Your TF2 tips.

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curty129

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Jul 24, 2009
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NuclearPenguin said:
Im bored and I bought TF2 the other day because of the 50% off.
Anyway, im wondering if any of you have any good tips to post? =o
Play the dedicated servers such as "Surf" servers, "ZF (Zombie fortress)" servers and "PH (Prop Hunt)" servers.

They're way better :D Like Wc3 - There's the game Blizzard made - Then the awesome ones us guys made :eek:

Test out all different servers :D After getting a feel for the game, of course.
 

Deathman101

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Sep 22, 2009
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Warrior Irme said:
Deathman101 said:
I personally started playing as an engy, it was a very easy way to learn the ropes, particularly since I started playing TF2 on 2fort.

Now, I'm an arena Scout lover. Just, engy is the easiest class to take hold of early on.
Engineer isn't as easy to play as some people seem to think. It is just the common conception because there are so many bad engies.
I understand that playing an experienced engy is fairly hard, but engy is an easy class to pick up. Like the soldier, its an easy class to play, but the pro soldiers are phenomenally better.
 

x_the_eliminator

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Aug 14, 2009
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Scout- Run around a lot! Never stop moving, don't use bonk. And don't use sandman, it used to be good but it got nerfed pretty badly.
Soldier- Learn rocket jumping, learn to aim with the rocket launcher (aim were their going not where they are)I would say jump around a lot but then again with the Direct Hit I just don't know. Use the Equalizer it's very good for running away with low health but note that medics CAN'T heal you with it out.
Pyro- Use Air blast!!! flare or shotgun can be very useful and the choice just depends on which style of playing you like best.
Demo- When using sticky bombs (the one that shoots 8 not the Scottish resistance) use it as your primary weapon, use Grenade Launcher for pyros and scouts getting all up in your face and when your out of ammo for stickies. Charge 'n' Targe+ Eyelander can be good if you understand how charge works. Just note that when u charge you can't change directions and when you swing your melee weapon the charge is over. Other than that just be careful when you charge, don't charge into a whole bunch of enemies, you will probably only be able to take out one or two people with the charge.
Heavy-Know when to rev your gun, stop revving your gun, and eat your sandvich. That and also ask people to cover you while you eat your sandvich. VERY IMPORTANT: keep your back against a wall!! Spies loving stabbings heavies for their huge backs and slow movement, be sure to spy check and always be twirling around to make sure no spies are behind you. And if your being shot at by a sniper, I dunno duck a lot your shooting your gun (cause you won't be able to jump).
Engie- ALWAYS BUILD DESPENCER!!! Don't build teles in arena, also get your sentry to level 2 quickly, snipers can one shot a lvl 1 sentry easily. Find good places to build your sentry and also know that when your upgrading your stuff you are very vulnerable.
Medic- Move around a lot, key to medic is not dying!! When you get uber charge don't use it just then, wait for a good time to use it, unless if your just about to die I'd recommend using it fast. DON'T be a battle medic!! You won't help your team and you will look very silly. But do know that medics can fend for themselves, don't be afraid to pull out your needle gun (or blutsager) when you need to.
Sniper-Don't Use Razorback (unless the other team is literally just spies). Sniper rifle and huntsman can be very good, I dunno just aim good, that's the key to sniper.
Spy- If your using DR try to disguise yourself as a person on your own team. When an enemy kills you and your cloaked disguise as someone on their team and then go about stabbing and sapping. Also with DR it makes a loud noise when you uncloak so try to uncloak far away from enemy. Same with the other spy watches, they make sounds when they uncloak and some players will hear it. Learn to stab an engineer when he's bonknig his sentry the sap his sentry without it shooting you. If your cloaked and see a heavy don't just uncloak and go for the back stab he will probably turn around. Wait for him to start shooting at your other teammates while he's distracted then stab him.
That's all I got, besides that have fun and GET HATS!!!!!!
 

curty129

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Jul 24, 2009
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Dr Grimoure said:
Translation: Playing any class besides medic, demoman or soldier means you are a noob.

You're clearly wrong.

OT: Look up tutorials on Youtube :D They're helpful. They can even be map specific.
 

