Your most Memorable Strategy game Expirence

Recommended Videos

Terrible Opinions

New member
Sep 11, 2011
498
0
0
Brood War: recalling a hit-squad of units (which included a couple archons) frames before they got hit by an EMP. While it had little effect on the over-all course of the game, it looked like the EMP had simply erased the units from existence, which was fucking sweet-ass. My opponent commented on it immediately, and I made a sweet-ass animated .gif out of it, which sadly no longer exists.

SC2: A 2v2 with me (protoss) and my zerg-bro against two zerg opponents. No idea what map this was on. Probably not in rotation anymore. Though it was a 2v2, we started off in different bases.

So the zerg opponents both rush hard, as expected. My zerg buddy gets completely wrecked. I just mass zealot. Zealots, zealots, zealots. When I felt the time was right, I gave my dead zerg-bro control of my units and he unleashed an ungodly mass of zealots on the zerg, completely killing off one (though he escaped with some drones and rebuilt elsewhere, eventually becoming a minor threat) and hurting the other. What followed was 25 minutes of me macroing and zerg-bro microing constant engagements between my army and the remaining zerg. We prevailed in the end, with an exasperated opponent crying, "How do you still have so much STUFF?"
 

spartandude

New member
Nov 24, 2009
2,721
0
0
My most memorable battle was in Sins Of A Solar Empire
it was a multiplayer game with i think either 10 or 8 people, players spawned in a system with another player and a couple of empty systems. the rule was however your werent allowed to leave your starting system until only you (or your team) control

so anyway in my system i was winning and on the verge of defeating my enemy (hes actually a really good friend in real life). my fleet met him in battle and crushed him allowing me to push to his core worlds and his very well defended homeworld. however his fleet i mentioned earlier was not as crushed as i had thought, while it was no obvious i was going to win he would still out up a fight. and the way the system was laid out had wormholes near each end (near our homeworlds) so while he still had a large fleet at his HW along with his shit tonne of defences he sent his other (still large) fleet through the wormhole to attack my HW.

while he couldnt win he was determined to deal as much damage as possible. so while i launched a massive epic assault on his homeworld (it puts any thing you see in the movies to shame, i did suffer heavy casulties but won) he attacked my homworld, which had alot of defences of its own. so this lead to an epic struggle for me to muster as many forces as i could to head to the HW to try and hold it long enoug. and my god was it difficult but i was victorious in this.
however he did cripple my economy, which did get fixed reletively quickly, left me behind the other players and lead to my downfall
 

Timedraven 117

New member
Jan 5, 2011
456
0
0
Yopaz said:
Actually Fire Emblem and X-com aren't real time strategy games. They are turned based strategy games.

My most memorable experience must be from Red Alert 2 when i and 3 friends played over LAN. We were doing co-op 2 vs 2. It took us almost 3 hours to finish, it was quite awesome.
Oh right. My bad, what i meant was strategy in general. Actually for these games it would be Tactics, because there is a diffrence in such, but everyone knew what i meant hopefully.
 

teqrevisited

New member
Mar 17, 2010
2,343
0
0
Years and years ago on Cossacks: Back to War in a multiplayer game with my cousin, myself and a player by the name of The_White_Wizard. My cousin and I were getting absolutely destroyed so we asked if there was any help available. I heard the sound of thundering hooves before I saw them: 4000 cavalrymen came sweeping across the map in a huge wave, slaughtering anything that stood in their way and then carrying on to destroy one of the enemy's bases and harass another with the remnants.

We were absolutely awestruck.
 

Timedraven 117

New member
Jan 5, 2011
456
0
0
Okay i have another great battle form my Gaul Rome Total War campaign.

I tried despretly to keep peace with the Germans to my east, but in the end it failed, and my new foe attacked a poorly held city, with only 120 men of a single warband. he attacked with two to four full warbands and a chariot squad (Its been a while). The battle focused just outside of the city's gate, it was a brutal cold winter as my men fought like heroes. Holding it against the two assaults from the warbands, not letting a single man die under their banner without two of the enemy's skulls to mount.

But as the third warband ran away once again following the first two, and the fourth ready to follow, the chariots came in. Seeing their advance I ordered my now half strength warband to hide behind the battering ram the enemy had brought up and destroyed my gates with. That move likely saved my band as they hid and the charge proved less effective, still killing some men. Taking the slight advantage I counter charged and destroyed a good portion of the chariots. Unfortunately the other bands rallied and assaulted me once more. I stood out longer until my band numbered to less then 20, then my men, spirit finally broken, fled away.

