comadorcrack said:
And where the objectiveness?
If I told you I got 24 kills in one life with the Huntsman would hat change your mind?
Nop. The Huntsman is a non-AoE projectile based weapon. Past close range the projectile is completely avoidable, and hitting with it relies on the enemy maintaining a predictable movement pattern. In other words, hitting with the Huntsman outside of close range is guessing. It relies on the target, not the firer. Meanwhile the sniper rifle is instant, which means it will always hit the target (provided you don't miss yourself) regardless of other issues. If you don't screw up, it's unavoidable. It relies on the user, not the target. And that's what sums it up really... To hit anything with the huntsman you need to rely on it being stupid enough to move predictably, or you being lucky enough to just guess (which is luck, not skill) where the target is going. It's unreliable and completely dependent on luck.
Meanwhile the rifle shoots faster, is a hitscan weapon (meaning it's instant, no travel time), has more consistent damage, kills 5 of the 9 classes with a single uncharged headshot, 2 more with an extra body shot, and the last two with 2 headshots, and is the only weapon in the game capable of killing ANY enemy, even an overhealed heavy, in a single shot (Overhealed heavy has 450 health, huntsman does a max of 360 on a fully charged headshot, the rifle does precisely 450).
Translated, if you got 24 kills in one life with the Huntsman you were either playing against some REALLY bad people, or were really lucky spamming down hallways and doorways. Huntsman Snipers are generally free kills for me, with any class but especially as a Sniper.
There's your objectiveness.
Dr Grimoure said:
Ok here is a list of classes and some of them may have tips that I had conviniently lieing around:
1.) Pyros are fail. Any moron with half a brain can play them. They are the definition of noob. If they use backburner as well then they are an "Uber Noob".
W+M1 pyros fail. Good pyros don't. Learn to play.
Dr Grimoure said:
2.) Snipers are a great class. One of the more challenging classes to play. However if they use a Huntsman they rely on pure luck, hence the name lucksman. Learn to get headshots while moving. It is an invaluable asset.
Based on the rest of your post I'm gonna guess you're just parroting that, and honestly have no idea what that really means.
Dr Grimoure said:
3.) Spys are backstabbers. If they use Dead-ringer or Cloak and Dagger in an arena match they are considered pathetic. Only use the default set up for watches. Use the normal gun as well unless you are excellent on getting headshots.
Learn to play. Both are useful assuming you know what you're doing... Which I'm guessing is your problem.
Dr Grimoure said:
4.) Medics heal... That is really it. Do not heal the moron, and never go battle medic unless you are the last one standing.
Medics can fight. The thing is that healing is usually more helpful, but in specific situations fighting does more... It's not a "never" thing.
Dr Grimoure said:
5.) Engineers are useful, but are a pussy class. They rely on getting kills from idiots.
I'd say "learn to play" but it feels redundant at this point. Bad engies sit there and whack away at their sentries all day, good engies move.
Ever tried playing offensive engineer? Fun, not easy, and quite effective if done right. Look it up.
Dr Grimoure said:
6.) Heavy. Another W+M1 class. Really useful in holding down an enemy position, always look around you and behind you. Spys are your mortal enemy.
If you're playing heavy as a W+M1, you're going to die fast.
Dr Grimoure said:
7.) Demoman. The most overpowered and possibly the hardest class to play. You must know what angle to shoot your pills stickys and know when to slash and charge. NOT EASY.
AHAHAH... Demo is the hardest??? It's easily the most failsafe if you have a clue.
This is a testament to your own ignorance. The highest "tier" of demo still isn't the hardest class. See above for the usual recommendation.
Dr Grimoure said:
8.) Scouts. They are the bastards. They are very usefull if you are good at them, however if you use the FAN (Force-a-Nature) you will be called a noob until your dieing breath.
Nobody with a half-functional brain cares what they're being called. That said, the FaN is a noobish weapon not because "people say so" but because it's basically the scout's "training wheels". It trades reliability and overall usefulness for "easier" individual kills.
Dr Grimoure said:
9.) Soldiers. A fun class. Using rockets to blow up anything. Remember to switch to your shotgun when you are out of ammo and getting flanked by a near death enemy.
Just an FYI, shotguns can be used for more than just "when you're out of rockets". For instances, most light classes (125 hp classes) die from a single rocket and a shotgun shot or two. It's a great way to kill them and conserve rocket ammo. Juggle them with 1 rocket, and pepper them with the shotgun before they land.
The shotgun is also quite useful against good scouts in the open, good pyros that know how to reflect, and lately, against Targe wielding demos.
Here are some other tips for you:
Don't comment on a game you obviously have no idea how to play properly. Good day.