Your TF2 tips.

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Bubble

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Mar 22, 2009
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When playing pyro blow ubered enemies away and if possible off a bridge or a ledge. That one blow could win you a round.
 

Kollega

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Jun 5, 2009
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When your team is overrun, switch to engineer. When your team has reached an impasse, switch to medic and build up ubercharge. When your team has 4 Snipers or Spies, DO NOT switch to Sniper or Spy.

It's all about picking a right class for the job, really.
 

Ciarang

Elite Member
Dec 4, 2008
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Compression blast can be very VERY useful in the right hands.

And here's [http://www.escapistmagazine.com/groups/view/The-Escapist-Team-Fortress-2-Group-PC] the escapist TF2 PC group.
 

Deathman101

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Sep 22, 2009
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I personally started playing as an engy, it was a very easy way to learn the ropes, particularly since I started playing TF2 on 2fort.

Now, I'm an arena Scout lover. Just, engy is the easiest class to take hold of early on.
 

NuclearPenguin

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Oct 29, 2009
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Bubble said:
Also DO NOT TRUST THE SCOUT those bastards are always spy's.
Speaking of scouts and spies.. People seem to have the wrong color, I was just now blue, and a scout that was blue started shooting me with the scattergun (So he wasnt a spy) and killed me, im 100% sure he was blue and when I saw the kill up in the corner he was red.. >.< It confuses me.
 

Caliostro

Headhunter
Jan 23, 2008
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Basic stuff:

Medics are invaluable. Make sure your team's medic stays alive, and the enemy's medic stays dead, by any means necessary. If you die so your medic lives or the enemy's medic dies, you've done your job.

Engineer "nests" (sentry, dispenser and teleport) are second only to good medics. Same as above applies, with the difference that nests don't move, and they're extremely vulnerable without an engineer around. Get the heat off your buildings if they're under attack, even if it means taking a bullet or ten for them. Conversely, make sure the enemy buildings turn to rubble asap... This is made easier if you first turn the engineer himself to rubble... Be imaginative.

A team that slays together, stays together. 2 guns kill better than one. Moving as a team assures the enemy has more targets to shoot from, and more fire to avoid. I.e: Less damage for everyone, everyone stays alive longer.

Learn your class, and for the love of god don't be stupid... I can sympathize that people won't immediately know the intricacies of each class as they start, but some shit is just obvious... Sitting back and camping just lets your enemies carefully mount an offense. Keep pressure on your enemies even if you're only defending. The objective comes first and above all, kills mean shit if your team looses the objective. If your team has 5 support classes already they don't need a 6th... Etc. Overall, just think for a second.

Goodluck.

EDIT: The following unlocks are junk, regardless of other issues, and shouldn't be used if you plan on not sucking: The Backburner, The Sandman, The Huntsman, The Razorback.

Some of the other unlocks aren't very good, others are great, but the above shouldn't be used for any given reason except noobing it out.
 

Hazy

New member
Jun 29, 2008
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Know your class.

It's limitations, it's strengths, and it's weaknesses.
Know your favorite class inside and out.

That, and cooperate. Going gung-ho can often leave you with a high K/D, but it doesn't win games.
If you decide to run off and emerge with the most kills in the match, that's all well and good, but if you weren't there to secure that CP, you all fail.

Finally, find a class that works for you.
[sub]This ties back to the first part.[/sub]
If you know that you aren't well suited to do the job, find another way to help your team.
 

blank0000

New member
Oct 3, 2007
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If you're a beginner, a good class to play as is medic. NOT because its easy to play "no no! in time the job is very strenuous!" however few people will mess with you unless your doing something very wrong AND you'll be able to follow around other more experienced players and learn the strengths and weaknesses of the different classes.
 

Contun

New member
Mar 28, 2009
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NuclearPenguin said:
Nightzirk said:
We don't need 4 spies on a 12 man team
4 Spies? You guys are lucky.
My teams have consisted of 11 soldiers/demos and 1 pyro (Im the pyro<3)
Oh, one time it was 10 soldiers/demos, 1 scout(me) and 1 medic
Don't worry, thats only because of the Soldier/Demoman Update...it'll end soon...

If you're playing Sniper, don't try to aim, just let your hands do the work. Just go with the flow...
 

whaleswiththumbs

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Feb 13, 2009
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If you are Pyro, ambush! If you are sniper, hide, but be able to shoot far and good. If you are spy, never hide as a scout. And if ever a medic, you shall love heavies.
 

TheYellowCellPhone

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Sep 26, 2009
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As a spy, never disguise yourself as a Soldier, Heavy, or Scout.

The pyro has a compression blast, here's a tip, USE IT. It can extinguish your team and blow back rocket and grenades.

Stickybombs are NOT to be taken lightly. They're perhaps the most overpowered weapon I've seen in a while.

Most special weapons are useless. Never use Backburner, the Huntsman, Natacha, or the Fail-a-Nature Force-a-Nature.