The bad:Lou said:It's been a while since Knights of the Old Republic 2 hit the shelves.
Some say this game didn't live up to it's predecessor, some say it did.
Some say that it's a good game. Some say that this almost killed the genre. Some say it was too rushed and so on.
I'm interested in The Escapist's opinions on this game! Graphical, Narrative, all the good (And the bad) stuff!
As stated many times earlier...and unfinished game that, while not having any significant glitches across which I've ever run across, did have a lot of 'missing' content. Or in other words, you could sometimes really know when there was supposed to be something else linking the story, but it was just missing, at least until the TSLRCM project brought it back to a fair enough degree.
I guess part of the bad could also be the fact that the combat mechanics and such were virtually copy-pasted from the original KOTOR. I didn't mind it that much, but really that along with the difficulty curve being ridiculously wierd (i.e. hard as heck during some parts at the beginning, then by the time of the Prestige class ridiculously easy) also didn't help. Finally, while the graphics saw modest improvement, it really wasn't all that much new there either, though personally...I don't find that too bothersome to begin with.
The good:
Every other thing I cab think of. Audio was good, the music is damn-sight awesome and I am so glad that Mark Griskey was hired to be the lead composer for SWTOR because of it most likely. A few additional things like crafting items and such are also nice, if you're the min/maxers sorta guy who wants to see how far they can 'break the game' and to me it seems so funny to think of how similar to me sending out my characters to craft on workbenches in KOTOR 2 is to SWTOR's announced crafting idea (that your companions do the crafting for you, rather than you doing it yourself).
The characters felt far more original than in KOTOR 1 too, as did the main plot and the story of the character you play. The setting was quite gritty (you versus both Jedi and Sith who view you as an outsider), the dialogue also had a refreshing take, if perhaps sometimes a bit wierder than Bioware's style would be, and the story itself evolved in a way that you could never quite totally predict and at the end of it all came out as one of the most original takes on Star Wars and the Force I've heard off, second perhaps only to the EU book "Traitor."
A lot of that work was cut out and it wasn't until TSLRCM that you got to see how their original vision of it linking together went. Sometimes several cutscenes and other times just the little things that make it right.
Overall:
Worth getting, I am sure. But I guess it also depends - if you're the kinda guy that says "Sorry, give me something new in mechanics or graphics or GTFO." or if you're also one of those Star Wars canon-fanatics that insists on following George Lucases word on everything in his universe like he's the goddamn Pope, you probably won't like it. But if you like a genuinely interesting story and characters, with an original take on Star Wars, you will want to get this game and play it through to the end, with the TSLRCM patch included as a must too.