Your PERSONAL SC2 strategies?

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Divine-Devil

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Aug 29, 2008
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For example, which race will you most often use, with a re-occurring tactic?
Sure, Starcraft is about the adaptability and to be able to counter the other player.

But what do you decide to do from the outset?

From the beginning, if I pick Terran, it'll start with the obvious builder pile up as I work a supply depot and refinery into the mix. As you scout out the enemy base, have 2 barracks built. One with a tech lab and another with the double unit production thingy (reactors?).

This gives a nice edge of army expansion fairly early and can lead to <20 min games if you play your cards right. If multiple skirmishes ensue, build a factory or two as you expand to a second base and get some siege tanks/thors out.

What are your personal tips/strategies?
 

Evil the White

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Apr 16, 2009
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Inb4 zerg rush

I personally like to makes queens pump out larve all the time. So when I need to make units, I can get lots quickly without loads of hatcheries.
 

Shockolate

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Feb 27, 2010
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Spam Void Ray's. Fast, powerful, and deadly. Just watch out for large groups of marines early on.

I usually destroy some pylons just before an attack to build up power. Nothing can stop a fleet of Void Ray's in the third firing stage.
 

Arkhangelsk

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I play Terran almost always. My strategy is to get up the barracks as quickly as possible. If I'm fighting Zerg, I'll make marines and shortly after build a Reactor. I then use ground forces (i.e Siege Tanks, Hellions, Reapers and Marines with Medivacs) and anti-air turrets to build up the defense. Then I build two Starports to prepare for a full on air assault with Battlecruisers and Vikings, and Hellions to take out the ground forces, such as the enormous amount of Zerglings.

If I'm fighting Terran, I'll go about the same, but I'll try to Reaper crush him early. Get 10 Reapers as quick as possible and you might be able to crush his base.

The only problem with my tactics is that I'm neurotically defensive. I prioritize keeping the bases safe rather than attacking, and am often too late to attack. And my offensive strategy takes too long often.

EDIT: Oh, and upgrading troops are vital. Keep few troops alive rather than wasting many.
 
Jul 11, 2008
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Usually I go with the terran meatgrinder, 20 marines, 10 marauders and 30 medics.
I can usually get them up and on a devestating attack move rampage long before anyone can get siege tanks into play, if by some chance the rampage doesn't end the game I can either choose to reinforce them with more troops and upgrades or just let them fight to the last man while I set up a stupid amount of thors into production and finish the game like that.
 

The DSM

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Apr 18, 2009
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I do the same I do in every Stratergy game, Turtle and hope I make a bigger force before they do.
 

Googenstien

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I like making pretty bases and taking over the map, then some nerd sends in a huge army and walks thru my stylish base
 

Mumonk

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I always play zerg, and I just do a hydralisk zerg strat. They are easy to make, easy to upgrade, combined with a small force of extra overlords, and maybe a nydus cannal, they can kill anything, and can easily overwhelm anyone. And I got a queen on each hatchery pumping out larva every 40 seconds, so even if a hyrda force fails, I can make another 100 in less than a minute.
 

Volafortis

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Oct 7, 2009
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I play as random, and have worked out strategies for each race:

Zerg:
Depending on opponent, 8 or 10 pool. Zerg rush to test base defense and scout.
Vs. Protoss:, I transition to roach/hydra, then to either mutas or banelings, depending on the situation, but I always maintain minor zergling support.
Vs Terran I have a few strategies, depending on what I scout:
If I scout a Terran MMM, I transition to baneling/roach with roach burrow movement.
If I scout Terran Mech, I go for a burrow heavy infestor roach build with speedling support. If no armory, add mutas.
If I scout Terran Air, hydra heavy build with infestor support if I spot BCs.
Vs. Zerg: Speedling rush, banelings, roaches, mutas.

