted "water room" from Resident Evil 4.

 

Bluestorm83

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In general, underwater sucks, and sewers suck. There is a HUGE exception to that rule: The sewers from the first dungeon in Eternal Sonata was one of the most gloriously beautiful places in any RPG. Do yourself a favor and google it if you don't know what I mean.

But in general, I like places that look pretty, and hate places that look gritty. Unless they're the kind of pretty and gritty that you pull off in something like Gears of War, with all the incredible architecture... that's been blown to hell and Testosteroned all over.
 

Leemaster777

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Water levels, mostly.

The poster-child of annoying water levels is definitely the Water Temple from OoT, but there's also Sonic 1's Scrap Brain Zone Act 3, any dungeon in Pokemon with alot of surfing, and Wet-Dry world in Mario 64.
 

Diddy_Mao

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Chiming in for Sewer levels as well. Mainly just because they usually end up being annoyingly difficult to navigate due to the sameness of the design.

More to the point though is gonna be Underwater levels.

Bubble Man's stage, Super Mario Br's Level 2-2. Not a problem at all.
But with the advent of 3D environments I quickly came to realize that I hate underwater levels.

From a technical point it comes down to the fact that unless it's a major part of the game, there's a good chance that the swimming controls and general movement controls are going to be half assed and slap dash and only proved to compound my second issue.

Everything that lives underwater is terrible and I hate it.
Underwater environments creep me the fuck out and having to deal with frustrating controls while escaping the terrible sea monsters is not my idea of fun.

True fact: The Eel in Super Mario 64 still scares the crap out of me.