Your moral event Horizons, in gaming.

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Hiphophippo

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Nov 5, 2009
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AlexGoBoom said:
Hiphophippo said:
In Sims 2 I made a boring, elderly couple named John and Jane doe. I built them a normal house, like any other, but in the back / hidden room resided a dungeon. They would lure sims to their house for cake and tea only to trap them in a cell in the dungeon. Sims generally died there in a stone room with only a window to the outside world, but nobody ever heard their cries. They generally died in puddles of their piss and vomit from the spoiled food I fed them.

It was probably the only time in gaming I've ever stopped, considered what i was doing, and stopped. It was just too evil.
In sims I once made a sim get a girlfriend to move in with but locked her in the attic only occasionally bringing food to her before Woohpie and leaving her for extended periods of time, its weird because i usually have a hard time being evil but the sims always activates something in me
The Sims is interesting in that it's clearly not the "goal" of the game, but the game provides the tools needed to be truly and horribly evil. Not mean, and not just killing people. Irreversibly evil.
 

godofallu

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Jun 8, 2010
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Nouw said:
I don't do any evil things. Hell I feel sad when Marines in Halo die.
I like this guy. I'm pretty close, except I did once make a very evil act. The ending of Fable 1 I wanted the sword of Eons and threw my sister into the abyss.

I then of course realized what had happened and reloaded doing the right thing. Fable is easy enough, and once you beat the game there isn't much left to do anyways.
 

captaincabbage

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Apr 8, 2010
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I accidentally broke a window in Armadillo in RDR and the law came upo to me asking me to come quietly so I started fucking everything up with TNT.
 

sarge1942

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May 24, 2009
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GTA4, i can't play more than 10 minutes without someone pissing me off. It's not my fault, i'll start out obeying all the rules, then someone in a crowd will yell "@$$ hole!" and, well out comes the shot gun and before you know it RPG's and hand grenades are exploding and i've leveled half the city (i've got next to no self controle in that game).
 

spuddyt

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Nov 22, 2008
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[You concentrate upon the presence within you... stirring it to wakefulness. It is ravenous, as ever... wanting nothing but to fill itself up.]
[You can feel the presence recoil... balking as it senses the Founder's soul. But the strength of Myrkul lies behind your will... and you command the presence to feed.]
[Such a cry of anguish you have never known as that which shrieks in your mind, as you force the presence - the empty shell that was once Akachi the Betrayer - to reach forth and gorge on the soul of the woman he loved...]
 

Mr. Omega

ANTI-LIFE JUSTIFIES MY HATE!
Jul 1, 2010
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Replaying levels in Madworld to see just how many extra ways to kill people were there that I missed the first time through. Once I was sure I had found each and every method, I'd do one last run through, implimenting each method at least once.
 

Thunderhorse31

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Apr 22, 2009
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The most ridiculous moral choice I can remember was in Jade Empire.

If you kill/enslave the Water Dragon, it automatically makes you ridiculously evil (I was flipped from being 100% good to being like 80% evil based on that one choice alone) and half your teammates try to kill you for it.

That's an event horizon if there ever was one.
 

Colonel Joson

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Apr 20, 2008
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In Alpha Protocol during my "Douchebag Thorton" Run, I killed as many people as I could, and got everyone to hate me, but in the previous playthrough everyone was my friend , so it made killing

Sis on Lazo's Yacht, and Albatross in Brayko's mansion a little... jarring and guilt incuding
 

voetballeeuw

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May 3, 2010
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My first innocent killed in Oblivion caused me to become totally evil that and the people I slaugthered for the Dark Brotherhood.