Your reviews of Mafia III

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Charles Phipps

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Oct 12, 2013
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Pretty much what the title says. What do you think of the game so far?

For pictures and the review: http://unitedfederationofcharles.blogspot.com/2016/10/mafia-iii-review.html

My review Mafia III review

I've mostly been disappointed with the Triple A game releases this year. There's been a lot of smoke and mirrors promising big and delivering little. Mafia III is a case where I had moderate expectations rather than high ones. The previous Mafia games had their ups and downs but were well known for their solid storytelling as well as atmosphere. The revelation Mafia III would have a Black protagonist, would take place in a faux New Orleans, and would involve shooting up the Italian Mafia rather than joining them intrigued me. The fact you'd also get to blow up the KKK was something which sold me as a first day buyer. So is Mafia III worth it?

Pretty much, yeah. It's not going to be a game which is remembered in the same league as Halo or Grand Theft Auto but I'd say it's the best in the series so far. The storytelling is excellent, the themes timely, and I liked all of the characters. Unfortunately, the gameplay isn't quite perfect at launch and I think there's a lot more which needs tweaking before the game reaches its full potential.

Interestingly, a lot of my complaints are planned to be addressed in free DLC and I find myself wondering why they just didn't add these issues to begin with. Still, a patched game is better than a broken game and Mafia III is still pretty entertaining as is.

The premise of the game is Lincoln Clay is a Black Vietnam veteran who returns home to New Bordeaux in 1968. Raised by the Black Mob's leader, Sammie Robinson, he is recruited by the Italian Mob's leader in Sal Marcano to steal seven million dollars from the US Federal Reserve. That's about seventy million dollars in today's money, btw. Unfortunately, the Italian mafia turns out to be less than trustworthy and Lincoln's family is massacred in a double-cross. Recruiting his CIA handler and a group of Sal's enemies, Lincoln proceeds to build a new syndicate to slaughter Sal's organization and build his own criminal empire.

There's both good and bad elements to this premise. The good elements are the game making excellent use of its time period and storytelling. We get to meet Lincoln's family before the betrayal, get to know them, and actually feel a sense of loss when they're killed.

The bad elements are, for however well told it is, this is basically the premise of Grand Theft Auto: Vice City, the first three Saints Row games, Assassins Creed: Syndicate, and innumerable other GTA clones. Mafia III is, fundamentally, the same game about being a criminal mastermind taking over territory as has been covered many times before.

You go into a territory, raise havoc with various bases, draw out the enemy leader and then eliminate him. I'm sorry to say it doesn't quite have the same punch as Saints Row 2 and Assassins Creed: Syndicate as methods of raising havoc are less diverse. You basically always are infiltrating locations and eliminating the local hoods. The game could have been improved by adding some more Louisiana-specific oddities such as gator hunting, playing jazz music, or other mini-games. No one played Red Dead Redemption for its poker or five-finger-fillet mini-games but they added to the overall experience.

The gameplay is basically a kind of mixture of Hitman and Grand Theft Auto but scaled back from both. I was pleasantly surprised to see you could sneak around a large portion of the enemies in the game and do non-lethal takedowns on many of them. Sadly, the game seems to have been designed with a much more violent Punisher-esque aesthetic as it is impossible to play the game without killing a large number of people with areas designed so you have to slaughter your way out at time. Likewise, in order to do nonlethal take downs, you have to go to the menu and change from lethal to nonlethal. It seems strange this is not an individual choice in game or the result of what weapon you have equipped.

Bizarrely, the most original element of the game is the racism mechanic. I never thought I would say that, either. Lincoln Clay attracts police attention by the very act of existing and is stalked by police when he's in rich affluent areas or when he's in "No Coloreds Allowed" stores. The police will always side with the mafia over Lincoln in engagements as well. Finally, they respond more quickly to calls made in white neighborhoods than they will in black ones. I'd say this was a mechanic going overboard but having grown up in the South, I'm going to say this is just accurate today versus an exaggeration of the Sixties.

