Your minor video game pet peeves?

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Randoman01

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What are some of the minor video game pet peeves that you have?



For me: Whenever I play a space based 4X type game and pick the Humans. I never seem to start on Earth or in the SOL system. It is usually always some random planet.



How about you?
 

tippy2k2

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Why is it 2014 and I STILL can't change my damn jersey in sport games during the match?

When you get put up against random people online, you don't always get to see what their colors are first (and even if you do, sometimes you don't realize how similar those colors end up looking on the field). There are very few sport game moments that suck more then the games where you can't tell your guys from their guys...
 

The Wykydtron

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Mirror matches. It doesn't matter what type of game it is, I just cannot beat someone playing the same character as me. Especially in a MOBA like League cuz you both basically press your combo at each other at the same time and it's totally retarded. Try double Morgana for the best example, you both hit snare, you both drop the pool and you both go back to farming like nothing happened. Alternatively you both shield the snare and go back to farming. But who even plays her mid anymore? What is this, Season 1? Don't worry, "it's been a rough year for assassins"

[sub][sub]Can't believe Rito said that with a straight face[/sub][/sub]

At least in a fighting game I stand half a chance but still... I appreciated playing Phoenix Wright in UMVC3 the whole time because I can count the number of other PW players i've seen online over the course of my year and a half of playing that game on my fingers.

Also very specific to League, i'm sure this detail got lost in design because lol CertainlyT champs are mechanical as fuck but Kalista's spears are pierced in her the wrong way around? Surely? Like she's a spirit of vengeance, she lives (unlives?) to kill people who've betrayed others and half of her lines heavily imply she was once betrayed herself. The fact that she's y'know, a ghost and won't shut up about traitors makes me sure she was stabbed in the back and died. Yet the three spears in her are clearly stuck through the chest from the front not the back, at least to my eyes. Who backstabs with three spears anyway? I don't even play her but this annoys me. I tried her a bit, too squishy she's like Vayne without the bullshit "i'm invisible now lol" to fall back on.

 

BathorysGraveland2

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Weapons floating on characters backs. For fuck sake, how is this still a thing by now? I wish more games would take some cues from Witcher 2 and Mount & Blade and try to make it more aesthetically pleasing with actual scabbards and things. Hell, even the first two Gothic games, at the dawn of the millennium, had bows strung over the shoulder instead of just floating magically. It's a minor cosmetic issue, but it shits me so much.
 

Keoul

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The Wykydtron said:
Also very specific to League, i'm sure this detail got lost in design because lol CertainlyT champs are mechanical as fuck but Kalista's spears are pierced in her the wrong way around? Surely? Like she's a spirit of vengeance, she lives (unlives?) to kill people who've betrayed others and half of her lines heavily imply she was once betrayed herself. The fact that she's y'know, a ghost and won't shut up about traitors makes me sure she was stabbed in the back and died. Yet the three spears in her are clearly stuck through the chest from the front not the back, at least to my eyes. Who backstabs with three spears anyway? I don't even play her but this annoys me. I tried her a bit, too squishy she's like Vayne without the bullshit "i'm invisible now lol" to fall back on.

People can be betrayed and still shot from the front, just look at Leonidas from 300.

For me I guess is just bad ports? I mean I don't got a lot a pet peeves aside from games that were terribly ported. I can barely play Dark Souls on PC, barely know what any button is.
 

Elfgore

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BathorysGraveland2 said:
Weapons floating on characters backs. For fuck sake, how is this still a thing by now? I wish more games would take some cues from Witcher 2 and Mount & Blade and try to make it more aesthetically pleasing with actual scabbards and things. Hell, even the first two Gothic games, at the dawn of the millennium, had bows strung over the shoulder instead of just floating magically. It's a minor cosmetic issue, but it shits me so much.
And this was going to be one of mine. Is it really that hard to add a sheath and something to tie said sheath onto a person? The fact it's still an issue in Dragon Age: Inquisition is just sad.

Bad voice acting always kinda grinds my gears as well. I know for some, the VA is key. For me it is minor, but when I hear zero emotion in a characters dialogue, I tend to get a little aggravated. For example, I'm playing Alan Wake right now. The dialogue is already pretty bad, but the VA's are just awful. Alan Wake's wife lets of zero emotion, even when he is screaming at her.

Clipping. Playing DA:I and my Qunari's two-handed sword is going through his armor. It wouldn't be too bad if I didn't have to constantly stare at it, but I kinda have to.
 

RhombusHatesYou

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Lack of variety in accents. Most accents in games can be summarised as 'generic American' or 'fake "so painfully English I piss hot tea"'... Where are the real English (in all their colourful regional varieties)? Where are the Kiwis? The Aussies? The Saffas? The non-postcard Irish and Scots? Where are the Welsh, me boyo? (and yes, I realise that they all have their own regional variations)... Where are the Canadians whose accents can be picked up by people who aren't from North America? Would a Newfie Inquisitor have been that bad? A Taffy Shep? An even slightly slavic sounding Geralt?
 

