A Scrubs reference, Dr. Cox Talking to Molly Clock to be nerdy and specific, but i'm sure someone else got it by now.shadowgaunt said:Everything in this thread that isn't from DLC.
I hate them all.
Mirelurks are isopods from hell.
Fire Ants are ants...from hell.
Giant Radscorpions are normal Radscorpions, after Steroids ( or Buffout).
Deathclaws are bastard-covered bastards with a bastard filling. (cookies to whomever gets that reference).
Anyway, Biggest Wasteland Enemies? in the words of Stephen Colbert-THREATDOWN!
Mirelurks: Agatha's Song. Mirelurks + tight,confined hallways = A LIVING HELL UNTO WHICH THERE IS NO ESCAPE.
Yao Guai: I never understood why Animal Friend was a good perk. then i ran into three of these mutated bears. i get it every time now. There is something strangely enrapturing about peaceful Yao Guai at night.
Overlords: First time i encountered this guy, i was locating the G.E.C.K. and was traveling through those tunnels near Little Lamplight. I blew all my shotgun ammo fighting the other Mutants,broke my Chinese Assault Rifle on the way to lamplight, and ran outta Sniper ammo long ago, so i had Colonel Autumns 10mm with 36 rounds in it, and a sledgehammer i looted off of the mutants. He had a Tri-Barrel Blaster. Five Deaths to finally get him down.
Deathclaws: not all that threatening if you have a Blackhawk, only intimidating if you meet them when there controlled by...
Enclave Troops: Long, annoying battles, reason i can't Fast travel to Regulator HQ.
Mason Dixon Salvage: I cannot go near that place. thats where I lost Charon my first playthrough, and have feared it since.