Chipperz said:
Peanut Butter said:
And yet, when asked why, noone can give a reason other than "it's useless!"
In short: it sacrifices a crucial ability (compression blast) for a skill you didn't even need in the first place (back crits).
As a pyro, if you catch someone from behind at flame range and they DON'T die, even without crits, you're doing it horribly wrong...
So in turn for the extra crits that, again, you should never need, you loose the ability to reflect rockets, grenades, arrows and stickies away (including crits), push ubers and put out fires on friendlies. This "menial" ability can be used to:
- Render the pyro near projectile proof (which includes rockets, sentry rockets, grenades, stickies, arrows and flares), making projectiles bigger menaces to the person that shot them than to you;
- Make sentry spots near invulnerable by reflecting away stickies, grenades, rockets or ubers;
- Save team mates, particularly medics, from dying to enemy fire by putting the fire out instantly;
- Keep enemies from getting away as the compression blast pushes enemies UPWARDS, slowing them down immensely (specially if they're pushed against a wall, corner, crevice, death pit, etc), which is particularly invaluable against scouts, medics or anyone carrying the intel;
- Stop ubercharges from doing anything at all as you can either push away/juggle the person being charged or, personal favorite, push the medic away so the charged suddenly looses his invulnerability and dies a horrible and confusing death;
- Stop Kritzkrieg/Crit boost charges from the 2 most deadly classes (Soldier and Demo) by using their own projectiles to instantly kill them or their medics;
- Rocket jumping as a pyro... look it up;
- Easily, safely and quickly clear paths through stickies for your team;
- Instantly kill someone near a death pit;
- Save someone from getting backstabed by a spy that you can't kill fast enough;
- Quickly turn Charging Demos into a nullity as a threat by airblasting their charge away;
Oh yes, and...
- Single puff of fire -> Airblast -> Axtinguish. Instant kill to anything but a heavy (they take an extra swing of the ax) or dead ringer spies. Incredibly difficult to dodge, avoid or prevent in any way. Learn to love it.
Hope that's clear.