The city of New Bordeaux is probably the best part of the game as it's a beautifully rendered creation with lots of buildings you can enter. There's nine districts and they're full of stores, enemy fortresses, and unique locations. It says just about everything which needs to be said that there's more interesting places to visit and explore in Mafia III than there is in Fallout 4. Just wandering around, I've seen unique drive-throughs, movie theaters, trailer parks, boating docks, shanty towns, and swamps. While not to the same level as Grand Theft Auto V, I've got to say it's up there with Grand Theft Auto IV and that's not a bad comparison. The graphics are somewhat saturated and made to look like a Seventies movie but I feel they're quite impressive. Still, the ones on computer are notably restricted to 30 frames per second and they haven't yet been patched.

The characters of Mafia III are memorable with a mixture of archetypes. Lincoln is the shell-shocked veteran on a roaring rampage of revenge (ala Mack Bolan or Frank Castle). Cassandra is the Dominican Voodoo priestess who is more show than faith. Sal Marcano is a corrupt Southern Gentleman/mafia don who is more George Wallace than Vitto Corleone. Mafia II's protagonist, Vito, is actually a recruitable lieutenant. Having survived the events of Mafia II, he's become an embittered middle-aged man who is interested in one last attempt to make it big in organized crime before he ends his life as a middle manager for the mob. Still, I wouldn't say any of the characters are going to be entering anyone's 'all time favorites' either as they're a bit too grounded and ruthless to become more than mildly endearing.

I will say that I am very pleased by the inclusion of the "Southern Union" as one of the gangs which you have to fight against. The Southern Union is the Ku Klux Klan with the numbers (barely) filed off. They burn crosses, engage in hate crimes, and hold a near-undisputed control over the politics in New Bordeaux. Again, coming from the South, it is deeply cathartic to finally be able to shoot and stab these guys. I've killed thousands of Nazis virtually and it's a shame that the Klan isn't more often used as enemies in video games as I'd like to match those numbers here. Mafia III gets a benefit of having very hate-able enemies and that's no small thing in a game with a heavy combat focus.

The game is very adjustable in its difficulty and controls, which I give 2K Games credit for. In addition to lethal or non-lethal takedowns, you can choose the responsiveness of your firearms and cars. You can even remove all of the racist language which the developers have included in order to be period authentic. Personally, I think the game may have gone to a little too many lengths in order to allow multiple play options without attending to the fact the control placement is really odd. For Xbox One players, the "Special Vision" button is the Start button, you get in cars with the X button, and you throw Molotov cocktails or grenades with the Left Button. The gameplay is somewhat awkward as a result and I think it would have been improved by sticking with the standard GTA control placement.

The soundtrack for the game is fantastic and probably the best video game music collection of all time. This isn't something we can really give the game credit for, unless we give the game credit for the Sixties being an awesome time for music. "Fortunate Son", "All Along the Watchtower", "I Fought The Law", "Set Me Free", "White Rabbit", "Paint it Black", and more are the kinds of music you hear when you're driving around. I don't know how much this cost but it was an investment well worth it.

In conclusion, Mafia III is an entertaining game but I think it has some technical issues which keep it from being great. Still, I have to give an A for effort and also a B+ for its premise. The fact this game chooses to explore such a controversial period of American history is to be commended even if they do so through the well-trodden rode of a GTA clone. The soundtrack is amazing, the characters enjoyable, and the graphics...passable. This is not a must buy if you're strapped for cash but I have to say it's the first game I've played this year which failed to reach its great ambitions versus playing it safe to disappointing effect.

8.5/10
 
Sep 28, 2016
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Have planned to try this next week as a different take on organised crime that isn't Italian or modern ghetto ganster scenarios (really, there are so so many films of those that I'm burnt out on the setting and I've seen the previous Mafia titles did nothing new in that department) seems a breath of fresh murderous violence. I've a soft spot for certain time periods, music's and environments, all of which are in this game.
Just don't look into the user review section of metacritic. It's a little crazy in there.
I'm still stunned how the KKK being an enemy in a game is some untouched taboo, even after all the controversial crap that has already been and gone. What is it, too soon or something? Anyway, I can't comment on game yet, but more weighty vehicle handling is another plus that hardly any AAA sandboxes are willing to put in.
 