The dead left behind numbered in nearly 300, along with about half a dozen chariots. That battle was one of my finest.
 

excalipoor

New member
Jan 16, 2011
528
0
0
A 200-300 unit Rocketeer rush after a 2-hour Red Alert 2 game of going back and forth to wipe the enemy's base off the map. That shit is what Wagner wrote Walkürenritt for.
 

Timedraven 117

New member
Jan 5, 2011
456
0
0
denseWorm said:
I think the best battle I ever had in an RTS was in a team deathmatch random map (offline) in Age of Empires II: The Age of Kings.

As a rule I always wall out my town very early on to discourage attacks, but my AI ally (I was played on the 'hard' difficulty setting, though I often play harder) had failed to construct sufficient defenses. He was in deep shit, he had entered that phase where they stop making new buildings and their base basically becomes a ghost-town.

As a last gasp attempt, I sent off a column of swordsmen and crossbowmen with four knights to wherever their greatest concentration of troops were and soon found myself scratching out a battle alongside their men. I immediately sent priests over for some longevity and micromanaged them while doing my utmost to ensure a steady stream of troops over. After a while they sent in mounted units, so I started making pikemen, it was an epic struggle. Before long the full resolution battlefield was strewn with dead bodies - no small feat in AoE2 - and then I sent them about 500 food so they could make some villages.

We rebooted their economy with a few donations of gold and wood and we ended up winning the map. I always had a walled fortress near their base to protect them, kinda like US Marines in Japan :p without the idiocy and rape.

I loved sending columns in AoE2. They look pro and they walk so purposefully.
Thats awesome man!

Come on people keep up the stories! These are great.
 

Atlas13

New member
Jan 4, 2011
64
0
0
My most memorable game was probably the worst one I've ever had. It was my first online game of Age of Mythology, me and another player vs 2 bots. We had just started, and I picked Norse.

To start, I put all my gatherers on food, and made some Ulfsarks to prevent any early aggression. For those who haven't played it, Norse warriors build while gatherers and dwarves harvest resources. So while I was building some houses, one of the bot's scouting parties, about 3 soldiers and a scout, came by and decided to attack my gatherers.

I tried rushing over to defend my gatherers, but all my gatherers were killed instantly. Now, remember how I built Ulfsarks to prevent early aggression? Well I was juuuust a bit short of food or gold to make any gatherers or dwarves. And without any way to gain any more resources, I couldn't do anything at all.

So about 2 minutes into my first online game of AoM, a bot effectively killed me.
 

DeltaEdge

New member
May 21, 2010
639
0
0
probably when I abused the heart cannon to the max to take out the final boss in Disgaea 4. It was definitely cheap, but it was still satisfying to watch him go down in about 1 turn.
 
Sep 9, 2007
631
0
0
I was playing a 2v2 game of Supreme Commander: Forged Alliance with 3 friends, a team of Aeon and Seraphim vs Cybran and myself as UEF.

It was about half an hour into the game and I had pushed forwards along one side of the map to establish a firebase, which for me consists of some point defenses, some anti air, a couple factories for resupply and as many tactical missile launchers as I can feasibly fit into a small area (usually 20 or so, enough to wipe out experimentals or ACUs (Armoured Command Units)in one or two volleys).

I had only jut finishing touches on my factories when one of my enemies decided to wipe the base off the face of the earth. Having seen a mass of blobs moving toward my firebase on the radar, I scouted the blob it out to find that he was leading with his ACU. Wanting to nip the attack off at the bud, I ordered all of my launchers to fire on the enemy ACU. A few seconds later, the missiles hit the ACU and suddenly half the map exploded and the game was over.

It turns out that the Aeon Commander had built a couple of experimental resource generators (called Paragons) and had gifted one to his teammate. The mistake he made was building them next to each other and to continue making a third with his ACU right next to the other two. Because we were playing Assassination, when the Seraphim ACU died, all his buildings exploded. What the Aeon commander forgot was that Paragons explode like a nuke when they are destroyed, which resulted in the Aeon ACU being wiped out in a chain reaction of Paragon explosions.

Amongst my friends we call this the Paragon Incident.
 

RedDeadFred

Illusions, Michael!
May 13, 2009
4,896
0
0
Start playing SC2 in season 1. Somewhat experienced with RTS games at the time.
First Game:
WTF, how is there Zerglings fucking up my shit already?

Second Game:
WTF, why are there photon cannons in my base?

Third Game:
WTF, my opponent has landed his base in my base and it has sprouted a cannon.

Fourth Game:
WTF, my opponent has left the game giving me the easiest victory ever.

Fifth and Final Placement Game:
WTF, my massive army of marines an marauders was just melted by some banelings that popped out of the ground.