BlueberryFalacy

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Apr 12, 2009
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I'll agree that this is rare to happen but, if you have a team all trying to spam rush (all push the exact same path) Natascha can actually be useful, if you have another Heavy backing you up and at least one medic to try keep you both running long enough to have some help from your side (this would apply to clan matchs mainly and any clan that tries to all push the same point with a heavy on the map is asking for a bit too much). But otherwise yes Natascha is less viable thanks to it's lowered damage (if the slow "damage" stayed a while longer it would be more viable, for the simple reason of making easier targets)
Sandman should only be used if you want to piss someone off or you know you can make the stunning hit for someone to capitalize on (yes it can happen)
Backburner works well if you can play a sneaky game and actually get behind them
CAD should not, I repeat, SHOULD NOT be used in any CP style match as it may actually incure you a ban (especially if you ninja cap)
Ubergun is a tad pointless (although if you go battle medic I suggest Medigun, Blutsauger and (can't be assed to remember the name so...) "other saw" as this will, if you can play the style, give you both light health regen per landed shot, the ability to still tank up the heavies and can also lead to the hated "Near-Perm-Uber-Medic-Duo" (other saw gives 25% charge per kill)
(as said before) Only use the Ambassador or Huntsman if you are proficient at headshots at closer range
BONK! is fairly pointless really so try and avoid it
FoN is a decent weapon if you know how to use it properly (if running with the Sand' you should use this anyway as you loose double jump thanks to that silly bat) but you shouldn't use it for going past double jumps as there is nowhere you need to triple jump too
Flaregun may be called a cheap weapon, but if you can land it reliably use it
Only use Jarate in For Fun matches as it can be hard to make sure the crits get used properly by the team
Razorback should only be used if you camp sniper
Use the boxing gloves if you so wish
The Dead Ringer (if you can get it through random drop) is great for when your still learning spy as it can help you get a second chance on your mistakes
Axetingusher is a tad pointless but if used in conjunction with a flaming opponent can be fairly useful for some ncie finishing crit damage
Sandvich should also really be avoided as you will barely ever use it (only useful if your team has no medics or you plan on solo heavying)


Also as a tip: If you see a chance to use any of these tactics and your not setup for them, a quick run into the loadout menu (there is a hot key for this by the way) can help you change up before you next spawn (if you do this while at alive at spawn it will not change till next spawn)

{Soldier and demo missing because of lack of trial with new weapons (and poor engie as he has no update :()}

Edit: Igonre that link that was there I typed all that in notepad and had a link from earlier on in my night in there I forgot about
 

Yeager942

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Oct 31, 2008
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Little known fact: if you're a medic with a kritz, kritzing a pyro with the airblast will make EVERYTHING he airblasts a critical hit.
 

stormindormin

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Dec 21, 2009
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Random things I would like noobs to know:

1. You can block a control point from being capturing by standing on the point. Payload carts are moving control-zones and they work the same way. So if the other team is about to push the cart to a capture point, just go right next to the cart. You may die in the process but if you can hold them off before reinforcements arrive you can make the difference between your team winning and losing. It's incredibly frustrating to watch half your team just stand around while someone pushes the cart to the final point.

2. When you're attacking in Payload, you can use the cart as cover by ducking behind it. If there are enemies in the distance and the cart is right next to a capture point, just ignore the enemies and push the cart (duck to avoid sniper fire). Again it's frustrating when your team has the chance to cap a point, but they don't bother because they let enemies distract them.

3. If the cart is not near a capture point, on some maps it's important to clear a path before trying to push the cart. For example, in the 2nd point in Goldrush, going through the tunnel if it's being defended is just throwing your life away. Too often you see a continuous stream of noobs just blindly running through the tunnel and getting killed. You need to take the stairs to go OVER the tunnel, drop down the ledge, then continue on to the 2nd floor of that building. Once your team controls the 2nd floor of that building (preferably with a teleporter and sentry gun) you're in a good position to gain control of the final area. Likewise, for the 2nd point in Badwater, you want to control the roof of the building overlooking the point before moving forward.

4. It's been said, but in order to mount an attack, you need to build up ubers. The easiest way to take out sentry guns is with an ubered demoman using his sticky launcher. As a demo, you don't need to be very exact, you've got 8 stickies and just a few of them need to land in the general area of a gun to take it out. Just make sure you're fully reloaded when you uber.