Bob_McMillan

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Aug 28, 2014
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I have heard that it is very repetitive, and I am NOT going to go through yet another open world game where every objective is either to advance the story or to make the game easier with upgrades.
 

Charles Phipps

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Oct 12, 2013
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Bob_McMillan said:
I have heard that it is very repetitive, and I am NOT going to go through yet another open world game where every objective is either to advance the story or to make the game easier with upgrades.
It's repetitive in the sense that the game is almost entirely mini-Hitman levels. There's a hundred or so individual fortresses on the map which you have to sneak in and take out people, sabotage stuff, or rescue people from. How you do it is up to you but the stealthy version is the kind I tend to stick with.

There's no mini-games but a lot of collectables.

No real upgrades either save buying better guns. Lincoln is always squishy.

Majestic Manatee said:
I'm still stunned how the KKK being an enemy in a game is some untouched taboo, even after all the controversial crap that has already been and gone. What is it, too soon or something? Anyway, I can't comment on game yet, but more weighty vehicle handling is another plus that hardly any AAA sandboxes are willing to put in.he controversial crap that has already been and gone. What is it, too soon or something? Anyway, I can't comment on game yet, but more weighty vehicle handling is another plus that hardly any AAA sandboxes are willing to put in.
I will say it is weird the Klan almost never shows up as enemies, not even in the Westerns.

Maybe in Red Dead Redemption 2.
 

B-Cell_v1legacy

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Feb 9, 2016
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kinda sad its not true mafia game any more instead its GTA spin off.

no chapter system, open world instead of linear with sandbox design, no hats and suits, etc. they ditch the uniqness of mafia and turn it into every other open world game.
 

Charles Phipps

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Oct 12, 2013
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B-Cell said:
kinda sad its not true mafia game any more instead its GTA spin off.

no chapter system, open world instead of linear with sandbox design, no hats and suits, etc. they ditch the uniqness of mafia and turn it into every other open world game.
To be fair, a lot of that is Mafia II not Mafia as a whole. Also, plenty of Mafia II's "flavor" is due to the developers not having time to develop it the way they wanted.
 

Adam Jensen_v1legacy

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Sep 8, 2011
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Charles Phipps said:
B-Cell said:
kinda sad its not true mafia game any more instead its GTA spin off.

no chapter system, open world instead of linear with sandbox design, no hats and suits, etc. they ditch the uniqness of mafia and turn it into every other open world game.
To be fair, a lot of that is Mafia II not Mafia as a whole. Also, plenty of Mafia II's "flavor" is due to the developers not having time to develop it the way they wanted.
Yet it's still a better game. It looks better, it plays better, its attention to detail is almost unprecedented and it's still as unique as the first game was.
 

Charles Phipps

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Oct 12, 2013
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Okay, a good deal more into the game and there's some ups and downs.

1. The game gets rather repetitive and almost every single mission is a variant of, "sneak into one of these locations and get rid of the guards to assassinate someone or steal something." You can play it via murdering people or disabling them or sneaking them but there's very few missions which aren't like this. I also don't think there's a way to do car combat, which is ridiculous since it was a major part of Grand Theft Auto IV.

2. There's side-quests but they amount to doing favors for your underbosses to get their loyalty rating up. These are actually more interesting than the main quest as there's a bit more variety. However, when I stole a boat full of Reefer from the Dixie Mafia (Redneck Criminals), I was disappointed when it didn't become a boat chase because we had one in the opening of the game's sewer tunnels--which don't exist in New Orleans but they said they did it for the Rule of Cool.

3. Each of the Underbosses you employ has a different genre for their game. When you're working with Cassandra you're fighting the Redneck Racists, talking about the dictatorship in Haiti, and it's all very serious about the trauma of the past. When you're with Vito, it becomes Goodfellas with the fact you're a Black Man immaterial to all the usual busting up Unions, Wise Guys, and jokes. When you're with Thomas Burke, you're in Bayou Billy where YOU'RE the redneck moonshining Cajun.

