I don't care about graphics - so long as they're arranged in a comprehensible fashion. It doesn't matter if you have graphics from the FUTURE, if what is supposed to be the protagonist beating on a cowering enemy looks like some sort of badly rendered Escher painting. Conversely, if the graphics look like they were made to run on a cartridge (anyone else remember those?) but they fit together well, then it is an improvement over the first example.
To give this a bit more meaning, I love Earthbound (aka Mother 2 for those of you with power in japan). It is, without a doubt, one of my favorite games of all time. For those of you who haven't played the game, the graphics are 16-bit old, and look like they were drawn with magic marker. However, its graphics are all consistent (or, to quote a certain Extra Credits episode, it has a unified aesthetic) and not only does this have a greater impact on the game, it is part of the game I enjoy. The graphics are old, and purposefully cartoony, but they make up a great part of a deeply enjoyable game.
To give this a bit more meaning, I love Earthbound (aka Mother 2 for those of you with power in japan). It is, without a doubt, one of my favorite games of all time. For those of you who haven't played the game, the graphics are 16-bit old, and look like they were drawn with magic marker. However, its graphics are all consistent (or, to quote a certain Extra Credits episode, it has a unified aesthetic) and not only does this have a greater impact on the game, it is part of the game I enjoy. The graphics are old, and purposefully cartoony, but they make up a great part of a deeply enjoyable game.