Get Silver. Get bored. Get into custom games instead. Get bored of that. Go finish campaign. Get very underwhelmed by ending. Get back to custom games. Get bored. Stay bored. Get to playing other better games. Occasionally come back to play some fun custom games.

I am aware that I sucked at the multiplayer and that is a large reason for why I found it so boring but I found it really hard to claw my way out of the bottom because pretty much everyone down there just cheeses. I eventually made it to gold but it took so long and the game just felt so monotonous.

There I just shared my entire SC2 experience with you. Why was it memorable you ask? I will always remember it as a massive waste of time doing something I didn't really enjoy.
 

Frankster

Space Ace
Mar 13, 2009
2,507
0
0
Posting that 2nd story since been a while since last post.

Game was company of heroes, 4v4 map. I was playing with a friend on the german side.

The Allies had us beat, they had completely crushed the players holding the left flank and the right flank where me and my buddy was fell soon after, my panzergrenadier infantry (i favor armies with the most kickass infantry as you can tell from previous story) only surviving the destruction by way of a wooden bridge that connected the german starting area with the mainland (if anyone plays coh the map was Hochland Gap), alas my friends armor units didnt have the same luxury.

So we fortified our starting area with what pitiful ressources we had and prepared a robust defence on the bridge, starting area can only be accessed by a main bridge and the wooden bridge my ss troops used, which we had covered with an mg so allied infantry couldnt cross it.
My friend having lost most of her armor, decided to reinvest what she had into artillery (due to building tanks she lacked fuel but had tons of ammo), namely stukas with a few nebelweffers.

I continue to reinforce my own infantry having taken the fewest losses on the team due to that bridge retreat, adding ss knights of the cross units to complement my grenadiers whilst the 2 other players held the bridge with a mix of cheap at and mgs and built some nebels of their own.

The weird thing here is that had the allies been more patient and artied us a bit, we would have crumbled. But for whatever reason they didnt and just kept massing infantry and tanks outside the bridge, funneling any assault attempts and buying us time to make a comeback.

And boy did we make a comeback. My friend signalled she had as much arty as she could muster, the other 2 players also reported having spent the last of their fuel. I reached pop cap myself so was also ready. What followed then is the single most glorious charge i have seen in an rts, as all the teams arty (more then a dozen nebels and bout 8 stukas) fired at once in the area outside the bridge where the entire allied army was waiting, rockets and incendiary bombs falling from the sky and scorching the forest, producing a panic in the allied forces as some players tried to flee.

As the rain of fire came pouring down out came the ss leading the panzergrenadiers over the bridge followed by what vehicles we had, and here is where it got really flukey. Despite charging INTO the hail of inferno not a single soldier of mine got hit, they all dodged the flaming ammo despite being a numerous horde.

Meanwhile the allied infantry seeing the charge fell into two minds whether to hold the line or retreat, with some players forces stubbornly holding their ground whilst others retreated, and this confusion caused quite a few roadblocks as a retreating players tank would block an advancing players tank, making them both stuck and then would both be hit by arty or german light AT fire. The allied infantry by contrast were all burnt alive, whether trying to flee or hold, the hail of fire that seemed to be ignoring my troops (and this is a game where friendly fire is on) did not miss the allies who burnt horribly and the german infantry wave didnt even stop, they just kept going and mp44s finished off the few allied survivors and went straight through the disorganized allied army like a hot knife through butter.

The infantry charge stopped only at the start of the enemys bridge into their own starting area and took up defensive positions there whilst the other players light vehicles split into hunter killer groups and proceeded to hunt down the scattered and fleeing allies and reclaiming the map for our side. The allies tried sending reinforcements but due to having to go through that bridge, their armor was easily destroyed by ambushing panzerschreck units and no units can go through.

After that game got boring as we camped outside that area and reversed the situation of earlier in that it was now the allies who were holed up in their starting area.
Unlike them however, we artied the crap outta them first before charging over that bridge, and our final assault was the decisive one.

And thats what you call a tldr bump ;)
 

Timedraven 117

New member
Jan 5, 2011
456
0
0
AWESOME STORY! You deserve a pot of cookies my friend Frankster! You put Mein Kampf into the Germans. (Mein Kampf, (Sorry if i spelled that wrong) Means, My struggle, and was a autobiography Hitler made.)
 

BeerTent

Resident Furry Pimp
May 8, 2011
1,167
0
0
I'm awful at strategy games, while that perfectly executed mission in X-Com is memorable I'll never forget the Vicious walls of artillery and billions of gold spent on Civ 5 during a cold war with my roommate.

Sadly, it was too cold for too long... Until France dropped da bomb. Fuck you, Pat!!

Captcha: Never quit

Good point, Cap. This weekend... I think it's time for a rematch...