Hmm take 10 minutes to go sell my loot or take 10 seconds....hmm...You know what screw immersion I need gold
Exactly this,kman123 said:I reckon the Fallout 3 system was ok. Having to find the location first before you could fast travel. It required you to walk there at least once.
But say, in Assassin's Creed. You were forced to go to the location via horse each time. Didn't see many people praise THAT system.
Actually your statement made me thing about a couple of things. In Just Cause 2, you not only procure your means of transportation, but I assume what you do on the way there. (Never played the game myself.) Traveling an open world is probably less dull and tedious when you can do things on your way to your destination (like intentionally break traffic laws, destroy property, and what other stuff people do when playing GTA and the like). This brings up a question. Which is worse: missing some of that fun due to fast transport or slow boring repetitive tedium due to absence of it? Personally, I vote the latter.Sgt. Dante said:In a huge single player game if you don't wanna fast travel then don't it's really as easy as that. But on the other side of the coin if you HAVE to walk everywhere, especially in a game as huge and slow as fallout3 I know that most gamers would probably have turned it off in boredom.
As a parrallel consider Just Casue 2. If you want to you can fast travel, or you can steal a jet/car/ motorbike/ whatever and travel there yourself, yes it'll take a few mins tops to get anywhere on the map dependant of your method of choice, but imagine you had to walk, or your only transport option was the tuk-tuk (for those who don't know a 3 wheeled minivan that moves pretty damned slowly)
How blisteringly dull would that be?
Walking everywhere in Fallout3 every time would quickly become tedious.
Yes, but all the people you meet are at the places you're trying to get to. I dunno about you but the only people i ever met between locations were banidits and various kinds of things that wanted to eat my face.imahobbit4062 said:That is...an awful example. Fallout and Elder Scrolls are massive, open world RPG's, rich with places to explore and people to meet. Just Cause 2 is a game about blowing shit up while doing gravity defying stunts in a range of vehicles.Sgt. Dante said:Exactly this,kman123 said:I reckon the Fallout 3 system was ok. Having to find the location first before you could fast travel. It required you to walk there at least once.
But say, in Assassin's Creed. You were forced to go to the location via horse each time. Didn't see many people praise THAT system.
In a huge single player game if you don't wanna fast travel then don't it's really as easy as that. But on the other side of the coin if you HAVE to walk everywhere, especially in a game as huge and slow as fallout3 I know that most gamers would probably have turned it off in boredom.
As a parrallel consider Just Casue 2. If you want to you can fast travel, or you can steal a jet/car/ motorbike/ whatever and travel there yourself, yes it'll take a few mins tops to get anywhere on the map dependant of your method of choice, but imagine you had to walk, or your only transport option was the tuk-tuk (for those who don't know a 3 wheeled minivan that moves pretty damned slowly)
How blisteringly dull would that be?
Walking everywhere in Fallout3 every time would quickly become tedious.
[small]Ah jetpacks. I understand the reasonable fear that jetpacks may be over-exposed and becoem bring but there has been such a complete lack. Slightly off topic but I think jetpacks have gone because game worlds are so narrowly animated (why spend polygons on the roofs of houses?) and gameplay so linearly controlled they don't want people breaking scripted events with the ability to move in full Three Dimensions.[/small]LookingGlass said:Yes, this exactly. On that note, the lack of jetpacks in games is somewhat disturbing to me.Treblaine said:But if the game depends on you using the system...Vault Citizen said:If you hated the fast travel system so much why did you use it? To my knowledge it has always been voluntary.
Look, I think he wants some way of swiftly getting from place to place but not something that spoils the impression of scale. So basically a plane, jet-pack, hover-speeder or whatever.
It is easy to code in a mechanism to teleport from place to place, it's lazy for the developers and undermines the experience.
I think a game like Fallout is in dire need of some sort of vehicle, or something to travel fast at around 20-30 miles and hour, like a horse or rocket-scooter.
Immersion is such a hard thing to come by that I hate when it's broken. E.g. manual saving in survival horror games is an absolute killer (the one thing I hate about Silent Hill 2).
not to mention its a blessing on the 10th playthrough.badgersprite said:I'm in favour of it being an option, purely because there comes a point when running back and forth down the same road just to finish a quest gets really fucking annoying. I can't tell you how many times I've run back and forth between cities in Oblivion. There are times where it's just not worth it when you're only going there to talk to one guy who immediately sends you back to the town you just came from.
I have to admit that you have a good point here. In San Andreas, when I needed to make a major cross city journey, I'd head to the nearest airport/helipad and steal a plane/copter.Mr.K. said:I never felt the need to fast-travel in GTA because transportation was so fun, that problem was solved ages ago others simply need to learn from them.