5. Engies can do more than sit in a corner hitting their gun with a wrench. It's a lot of fun to quickly set up a level 1 sentry in an unexpected place and then lure people into range. Don't forget to shoot people with your pistol/shotgun, they're not as powerful as others' main weapons but they're not useless either. Also, you can jump and duck to get on top of your dispenser, then jump and build a teleporter exit to reach roofs and ledges that you would only otherwise be able to get to by rocketjumping.
 

QuantumWalker

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Dec 21, 2009
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As a long time engineer player I offer the following.
1) Never leave your base unguarded for longer than a few minutes, if that.(especially if there is a high level of spy activity) You never know who will make it past your other teammates and destroy your buildings.
2) If your teleporter is being sapped and the spy is not in your immediate area, DO NOT stand on top of the teleporter and wrench it. This is a very simple way of being telefragged by said spy.
3) The soldier/demoman/spy are your worst enemies. Take them out before they take out your equipment.
4) Kill the spy first, then wrench any sapped equipment. If he lives, he will sap again. Nuf said.
5) Finally, be prepared to move up at any moment, this counts for any game type. A level 3 sentry in the right place will deny that area to anyone but the most coordinated of opponents.

P.S. The right Engineer in the wrong place can make all the difference in the world. Think on that.
 

Danny Ocean

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Jun 28, 2008
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NuclearPenguin said:
Im bored and I bought TF2 the other day because of the 50% off.
Anyway, im wondering if any of you have any good tips to post? =o


Oh, and does the escapist have a TF2 clan?
Very much so [http://www.escapistmagazine.com/groups/view/The-Escapist-Team-Fortress-2-Group-PC]. Add me on steam (hbrutush114) and I'll get you set up.
 

comadorcrack

The Master of Speilingz
Mar 19, 2009
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Ahem...

Know you're maps, know them down to the last detail, Use shortcuts and don't be afraid to work in a team rather than go lone wolf.

Remember there;s more than one way to skin a cat, so if you're in a poor positions run away, and find a better way to attack.

And ALWAYS REMEMBER! to slap anyone who says Fag-of-Nature
 

Desert Tiger

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Apr 25, 2009
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Caliostro said:
Basic stuff:
EDIT: The following unlocks are junk, regardless of other issues, and shouldn't be used if you plan on not sucking: The Backburner, The Sandman, The Huntsman, The Razorback.
I'ma go kill more snipers with ma sandman nao ^_^
 

comadorcrack

The Master of Speilingz
Mar 19, 2009
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Oh oh oh oh oh!

If a control points about to be captures, Throw yourself on the point to stall them, give everyone else a chance to help!
 

comadorcrack

The Master of Speilingz
Mar 19, 2009
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Caliostro said:
Basic stuff:
EDIT: The following unlocks are junk, regardless of other issues, and shouldn't be used if you plan on not sucking: The Backburner, The Sandman, The Huntsman, The Razorback.
Only agree with Razorback.

Also Huntsman is my favourite weapon ever!!!
 

Guitar Gamer

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Apr 12, 2009
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Mantonio said:
PROTECT YOUR GODDAMN MEDICS!

Seriously, I am NOT going to be healing your ass if you just ignore the guy behind you beating my ass!
can there be a exception if yuor medic runs right in front of you into incoming Rockets whle you back off knowing he'll be killed and your going to be all alone?
From my minor humble experience as a heavy weapons guy I can say

1) you are NOT I repeat NOT invincible, especially without your medic, unless he is Uber charged you can still be killed so don't get cockey

2)yo are a big target especially for snipers, if you are without a medic try moving eradicly , your minigun is no good from long range. If you don't think he see's you then you should get behind cover

3) your medic is your biggest Priority to staying alive, if he dies, you shall soon die if faced by more than 2-3 people

4) I shall say it again PROTECT YOUR GOD DAM MEDIC

5)[HEADING=2]THE MEDIC IS YOUR LIFE[/HEADING]

6) [HEADING=1]PROTECT HIM[/HEADING]

7)try spinnign up your minigun before your round a corner

8) and never under or over estimate your opponents, some think all heavy's are newbs and some think that there is also good heavy's out there
 