Recusant

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Boo8er said:
For me: Whenever I play a space based 4X type game and pick the Humans. I never seem to start on Earth or in the SOL system. It is usually always some random planet.
In Sword of the Stars, at least, an explanation is given: in multiplayer, everyone else would know what your homeworld was. That might not always be applicable, though.


RhombusHatesYou said:
An even slightly slavic sounding Geralt?
Why would Geralt sound Slavic? I'm looking at my maps as I type this, and I'm not seeing anywhere Slavs settled that's anywhere near Rivia.
 

RhombusHatesYou

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Recusant said:
RhombusHatesYou said:
An even slightly slavic sounding Geralt?
Why would Geralt sound Slavic? I'm looking at my maps as I type this, and I'm not seeing anywhere Slavs settled that's anywhere near Rivia.
Yeah, I'm pretty sure that no Slavic people colonised fictional worlds... buuuuuuut neither have any Americans and yet so many natives of fictional worlds manage to sound very American.
 

The Wykydtron

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Keoul said:
The Wykydtron said:
Also very specific to League, i'm sure this detail got lost in design because lol CertainlyT champs are mechanical as fuck but Kalista's spears are pierced in her the wrong way around? Surely? Like she's a spirit of vengeance, she lives (unlives?) to kill people who've betrayed others and half of her lines heavily imply she was once betrayed herself. The fact that she's y'know, a ghost and won't shut up about traitors makes me sure she was stabbed in the back and died. Yet the three spears in her are clearly stuck through the chest from the front not the back, at least to my eyes. Who backstabs with three spears anyway? I don't even play her but this annoys me. I tried her a bit, too squishy she's like Vayne without the bullshit "i'm invisible now lol" to fall back on.

People can be betrayed and still shot from the front, just look at Leonidas from 300.

For me I guess is just bad ports? I mean I don't got a lot a pet peeves aside from games that were terribly ported. I can barely play Dark Souls on PC, barely know what any button is.
True but her lines indicate it was more backstabby

"Back to back we stood..."

"You too shall have a blade in your back, snake"

Yeh the Dark Souls port was so bad, you really need the DSFix patch to make it even remotely playable. Like the Home button was inventory or something retarded like that. I switched to a controller ASAP but even then the frame rate and resolution was atrocious.
 

Casual Shinji

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BathorysGraveland2 said:
Weapons floating on characters backs. For fuck sake, how is this still a thing by now? I wish more games would take some cues from Witcher 2 and Mount & Blade and try to make it more aesthetically pleasing with actual scabbards and things. Hell, even the first two Gothic games, at the dawn of the millennium, had bows strung over the shoulder instead of just floating magically. It's a minor cosmetic issue, but it shits me so much.
I think in the new Uncharted long guns will actually hang from straps. *mind blown*
Elfgore said:
Clipping. Playing DA:I and my Qunari's two-handed sword is going through his armor. It wouldn't be too bad if I didn't have to constantly stare at it, but I kinda have to.
Seriously, that game is littered with clipping issues, and not just cutscene wise. My character's neck was actually clipping through the collar of his armour.

OT: Keeping with Bioware... The inability to change anything about my character's face after I leave the editor. But this isn't a pet peeve though, this is a big one.
 

ScrabbitRabbit

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I hate when I have to follow an NPC and my running speed is faster than theirs, but my walking speed is too slow and the game doesn't have variable speeds depending on how far you push the analogue stick.

If anything is immersion breaking it's fucking that.
 

Bad Jim

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Boo8er said:
For me: Whenever I play a space based 4X type game and pick the Humans. I never seem to start on Earth or in the SOL system. It is usually always some random planet.
Your fault for not playing Galactic Civilizations or it's sequel.

Solution : Get Galactic Civilizations or it's sequel. Do it now.
 

DementedSheep

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Weapon floating and pulling arrows from your ass. If you have a bow equipped and its not a magical bow that fires energy arrows or something you should also have a quiver.

Not being able to climb or jump over tiny obstacles. Especially if it's not the boundary of a map, you just have to go around whatever it is.

Having the exit/point of no return for not clear so you go down a corridor, pick up an item or finish a quest and end up being locked out of an area before you've finished exploring it. It goes minor pet peeve to a major one if it's a game that uses checkpoints not manual saving so you can't just reload.

Having doors that are able to be opened and doors that aren't look the same.

Having to exit to the main menu before you can exit a game. AC did worse though if I remember correctly (its been a while since I played it) where you had to exit the animus, exit to the start screen, hit a button to get back to the menu screen then exit the game.
 

