Your most Memorable Strategy game Expirence

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Timedraven 117

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Jan 5, 2011
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Whats your most memorable Battle/ battles/ Or war you fought? Any game from Fire emblem, X com, or total war.

My most memorable is my war with Greece In Rome Total War.

Playing as the Romans I had to fight the Grecian Hoplites and warriors. My Armies I employed used Cavalry greatly to engage in the heavy fights and the smaller battles. I developed over the times of that war new cavalry tactics that minimized my casulitys. But my most memorable and hated was not truly a battle but siege. Holding a fort at a strategical pass, my fort was under siege, the computer was a coward and never engaged in battle i tried to send a force around, but they never got their in time. I lost a valued general and a good army to them, i ended their forces and cried for revenge.

So whats yours?
 

Inconspicuous Trenchcoat

Shinku Hadouken!
Nov 12, 2009
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I don't play much RTS, but..

I was losing a lot in StarCraft 2 multiplayer. I played another match (who knows why) and glumly resolved myself to just building probes endlessly until I was killed. Once I had saturated my starting mineral and gas resources, I sent a probe to establish a base at the high-yield mineral base in the center of the map. I still intended to endlessly build probes.

My enemy scouted my primary base. I think they thought me a complete newb and began building photon cannons in my starting base. I evacuated my huge cluster of probes to my high-yield base. I then noticed some key details. My opponent had just spent an awful lot of money building WAY more photon cannons than necessary to kill my 2 extractors and 1 Nexus (maybe he didn't notice that was the extent of my base). I also noticed he had rather few probes mining his primary base and had only just started on his natural expo base. I thought, "I think I can actually win this."

I think he believed me so clueless and green that he poured all his money into an overkill of photon cannons to finish me as bombastically as possible. My theory was confirmed when he typed: "gg" as my burning Nexus approached destruction. I'm not sure if I responded, but in this version of the story I replied, "Not quite."

I had so much money that I constructed 10+ gateways, researched the warpgate conversion tech and the Zealot charge tech. Then I started building masses of Zealots and pylons. Finally, my opponent discovered my central high-yield base. My 3 gajillion Zealots made short work of it. I then zerg rushed his everything with my everything and won. That made me feel cool. Bronze League shenanigans ftw! Nothing like a bunch of nonsense and an accidental winning strategy to bring one out of a slump :)
 

Vegosiux

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May 18, 2011
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Every time I lost a mission in C&C Tiberian sun because the defeat trigger overwrites the victory one in that short window where I have the "MISSION ACCOMPLISHED" message on screen, lose the battlefield control, yet stuff still goes on there, so "ACCOMPLISHED" turns into "FAILED"...

Also, there was a particularly memorable battle in HoM&M 3, turn based, I know, but my cleric totally outsmarted and outmaneuvered the superior force of the enemy heretic.
 

Fractral

Tentacle God
Feb 28, 2012
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On sins of a solar empire, on a 5 player map against 3 medium and 1 hard AI, playing Advent Rebel. The hard AI had just captured the central planet, which allowed access to nearly all the other empires planets directly. Needless to say, very important strategically. I had rushed a titan- other than that I had a single progenitor mothership (weak capital ship) about 15 illuminators, (long range) and 10 aeria drone hosts, (carriers).
I noticed one of the medium AI's attacking. He sent a small fleet into the gravity well, then turned and fled, leading the Hard AI's fleet away from the place where I was connected to the middle planet.I jumped in just as the Hard AI's fleet began to turn to give chase. He had about 40 smaller ships, including heavy cruisers, and 4 capitals, all around level 5. Immediately I made all of my ships focus on the weakest of his capitals. It was dead almost before it could bring its weapons to bear. I then managed to knock out another one of his capitals, and he began to retreat.
I would have probably been unable to beat him if he hadn't, but then he seemed to realise this and turned around again. However, the delay allowed me to kill his third capital, and then my bombers finished off the other as it attempted to flee the gravity well.
My losses: all of my illuminators, about half of my Aeria fleet, most of my bombers. A decent trade off.
 

Yopaz

Sarcastic overlord
Jun 3, 2009
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Actually Fire Emblem and X-com aren't real time strategy games. They are turned based strategy games.

My most memorable experience must be from Red Alert 2 when i and 3 friends played over LAN. We were doing co-op 2 vs 2. It took us almost 3 hours to finish, it was quite awesome.
 

Spectrre

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Mar 7, 2011
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Probably one of my epic games in Company of Heroes. It's kind of hard to choose between two in particular.

But I don't want to bore you people with both stories so I'll pick one.


