Your opinion on the Ending of Red Dead Redemption.

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ChupathingyX

New member
Jun 8, 2010
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Personally I thought it made no sense, a minute before hand you just killed a whole battalion of soldier, and now suddenly you can't kill like 20? Why couldn't I use the barn as cover while I fight them? Why couldn't I use my stick of dynamite to blow them all up? Why couldn't I sneak outt he back? The only good thing about the ending was the song that played during the credits.
 

Not-here-anymore

In brightest day...
Nov 18, 2009
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Woodsey said:
There are too many ranch-missions at the end, and by this point I was getting pissed off. All but 2 or 3 of the Mexico missions are pure filler, now I'm doing 6 missions that are dull as hell. 1 or 2 would be fine, but not 6.
I think that was the point - to show that after all John's been through, settling into a normal life would be impossibly dull for him. Remember that cow-herding mission where part way through you can stop a train robbery by shooting a load of bandits and leaving your cows? I'm willing to bet that well over 99% of players went off to shoot some people, and that Rockstar wanted them to.

I liked the ending. There was no other way it could have happened. The FBI (or the beginnings thereof) could hardly say to the public "we got everyone in Dutch's gang apart from one guy!", could they? They had to bring down Marston as well. It was testament to how scared of him they were that they sent a small army to take down one guy.
There's a newspaper you can get as Jack that mentions the hunting down of Dutch Van der Linde's gang, and mentions all the named members killed, John Marston included. There was never any intention of letting him go after he'd done all the work, and deep down, you as the player/John knew that too. You/he kept going out of the hope that everything would be OK, and because you had no other options.

And no, I'm not using spoiler tags. If you end up in a thread which has "the ending" in the title, you know what you're getting into.
 

Sharpeye42

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Mar 26, 2009
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Cool ending, i was kinda surprised by it but the one bad thing about it is playing as Jack Marston after it but i guess its the price to pay for an epic ending.
 

Woodsey

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Aug 9, 2009
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J03bot said:
Woodsey said:
There are too many ranch-missions at the end, and by this point I was getting pissed off. All but 2 or 3 of the Mexico missions are pure filler, now I'm doing 6 missions that are dull as hell. 1 or 2 would be fine, but not 6.
I think that was the point - to show that after all John's been through, settling into a normal life would be impossibly dull for him. Remember that cow-herding mission where part way through you can stop a train robbery by shooting a load of bandits and leaving your cows? I'm willing to bet that well over 99% of players went off to shoot some people, and that Rockstar wanted them to.
No, the point is never to bore the player to tears and make them want the game to end because it's dragging it's arse on the floor. I get the purpose of the missions, just don't do so many and do them better.
 

garfoldsomeoneelse

Charming, But Stupid
Mar 22, 2009
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If you notice, the game ends with Jack in the same circumstances that led John to ride with Dutch's gang: namely, he's an orphan with a dead father he never got the chance to know, a dead whore for a mother (who likely killed herself, given the time of her death), and a hollow life with absolutely nothing to look forward to. I think the entire point of the game was to make a point of what a vicious cycle revenge can turn out to be. This is further reinforced by the fact that Jack killing agent Ross doesn't have any special feeling of catharsis or vengeance or in-game validation (as with killing/sparing the traitor from GTAIV), the credits just roll and then you're allowed to go play around in a severely empty-feeling world.

There was also an extra dose of irony thrown in at the end with agent Ross: after John is killed, and Jack goes on his quest for revenge, you gradually learn that Ross tried to leave behind his lifestyle as a lawman so that he could spend time with his family, but he kept getting pulled back in, and eventually killed by one of the enemies he'd made. Sounds like a hell of an echo of John's life.
 

Akihiko

Raincoat Killer
Aug 21, 2008
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I thought the ending was good, reminded me much of Crisis Core, and I think that was a good thing, as Crisis Core had one of my favourite endings ever. Shame there wasn't many scenes though, like a montage or something to add more epicness.

Unfortunately, someone already spoiled me to the fact he dies(Although not who killed him), so I knew it was coming, but even if I hadn't been spoiled, I'm sure I would have seen it coming anyway. It was fairly obvious that the police wasn't going to let him go, I mean although he helped them get all the other 3 members of the gang, they weren't going to turn a blind eye to the fact he was a member of it too. I knew throughout the game that it was probably the police who he was working for would kill him, they were the most likely suspects. I wouldn't have put it past them to use him to get to the other 3 and then kill him like a dog. The fact that the game didn't end, and it made you do those missions at the farm, suggested that John's battle wasn't over even more.

That said, John was a bit stupid. He should have known it would have been that easy to let his past go when the police were hunting down his former allies. He should have grabbed his family and moved elsewhere to somewhere which the American Army had no control over, for example Mexico. After all he's done there I would have thought he'd be welcome in open arms. However he stupidly didn't, and it was understandable he decided to just walk out to them. he could have killed them, but that would have made problems worse, he would have been hunted further for killing them. It would have proved that he had no plans of changing his ways. The police were bastards. I was glad they gave you the opportunity to find that Ross, and and shoot him multiple times in the head in a duel. I hate playing as Jack mind you. His voice sounds so childish it's annoying.