Protoss:
Vs Zerg: 3 gate zealot deflect and counter. Any zerg that tries to zerg rush loses the rush, and proceeds to die, if they don't transition out of zerg rushing IMMEDIATELY. Void Ray feint, and let it be scouted. Zerg will go hydras. I actually get chargelots. GG.
Vs Terran: Robo tech, sentry defense to FF early MMM pushes. If mech, immortals. If MMM Colossus. Overall, strider heavy play. Occasional HTs.
Vs. Protoss: Read and react. DT's support my zealots to sneak in major additional DPS.

Terran:
Vs. Zerg: Hellion harassment, followed by tanks and thors. Occasionally go Viking/Banshee, with eventual BC tech if I get bored with standard mech.
Vs. Protoss: MMM ball, with air support.
Vs. Terran: Read and React. Tanks for MMM, MMM for Thors, Thors for Air, Air for Tanks. Combine for mixed compositions.
 

MercurySteam

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Apr 11, 2008
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poiumty said:
Usually I go with the terran meatgrinder, 20 marines, 10 marauders and 30 medics.
Seeing as a unit can only be healed by one medic at once, 30 medics sounds like complete overkill to me.

OT: i'm a total noob at starcraft, don't ask me. I generally make some marines, medics and siege tanks, with some anti-air support in case of heavy air resistance. I usually play protoss, so replace marines and medics with zealots and stalkers.
Yeah but you need to account for the fact that medics can't defend themselves. Plus some Firebats would work well, though they only work at short range.
 

Volafortis

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MercurySteam said:
poiumty said:
Usually I go with the terran meatgrinder, 20 marines, 10 marauders and 30 medics.
Seeing as a unit can only be healed by one medic at once, 30 medics sounds like complete overkill to me.

OT: i'm a total noob at starcraft, don't ask me. I generally make some marines, medics and siege tanks, with some anti-air support in case of heavy air resistance. I usually play protoss, so replace marines and medics with zealots and stalkers.
Yeah but you need to account for the fact that medics can't defend themselves. Plus some Firebats would work well, though they only work at short range.
And that you don't have them in SC2 MP.
 

MasterKirov

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Nov 8, 2009
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One tactic I do quite a bit if I choose to play Zerg is hide in my base, and wait. All the while I'm massing my Zergling Hordes and preparing the Nydus Canals. When the time is right, I'll use a Changeling to scout a good location, before popping a Nydus Worm up. And then - SURPRISE MOTHAFUDGER!!! By this point I've collected enough Zerglings to drown him in a sea of claws and fangs. Build your Hellions, use your Psi Storms, but you cannot hold againt the inexhaustable tide of Zerglings that are drowning your base!

I usually however play Terran - get a Bunker firebase up and running ASAP, then either use Thors and Medivac's/Battlecruisers to kick some ass. And sometimes Vikings.
 

KwaggaDan

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Feb 13, 2010
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I suck a lot, lulling the other competitor into a false sense of security. Then I let him destroy my base. Now if I can only convince Blizzard that destruction isn't a loss...
 

Mr. Samson

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Sep 23, 2009
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Zerg FTW.
My approach to SC is twofold. First I rush the living crap out of you and while you're fighting that I'm building up my macro in case you survive it. I generally prefer playing on mutas as they give insane versatility and many people rage just when they see them coming for their workers:) I believe that the best way to win is to make your opponent feel anger and frustration so they lose focus.
 

MercurySteam

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Apr 11, 2008
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Volafortis said:
MercurySteam said:
poiumty said:
Usually I go with the terran meatgrinder, 20 marines, 10 marauders and 30 medics.
Seeing as a unit can only be healed by one medic at once, 30 medics sounds like complete overkill to me.

OT: i'm a total noob at starcraft, don't ask me. I generally make some marines, medics and siege tanks, with some anti-air support in case of heavy air resistance. I usually play protoss, so replace marines and medics with zealots and stalkers.
Yeah but you need to account for the fact that medics can't defend themselves. Plus some Firebats would work well, though they only work at short range.
And that you don't have them in SC2 MP.
Sorry bout that, I haven't finished Campaign yet. Last mission though and MP may be next.
 

Bobster

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Nov 17, 2009
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I usually play Protoss so I turtle up with cannons and then shove carriers down my opponents throats when I can. It usually works out.