This was back in the day when Company of Heroes Online had it's brief existence. I played regularly with a good friend of mine who got me into the game to start with. Obviously we always played 2v2 but then another friend of ours was interested in joining.

So we got into 3v3's with him. Sadly however, he wasn't too keen on actually letting us teach him anything. So while we were above average at the time, he was absolute garbage. This lead to a rather epic victory on my friend (the good one) and mines parts.

The map we were playing on basically has an elevated, massive concrete structure in the middle of it, and smack in the middle of that structure is a victory point. For those that don't know the game; in company of heroes you capture territory for resources and population cap. Victory points however, as the name implies are points you can capture to widdle down (if you have the majority of them) the enemies victory points. Both sides start with 500 each (not per player) and when one reaches zero they lose.

Now as I was saying (boy this is turning into a lengthy post) there's a victory point in the middle of this big as concrete structure. And it has limited access routes. You have two small stair cases, one on either side. And one road that an entrance on either side.

So as we get into the game more and more we find ourselves having to fight quite intensively as the enemies we're faced with are quite adept at the game. And as mentioned, our other friend was anything but.

So it became a 2v3, and a hard fought one. But since were outnumbered, technically, we weren't able to hold down the majority of the victory points most of the game. So ours dropped down quick.

Nearing the last of our points we found renewed strength and started to push back. I was able to lock down the concrete behemoth in the middle and put up defenses best I could. We were left with a single Victory point. If I had capped the point a few seconds later than I did we would have lost. But we held on to our points from then on and eventually won that game, after about an hour and a half of hard work.

You can imagine our relief and pure joy.
 

RustlessPotato

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Aug 17, 2009
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Must have been when my friend and I played against 4 people on a modified Helms Deep map in Battle for Middle Earth 2. We were turtling in Helms deep, while the other 4 tried to invade us. It was glorious, and went on for 5 hours. They even managed to place a mine to our wall and make it explode like in the Film and then My friend and I decided to go all out. And we won :D

Also, in Supreme Commander I had a 4vs4 lan party, 1 match went on for 8 hours xD.
 

Malty Milk Whistle

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Oct 29, 2011
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Age of Mythology, I ended up on a LAN match, 2V2, My friend maxed out on armoured cavalry and elite units, I went for economy and lots of cheap units. The other 2 players tried to overwhelm him early on, but we repelled them.
Then I sent my horde of around 60 axe men into enemy one's base. My friend then sent his elite cavalry into the same guys base.
Buttsecks commenced, and when the other bloke came over to defend, I ambushed him with around 20 catapults from an unreachable location.
Best 40 minutes ever.
 

dwharmon

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Sep 24, 2010
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I once lost a battle by 3 seconds in Medieval II: Total War.

I was playing as the French when the town of Marseilles came under attack by Milan. A couple of turns earlier, the town's governor had died in a freak accident while fighting some nearby rebels, leaving the town defended by 336 spear militia. The Milanese attacked with approx. 600 troops including a general, heavy cavalry, crossbowmen, and some spearmen. I placed my captain's unit on the walls to repel the infantry using ladders, and left the other two units to defend the gateway.

As the battle began, the crossbowmen attacked the walls. Even though all the enemy's men were superior troops, my men has a good defensive position on the walls and were able to beat back three assaults on the walls with few casualties. At the gates, the fighting was intense. For much of the battle, my spearmen held their ground against the enemy cavalry and spearmen, fighting almost to the last man until the heavy cavalry broke my encirclement. Their surviving infantry made one last attempt at capturing the walls, but were beaten back. The cavalry, unable to attack me on the walls, instead moved to capture the town square, leaving me three minutes to recapture it or lose the battle. I immediately moved my last 70 spear militia to attack the 25 remaining cavalry. Halfway down the street, the general's bodyguard moved to intercept me. We fought head to head in the street, with my men finally killing the enemy general and his retinue; however, it took two of my three minutes to kill him. My men got to within 20 feet of the town square and started to charge the last of the cavalry.

The the timer hit zero.

As my adviser informed me that the battle had been lost, I watched in the background as the enemy cavalry started to flee - a couple of seconds too late.
 
Apr 5, 2008
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The only one I remember really getting into was C&C2: Yuri's Revenge. It was a brilliant mix of everything good about the genre with a wonderful tone, world and gameplay. It obviously helped that it was what my friends were playing. Although my most memorable RTS experience actually came from a different game entirely, Warcraft III (with Frozen Throne).

My two friends, brothers, were heavily into it. When they did something they did it seriously and both spent considerable time analysing other peoples' games, different strategies and strengths/weaknesses of units. As such, they were both considerably better than me and eventually one began playing comeptitively and became better than his brother too.