Which is bizarre because he's Irish.

4. This game really did need more minigames and shit to buy. It feels like the entire past ten years of GTA clones didn't happen. Given all the money you're making, I feel like we needed Cribs, Clothes, and other shit to buy.

5. I'm disappointed the Southern Union doesn't play a bigger role as they're a group I wanted to shoot up a lot but they're really just a single gang in the larger scheme of things.

6. The racism element isn't as prominent as the game has led to believe as while the Voice is always talking about how the Black Man is being kept down and has social commentary (the illegality of reefer, persecution by cops, and so on), the majority of quests just focus on Lincoln being a criminal for revenge and money.
 

Charles Phipps

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Oct 12, 2013
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Adam Jensen said:
Yet it's still a better game. It looks better, it plays better, its attention to detail is almost unprecedented and it's still as unique as the first game was.
I think Mafia III is generally as good as Mafia II, personally, just good and bad in different areas.
 

stroopwafel

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Jul 16, 2013
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I played like the first six hours of the game so far which I really enjoyed. I think the game does a really good job invoking that '60's feel'(not that I was around) with returning Vietnam vets, racial tensions, racist shitbags and ultra violent organized crime before anti-racketeering laws were a fact. It really captures the period with NPCs talking about Martin Luther King and Malcolm X and you hear commentary on Johnson's strategic arms reduction negotiations with Soviet Russia on the radio. Speaking of which..this game has the best soundtrack of like any game ever. Once again convinces me that the developers really digged deep into this time period and no costs or effort was spared. Really though, nothing like driving away from some gang hit in your Mercury Marauder lookalike with ''don't you want somebody to love..don't you need somebody to love'' on the radio. :p

The story so far I thought was also really good. The cutscenes espescially are really detailed with expressive faces and fantastic voice acting that can easily compete with movies of the genre. Gameplay is great and again with great eye for detail. Like when you run with your weapon drawn you see Clay correcting his step or when you bump against another car(or object) the sound drowns out for a moment replicating the effect of ramming an object with high velocity. Nothing groundbreaking perhaps but neat little touches that add up. The driving itself is excellent with cars feeling weighty, responsive and fun to drive. The action, again, also really good. The shooting feels satisfying and once again looks great with sound effects for bullets going through flesh and enemies grabbing at wounds.

Environment looks beautiful and really makes you feel like you're in the 60's. They really need to patch the sky however as it casts really strange and sudden light differences. :p Enemy A.I. is also hit and miss. Sometimes they put up a fight but go in stealth and they sometimes seems completely oblivious to their surrounding.

I haven't played the game long enough for repetition to really set in but obviously that would be a disappointing factor as I really enjoyed the characters and story and would hate to see it fall apart by open world busywork. So far though I still give it the benefit of the doubt for being a pretty fun game.
 

Zhukov

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Dec 29, 2009
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Adam Jensen said:
Yet it's still a better game. It looks better, it plays better, its attention to detail is almost unprecedented and it's still as unique as the first game was.
I haven't played the original Mafia so the comparison is lost on me, but how on earth is Mafia 2 "unique" in any way, shape or form?

It's an open world crime game with driving and shooting and a derivative story.

I don't actively dislike the game. I found it enjoyable enough in a forgettable sort of way. But it's just GTA in the late 40s.
 

DudeistBelieve

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Sep 9, 2010
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Zhukov said:
Adam Jensen said:
Yet it's still a better game. It looks better, it plays better, its attention to detail is almost unprecedented and it's still as unique as the first game was.
I haven't played the original Mafia so the comparison is lost on me, but how on earth is Mafia 2 "unique" in any way, shape or form?

It's an open world crime game with driving and shooting and a derivative story.

I don't actively dislike the game. I found it enjoyable enough in a forgettable sort of way. But it's just GTA in the late 40s.
It was unique in that it had a lot of little minor touches. you could open the window in your apartment, take items out of the fridge. it was very doll house with the set pieces.