Looks at thread...
Okay, am I the only one who made a Sonic OC in their youth that WASN'T a hedgehog?
Anyway, like I said, I'll be going with the wolf.
gsilver said:
Make a grimdark version and call him Sonic the Edgehog
They did - they called him Shadow. ;p
Also they seem to be repeating that with Infinite.
dscross said:
I'm one of the few Sonic fans that really loves most of the games. But I still really don't understand their constant need to be trying new things that don't seem to gel very well with the formula. This avatar is one of them. I mean, I'll get the game. I can't remember the last time I didn't get a Sonic game - I just don't understand why they always have to add something weird in there.
Playing Devil's Advocate, I can see the avatar working better than, say, giving Shadow a gun (which was fine mechanically I guess) or Sonic a sword. There's a large amount of OC's in Sonic fandom, far more than you get in other medias. You can view it as a cynical move (as I do) or an attempt to show appreciation for said fandom (which is closer to the official reason), but at the least, there is a raison d'?tre for the avatar.
dscross said:
The two worst games in the series, Shadow The Hedgehog and Sonic 06, tried to bring elements loads of elements that no one wanted for no reason. Fucked it up completely.
While I don't really jump to the defence of those games often, I will say that I don't think that's the reason for their shortcomings.
The main element that was introduced to Shadow was the use of guns and vehicles. To be honest, I don't find these too egregious in of themselves. Rather, the main issue I have with Shadow is how its path system works. There's often so little congruence between branches, that the story is really a jumbled mess. And even if you don't care about the story, it still means you have to play every level at least twice (I think), and play Westopolis every...single...time...
Also find the game dull, but if anything, the guns give some variety.
As for 06, if anything, it seemed to be bringing back elements that people wanted, namely a return to the Adventure style gameplay. Now, 06 is a buggy mess, and subjectively speaking, I really don't care for the aesthetic or story (or Elise...gah!), but as far as new elements go, to be honest, I liked Silver's gameplay. All in all, I don't think it's the elements of its gameplay that take 06 down, it's that it's a glitchy game compounded by a convoluted story.
dscross said:
Story book series - don't even get me started on the gimmicks in those.
As someone who finds Secret Rings literally unplayable, I won't ^_^
I will say thought that based on watching playthroughs, the storybook games have some of the better stories in the series, and I love the aesthetic behind them. Just wish you had a more conventional control scheme for them.
dscross said:
The spin offs like Boom, Chronicles and Labyrinth don't bother me as much because they weren't really classed as the main series. But why bring in things no one wants all the time?
Playing devil's advocate (again), I can see the rationale behind them. Sonic Labyrinth has a nice idea behind it, but has flawed execution. Sonic Boom is simply the latest non-Sega Sonic, and it at least gave us the Sonic Boom cartoon, which is pretty enjoyable. As for Chronicles, I like the idea of a Sonic RPG, but Chronicles is marred by nonsensical worldbuilding and simplistic mechanics.
On the flipside, I do like the Sonic Battle/Riders/Spinball spinoffs, so I think there's a precedent for getting Sonic out of his comfort zone. Just do a good job of it.