Playing last man standing was never much fun as I wasn't a huge challenge for either of them to beat. So what would happen is they would play each other and I would be an ally to one, or other. I tended to play Undead primarily (Night Elves on occasion) and their basic unit is the Ghoul. As well as being a gatherer, they are a cheap, weak and easily replaceable combat melee unit too. My strategy was simple...build LOTS of ghouls.

I distinctly remember one particular game as the better, elder brother played NElves vs the younger brother's Orcs and my Undead. They had one minor tussle while I beavered away followed by a great battle of mixed units, using every strategy in the book. My ally grew increasingly anxious for aid as this battle, likely the clincher for the game, at the doorstep of his base was going against him. As he started getting desperate, I turned up with maybe 50 ravening ghouls who slobbered and growled and, covering the whole screen, proceeded to shred the superior army to shreds. Later tussles involved my friend carefully placing and organising his units, ready for another strategic round, only to run away when dozens more ghouls came pouring onto his screen.

It gave rise to what we still call, over a decade later, "Ghoul Strategy". The strategy is as simple as when it was inspired. "If at first you don't succeed, you didn't bring enough ghouls".
 

Mortamus

The Talking Dead
May 18, 2012
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My favorite had to be in Starcraft 2.

In a 1v1 for Bronze league, my opponent and I were both Protoss and I have always been kind of hit and run with them.

Ya know, scout their base, build a bunch of warp gates near it, go in and destroy their gatherers, proceed to faceroll their everything.

This guy made certain right off the bat that I wasn't getting in to do that. He built his pylons in front of the ramp so my zealots had to dig through. This would have been fine, but he proceeded to start constructing an army of Psi-Stalkers to pick them off. Forced to retreat for the sake of resources.

At this point, I'm fairly confused as my opponent seems to actually understand strategy and I seem to understand nothing but sheer brute force. I don't know what to do, so I simply start expanding, and building up cannons and upgrading every little thing I can.

I don't last very long before a wave of zealots, psi-stalkers, and dark templars nearly annihilate me. I only survived due to one of my cannon clusters being so tightly grouped that the ground units couldn't get close enough to attack it.

I have then realized the production costs of his first small army and remembered that he blocked himself in, so it's likely that he has air units already.

TIME TO BUILD A FLEET!

I go nuts on putting all of my resources into Void Rays, Carriers, and all their upgrades. I spam the crap out of them. While doing so, a second wave of units charges in to deal the death blow to me, only to be greeted by my personal wave of flying death. They manage to put a good sized hole in my fleet, but after seeing the damage I did, I realized I could actually beat this guy.

I restarted my fleet and finished upgrading their everything, and then constructed a Mothership to escort the death wave.

My opponent had already made his third army and immediately asked if the game had glitched as they all randomly died in about 8 seconds. He later realized what was actually going on when his cannon defenses managed to destroy the mothership...and he beheld the following:

24 Void Rays
12 Carriers

All fully upgraded and laying waste to his fortified defenses and ground armies. He made a last ditch effort to counter by building his own, but they were atomized upon leaving the docking bay.

When the game ended, I truly felt like Admiral Badass with my fleet.
 

Gabanuka

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Oct 1, 2009
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I've been playing a lot of the new Xcom game so I have tonnes, I also have lots from the old Xcom as well, this is from the new one:

The legend of Hans "The Immortal", he came to me as a rookie in my first squad, came out as an assault class. German origin. After a few battles he started to get lucky. Critted often and managed to avoid even the most unfavorable attack. He cemented his badassery on a single mission, whole squad down but him and as I was extracting him a lucky shot meant I won the mission. His luck continued exponentially dodging more and more impossible attacks. His shooting was good but nothing to write home about. Eventually it became clear that he had the Psionic gift and so he became the teams first Psi. Even with the debuffs Psionic give he still survived impossible odds.

Normally these stories end with the dramatic death of the character, not Hans. I managed to finish the game with him. His legend will live on forever.
 

Tallim

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Mar 16, 2010
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Warzone 2100:

When this first came out I was living in shared accommodation at Uni and we were always having games going on inter-house. There was one game where it became apparent I was losing the ground war so I switched tactics to try and become the least viable target for a while.

This lead to the unholy collection of structures that became known as Howitzer Hill. There were at least 100 howitzers of various kinds nestled onto a large hill I had in my territory but mostly I was being left alone. Then I rolled out a truck nearer the fighting and built a sensor tower and the screen just erupted in howitzer fire.

But the thing that really made it memorable was I heard the "HOLY CRAP!!" shouted from the other side of the house by one of my house mates..... Much laughter commenced.
 

