I admit it, I didn't used to think much of sidequests. I'd come across them every time I played an RPG and even though I would attempt to complete every one I never viewed them as anything other than minor distractions, or maybe opportunities to get new equipment that would quickly become obsolete. They were fun, but none of them ever left an impression on me the way pivotal story quests could.
Until now.
I was just playing through Borderlands 2 when I encountered one of its numerous questgivers. Naturally I offered to complete this gentleman's request, and before I knew it I had embarked on a sidequest the likes of which I had never encountered before. The action! The drama! The heartbreak! I don't want to spoil it's glory, but suffice it to say that Shoot This Guy In The Head is a modern day masterpiece of optional questing, and one which I will not soon forget.
Now, escapists, I have to know: of all the sidequests you've played, which one(s) do you still reflect upon with fond memories? Have you ever replayed a game solely to re-do a certain optional mission?
Until now.
I was just playing through Borderlands 2 when I encountered one of its numerous questgivers. Naturally I offered to complete this gentleman's request, and before I knew it I had embarked on a sidequest the likes of which I had never encountered before. The action! The drama! The heartbreak! I don't want to spoil it's glory, but suffice it to say that Shoot This Guy In The Head is a modern day masterpiece of optional questing, and one which I will not soon forget.
Now, escapists, I have to know: of all the sidequests you've played, which one(s) do you still reflect upon with fond memories? Have you ever replayed a game solely to re-do a certain optional mission?