I was just about to type something similar, but then you wrote everything a lot more eloquently than I could. Thank you.Fluffles said:Gameplay
Aesthetics
Graphics
In that order.
BUT. If you have shit graphics I'll be sad, because that's still potential lost.
It's not "the most important" but it's still important in the scheme of things.
Functionality before design. But that's not to say design isn't wanted or needed!
This. A thousand times this. I love good aesthetics in a game, but good graphics come at a price. And we're paying that price more and more these days.Midnight Crossroads said:I think the expense added by trying to create a game which lives up to the graphical standards expected of gamers today ultimately cheapens the overall experience. Instead of getting dozens of hours out of a game with a healthy medium of graphics, we're bombarded with five hour games because so much money is going in to making sure every blade of grass independently and realistically interacts with the light and wind. It feels like this leaves games bankrupt of ideas because of how much money goes into the presentation of the content rather than the actual content. The only people able to deliver are large companies who dominate the landscape and only release products with the highest probability of returns. It's not the entire cause of the problem, but it's a definite major contributing factor.