Jandau

Smug Platypus
Dec 19, 2008
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The first time I played the original Dawn of War. Just the sheer awesome of seeing entire regiments trade fire while massive robots performed elaborate killing moves on individual troopers. That whole game was just distilled awesome.

My Horse Archer Death Squad in Medieval 2 - Engage an enemy army. Run away from their cavalry, ride down their archers, shoot everything else. Once you run out of ammo, retreat from battle. Repeat until everything is dead. I'd wipe out fullstacked armies with roughly 10ish dead on my side.

When the original Homeworld first came out. The entire experience was mindblowing.

Playing Dune 2 as a kid and wishing I could select more than one unit at a time. Then playing Warcraft and seeing my wishes come true... :)
 

omicron1

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Mar 26, 2008
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Age of Empires 3, 2v2. Lost my main base to enemy assault, but managed to sequester a couple villagers on the little island in the river. Built up a pretty accomplished miniature base - farms, banks, dock and towers - before the enemy (by this time scouring the entire landmass) realized where I was.

Sadly, my emergency fleet was only (at best) on even footing against theirs, and I soon lost even that battle. But it was a nice final shot at victory.
 

Zeke63

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Jul 10, 2012
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STarcraft 1 and 2 all the way. Just wish 2's campaign was as thrilling and in depth as 1s
 

Frankster

Space Ace
Mar 13, 2009
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Oh ive had a few, heres 2:

Age of mythology: Basically was a custom map where each player controlled a floating island full of ressources and the map being a waterworld, you could only access other players islands via "rocs" (giant transport birds) and boats. It was a free for all with tons of diplomacy as players made agreements to gang up on a player and counter alliances were made.

Out of like what, 12 starting players it came down to 4. You had 2 buddies allied with each other and a single player who had been the most agressive and conquered 3 other players by himself.
Then you had me who had maintained neutrality with both those groups as i was in intense combat with another player for most of the game.

As i defeated that player, got invited by the 2 friends to join them to gang vs that solo player who had been most succesful. I accepted, knowing full well that those 2 players were gonna gang on me next (the solo player was solo to the end, never allied with anyone) and prepared my forces accordingly. I had picked Zeus as my primary god meaning i had acess to the finest infantry of that game: Myrmidons (if you saw Troy, think of Achilles bodyguards, those were myrmidons) and having conquered that other player, now had enough ressources to just build a ton of them, over 200 in fact (another thing to note about this map: unit limits were off). No siege, no cavalry (for island raiding whats the point?), no archers just pure myrmidons.
To build myrmidons i also had to build a few fortresses too (the most powerful defensive structure in the game and only one capable of producing units like myrmidons).

I sent a boat with 50 myrmidons on it to join the allied assault on that solo player, together with the 2 buddies combined forces of light infantry and cavalry we had easily 400 units making a landing on the beach, which would then get absolutely hammered by archers (the solo player picked the god that provided him with best archers in game) protected by a network of walls that solo player had been building up all game.
It was a very bloody battle, but the buddies siege units eventually punched holes through the walls for our combined forces to pour through and after an intense siege on the solo players capital city the player finally surrendered.

Then the 2 buddies immediately declared war on me and I saw a group of rocs just hidden beyond the clouds surge out and unload waves of cavalry and archers in what was the courtyard of my impromptu castle like setup of defences (cap city in middle, fortresses on the outside connected by a wall, only 1 gate to the beach) bypassing the beach.
I put all my fortesses to producing myrmidons constantly and set their rally flags in the courtyard and moved to initiate a counter attack of my own.

I had anticipated treachery so had by precaution also hidden 2 rocs in the clouds near the buddies islands (they were neighbors), each carrying 150 of Antiquitys finest mythological swordsmen and they made a straight line for the enemy islands.
Which were amazingly badly defended, completely lacking in defences and walls and only a few fortresses producing elite archers. They had built their islands as a mass recruiting ground to produce tons of cheap units. Except my units were friggin myrmidons and not unlike the Troy film once they landed on the beach they moved up the hills on both islands in tight formation before breaking ranks and butchering the much more numerous but totally outclassed enemy infantry and archers. Oh and I actually did have Achilles leading one of the assaults aswell ^^ The other island assault was lead by Ajax iirc.

Meanwhile the allied assault on my island was faltering, the siege units could barely fire off a salvo of rocks before being destroyed by fortress counter fire, and the landing infantry although numerous and reinforced with continual reinforcements, just landed to get butchered by myrmidons pouring out of their fortresses, and after 4 or so rocs worth of reinforcements, the last of the assaulters was slain.

