^^^What he said, only make the conspiracy thing optional. A conspiracy theory isn't as good in a fantasy game.phantomstrider post=9.71010.711026 said:In response to your question Zombie, I believe all of us have a story within us. Though your question is a little vague I'll do the best I can to answer it.
My ideal story is a long-winded conspiracy plot with plenty of twists and characters and organizations. It holds characters that make players think while also keeping them riveted in the action. It has to also have several very strong messages at the end as well as a possible "secret ending", which reveals a whole new level of epicness.
I think the best plots can be made within video games as a good one allows the player to experience things with the characters and go along with the story at their own pace.
My ideal plot is one that combines masterful storytelling with the immersion and effort that goes into playing a game. It has to have moral dillemas too. The ending has to be an epic final confrontation with the player's greatest fears and their own personal questions. The player has to be blown away by the sheer impact of what they face, while still remaining understandable and beatable.
I believe in a well done game and plot, the end result is not just a game, but an experience.
Sorry if I drifted off track a bit, but I find it hard to explain my ideal plot. My story is called Testimonial Midgard. I hope to achieve many of these things when I finally complete my story.
And now for my own contributation.
It would have to get the balance of angst and humor perfectly. Many an awesome storyline has been ruined because it either took itself too seriously or didn't take itself seriously enough. Sure, funny games do have their appeal, but it's hard to make a story that's basicly one big joke into an epic that will be retold for ages.
Also, it can't try too hard to be cool, or it'll end up really corny. You can't make the dialogue all one-liners. Take, for example, the Devil May Cry games. I almost found myself cringing at some of the corny ass shit from that game.
And for god sake, no testosterone filled bullshit! I hated the Gears of War storyline, because it wasn't really a storyline at all. It was just a bunch of guys fighting over and over and over, not taking any pauses to give the characters any personality other than black guy, asshole, and guy who likes fighting. And tough guy speeches get really old after a while. There's no way quicker to making a character unbelievable than to make everything he says a tough guy speech. Other than corny one-liners, of course.