Give us the ability to try out a class in an RPG before we choose our class
I've played many RPG's where there are interesting looking classes that use abilities like hacking or telekinesis (Mass Effect Adept and Infiltrator, Borderlands 2 Siren, Shadowrun Decker etc.), so I try playing these classes and I find myself bad at combat early game and I'm not having much fun at all, so I end up just switching to the more conventional combat focused classes. I don't want to sink over 10 hours into an RPG only to find out I hate the class I'm playing, so I'll just pick something I know I'll like playing as.
I know that these classes take a little while to get into the groove of combat, so why can't I play a combat simulation of these classes with a couple of their basic skills developed so I can see how these classes play when you've sunk a couple of hours into them.
Skip Intro Cutscenes and Missions in RPG
When I played Mass Effect 2, I had to play that intro 3 times to work out which class I liked playing as, the same deal with Mass Effect 3 but I only had to do that once, in Borderlands 2 it was worse I had played through with all the characters leveling them up to the point where I could do the special before deciding which class to pick. All this has convinced me that we should be able to skip cutscenes and missions in the opening during these playthrough's where we are just experimenting to see which class works.
No Quicksave
I hate repeating stuff that I have already done and mastered, so I want to quicksave before tough moments so I don't have to repeat trivial combat encounters. I know it leads to save scumming but it's a single player game, who cares if I'm exploiting the game. That being said if a game's gameplay can justify it not having quicksave (hotline miami) its fine.
I've played many RPG's where there are interesting looking classes that use abilities like hacking or telekinesis (Mass Effect Adept and Infiltrator, Borderlands 2 Siren, Shadowrun Decker etc.), so I try playing these classes and I find myself bad at combat early game and I'm not having much fun at all, so I end up just switching to the more conventional combat focused classes. I don't want to sink over 10 hours into an RPG only to find out I hate the class I'm playing, so I'll just pick something I know I'll like playing as.
I know that these classes take a little while to get into the groove of combat, so why can't I play a combat simulation of these classes with a couple of their basic skills developed so I can see how these classes play when you've sunk a couple of hours into them.
Skip Intro Cutscenes and Missions in RPG
When I played Mass Effect 2, I had to play that intro 3 times to work out which class I liked playing as, the same deal with Mass Effect 3 but I only had to do that once, in Borderlands 2 it was worse I had played through with all the characters leveling them up to the point where I could do the special before deciding which class to pick. All this has convinced me that we should be able to skip cutscenes and missions in the opening during these playthrough's where we are just experimenting to see which class works.
No Quicksave
I hate repeating stuff that I have already done and mastered, so I want to quicksave before tough moments so I don't have to repeat trivial combat encounters. I know it leads to save scumming but it's a single player game, who cares if I'm exploiting the game. That being said if a game's gameplay can justify it not having quicksave (hotline miami) its fine.