By contrast the Myrmidons assault was still in full flow, the beaches had been won and fierce fighting was erupting outside the allied players respective capitals, myrmidons putting buildings to the torch to prevent them from producing more reinforcements.
Eventually the cities were razed and the invading myrmidons proceeded to wipe out the last survivors of the allied forces before raising their swords in victory, from each group of 150 myrmidons roughly 75 from each had fallen for the cost over 500 enemies.

Best age of mythology game i can remember :) And that was enough of a tldr so will end it at that.
 

lRookiel

Lord of Infinite Grins
Jun 30, 2011
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LoL is an RTS right? Kinda.

I recall a few moments where I felt awesome.

Penta kill with BROLAF by just out sustaining their entire team.

Penta kill with Fiddlesticks by using his notorious AOE damage and a well placed ward (The enemy team thought it would be funny to ALL sit in the mid bushes).

Getting 27 kills and 0 deaths with Shaco. 'twas a fun match.

I got a folder with loads of screenshots :D
 

Tiamattt

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Jul 15, 2011
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It was in Starcraft 2, where I actually have quite a few memorable matches. If I had to give this one a title it would be "The Zapp Brannigan Strategy."

I was playing a 4v4 team match, and players on both teams were stuck on the loading screen. Eventually the game started but when it finally did a bunch of players were dropped and most of the remaining players rage quit after that. In the first minute I found myself all alone vs 2 other players.

Fortunately you're allowed to control the units of players that leave, and you'll get a % of the resources your "allies" collect, so I was getting a lot more money then I normally would. So I made a lot of barracks and started massing marines as fast as possible. Before long I had a pretty large army of marines, and then I realized that one of my dead allies was getting cannon rushed. I was like screw that, CHARGE! and marched my men down to the enemy bases.

First one's defenses(terran) fell really quickly and flew his command center off to somewhere while I moved on. The next 2 bases fell just as quickly, but the last one has some cannons at his entrance, apparently he was trying to rush void rays. That obviously failed to all the marines, but he was turtling up in the base he cannoned rushed earlier, so that took me some more time to finally clear out.

But the game didn't end, and I remembered I let a command center escape in the beginning. So I sent my men looking for him, and discovered that while I was killing his allies the first guy setup a new base with bunkers, siege tanks, turrets and Planetary Fortresses. I was like oh well, I'll just max out my army with marines and medivacs and kill him. Nope, that failed miserably. And I tried again, and then again but with a bunch of extra units from my dead allies so I can have a bigger max army. Nope again, poor guys just kept dying. But at the same time I kept on making new bases to get resources while my opponent was stuck in his little corner. Eventually he became too poor to recover from all the waves of poor men I was sending to their deaths and gged.

Now after the game all the much smarter things I could've to end the game quicker started flooding into my head, so despite the fact I won I still felt preeeettty stupid. Least I got a funny story out of it, thanks Zap.
 

SckizoBoy

Ineptly Chaotic
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Jan 6, 2011
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A Hermit's Cave
Timedraven 117 said:
So whats yours?
Eh, got a couple... all from TW titles. Waxed lyrical in a big way about both on previous threads, so will cut it down...

First was a replication of Leuctra in the main engagement when my Romans (in the RTR1.9 mod) invaded Macedonian lands. So chuffed to have pulled it off, as I was outnumbered roughly 5:3. If only there were elephants, then I'd've called it Magnesia! XD

The other one's from Napoleon, playing as the Prussians, when a corps under Prince Friedrich-Ludwig von Hohenlohe-Ingelfingen, in the war against the French was heavily mauled when conducting operations in northern France. It was sent to Gumbinnen in East Prussia to rest and refit, by way of a triumphal march through Berlin of course. However, upon entering West Prussia and with most regiments still severely understrength, the Russians declared war and sent a vanguard of two corps into East Prussia. Only the Prince's forces were in any position to intercept, with a corps d'observation in Bohemia keeping an eye on the suspicious Austrians. Thus, it is left to the veteran corps to beat off the Russians. After ceding Konigsberg to them for a month, he stormed in, instantly laid siege and retook the ancient Prussian capital defeating the vanguard corps in detail. However, unable to rest because of the arrival of another two corps with the rest of the Prussian army still making its way through the north German hinterlands, the Prince destroyed Barclay deTolly's army in and around Gumbinnen suffering horrific losses in the process, escaping from the final battle of the campaign with fewer than five hundred men, though still victorious. Any further Russian incursions were thrown back as three corps arrived, under Scharnhorst, Gneisenau & Muffling who promptly counterattacked, allowing Hohenlohe his long awaited break. -_-