BlueberryFalacy

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Apr 12, 2009
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Desert Tiger said:
Caliostro said:
Basic stuff:
EDIT: The following unlocks are junk, regardless of other issues, and shouldn't be used if you plan on not sucking: The Backburner, The Sandman, The Huntsman, The Razorback.
I'ma go kill more snipers with ma sandman nao ^_^
comadorcrack said:
Caliostro said:
Basic stuff:
EDIT: The following unlocks are junk, regardless of other issues, and shouldn't be used if you plan on not sucking: The Backburner, The Sandman, The Huntsman, The Razorback.
Only agree with Razorback.

Also Huntsman is my favourite weapon ever!!!
You both get cookies from me for that (although I barely play scout anymore) but I do play my sniper as a midrange character
 

BlueberryFalacy

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Apr 12, 2009
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Guitar Gamer said:
Mantonio said:
PROTECT YOUR GODDAMN MEDICS!

Seriously, I am NOT going to be healing your ass if you just ignore the guy behind you beating my ass!
can there be a exception if yuor medic runs right in front of you into incoming Rockets whle you back off knowing he'll be killed and your going to be all alone?
If you medic purposefully runs into a rocket, or even a crocket leave them to die as they should be using you as a sheild (basically) if they are healing you
 

Mordwyl

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Feb 5, 2009
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* NEVER go on the offensive alone. Even as a spy, you're soon screwed without proper backup from your team. This is a game where numbers and cooperation beat raw power and skill after all.

* Learn about each class's strengths and weaknesses, it'll save your ass later. As a pyro realise you're immune to afterburn but have no way to counter heavy (pun intended) fire and headshots from miles away.

* Study maps carefully, especially if you play an ambush class as a main. Knowing where the bulk of your enemy is will help you find an alternate route to take them all by surprise.

* A pyro's flamethrower can deflect rockets, flares, arrows, baseballs, pipes, stickies and any other non-bullet projectile (jarate untested). You can also set alight a friendly sniper's arrow before shooting if you so choose.
 

Jennacide

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Dec 6, 2007
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The first thing to learn is what your strong suit is. Try all the classes, see what you're good at. The best part of TF2 is that almost all the classes play very differently. You may be an amazing scout, and a godawful spy. For reference, here's a rough estimate at how hard it is to be good at each class.

Easy: Pyro, Medic, Sniper
Moderate: Scout, Heavy, Soldier*
Hard: Spy, Engineer, Demo*

The * being that you can be bad at these classes and get some results, but being truely good with them takes a higher skill set than you may first realize. The true power in demo is learning how to arc your pipe launcher correctly, how to interpolate your stickies to catch fleeing targets, and now how to time your charge for an effective decapitation. Same goes for soldier, you can spam to points, but learning to air shot, rocket jump to useful areas, and how/when to make your escape is important.

It may take a good week or two to learn what you're good at and work on honing your skills. Once you find a class you sync with, work on getting thier achievement items, each class has at least 1 item that is mandatory to own, even if it's just situational use.
 

BlueberryFalacy

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Apr 12, 2009
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Mordwyl said:
You can also set alight a friendly sniper's arrow before shooting if you so choose.
To expand this (if memory serves) either does minicrit damage on hit or sets them alight (maybe even both)
 

Jennacide

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Dec 6, 2007
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Mordwyl said:
* NEVER go on the offensive alone. Even as a spy, you're soon screwed without proper backup from your team. This is a game where numbers and cooperation beat raw power and skill after all.

* Learn about each class's strengths and weaknesses, it'll save your ass later. As a pyro realise you're immune to afterburn but have no way to counter heavy (pun intended) fire and headshots from miles away.

* Study maps carefully, especially if you play an ambush class as a main. Knowing where the bulk of your enemy is will help you find an alternate route to take them all by surprise.

* A pyro's flamethrower can deflect rockets, flares, arrows, baseballs, pipes, stickies and any other non-bullet projectile (jarate untested). You can also set alight a friendly sniper's arrow before shooting if you so choose.
You can bounce Jarate, but it's incredibly hard to do, and mostly a waste to try. It won't regain any velocity, so it will just make it crash a little in front of you instead.