Pete Oddly

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I have a few:

- No autosave feature. Autosave is so prevalent and useful, it's hard to imagine many games without them. Yet every now and then I play one without realizing it, and when I'm done playing, I simply exit the game only to boot it back up later to start the tutorial mission all over again. It doesn't happen often, but when it does I usually quit playing the game for good out of frustration and spite.

- Player characters who can't automatically step over obstacles which are less than knee-high, especially in first person shooters. I can't count how many times I've been backing away and circle-strafing an enemy only to suddenly stop, caught on something unseen, costing precious seconds during the life and death struggle.

- Shooters where you throw grenades in high, far-reaching arcs as a default. It's always a little frustrating when you tilt your head back in a shooter to get more distance on your grenade throw, only to have it sail way over your enemies heads and blow up harmlessly in the background.

- Aim assist. For some games, I find it's necessary, like with GTA and it's slightly sloppy aiming, but for most other games it simply hinders my efforts. Quit auto-locking to center mass when I'm trying to go for the headshot, game! For this, at least, you can almost always turn it off.
 

Proverbial Jon

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- Not having separate audio sliders for voice, SFX and music. Any game that doesn't have these is a failure before it's out the gate. I often find voices quite hard to hear in games at the default values because the other tracks drown it out. I avoid subs where I can because I end up reading them instead of watching the visuals... even when I can hear it perfectly well! (What's up with that?) Halo is the biggest offender. Even 343i didn't sort that out with Halo 4 which was such a shame because most of the time I couldn't hear Neil Davidge's pretty awesome soundtrack which they had at a ridiculously low volume.

- Poor lip sync. Nope, there's absolutely no excuse for this. None at all. I've seen games with the most appalling visual style pull off more convincing mouth animation than some AAA games. This kills it for me. Alan Wake stands out as a good example.

Elfgore said:
Clipping. Playing DA:I and my Qunari's two-handed sword is going through his armor. It wouldn't be too bad if I didn't have to constantly stare at it, but I kinda have to.
DA: Origins was just as bad. I recognise that it's a pretty old game by this point but that's no excuse. There was a particular design of heavy armour (or maybe all of them; I known Teyrn Loghain wore a set) that had a shoulder element which clipped through the chest piece when the character stood in a neutral pose. This always baffled me; why not remove it from the design? It's not like that part of armour only clipped during certain arm movements, it clipped ALL. THE. TIME. Damnit.
 

renegade7

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In RPGs where the bosses are always immune to stat changes and status effects like poisoning or reducing attack, etc.

The boss battles should be where you really need to rely on strategy, but they're immune to attacks that lend themselves to a strategic playstyle (ie those that would weaken them). Random encounters tend to be weak enough that all you need is a few turns of regular damage-dealing moves, meaning that there's no time ever to use debuff powers or spells and those abilities become effectively pointless.

Games that don't let you change the keys. I hate when you're playing one first person game like Morrowind and spacebar is the context-sensitive action key, but then you go to play another one like Planetside 2, and suddenly it's jump and E is the context-sensitive action. Thankfully in both of those games the keys can be changed, but that is not always the case. I just want one, standard keyboard layout where all of the keys do roughly the same thing.

Games that lock out the system volume control and you have to use the internal sliders. EVE Online and FTL: Faster than Light are guilty of this.

Sniper rifles that sway all over the place when you try to zoom in like the character is having a seizure. I get that high-powered rifles are heavy, but isn't my character supposed to be some kind of trained soldier? I'd also really like to sniping work more like in the real world, where you have to set up the gun on a tripod and have another team member call shots for you.

"Hacking" minigames that are basically just QTEs. Now, this isn't always a bad thing. I loved how lockpicking worked in Oblivion because it made it added a small element of player skill and wasn't completely down to just numbers: a skilled, low-level player could conceivably pick into even the highest level locks. But nonsense like Mass Effect's "press the buttons in sequence to open this door" is just fluff that takes me out of the game.
 

Muspelheim

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necromanzer52 said:
First person games where you can't see your own feet when you look down. Looking at you, valve.
Agreed. Stapling on some legs can't be too difficult. They managed that in Left 4 Dead, after all (but oddly removed them in L4D2). I'm rather spoiled by the ArmA series that gives you an entire body to admire, but a pair of shoes and trouserlegs can't be an impossible standard.

Now, when in doubt, stylize. Particularly character models. No, sit back down ArmA, you need to hear this. The more you try to create a photorealistic human model, the more creepy it'll look, particularly when something hitches up for a moment. Which it will, because games do that. Just the slightest cartoonification is enough to offset the Attack of the Mannequin effect. Plus, it'll look less dated in a few years.

Oh, and to finish off petty; if your fictional race have a tail, do give it some animation attention. Imagine how expressive they could be! Or better yet, tail armour. Can't imagine why the Draugr haven't thought of just cutting it off, but that luck surely won't last forever?