G-Force said:
I thought Issac was handled well. Dead Space he's pretty much alone so he really has no one to talk to. The fact that he's trying save his wife and is keeping quite gave off the impression that he's a very serious individual and instead of saying how worried he is, he's using that nervous energy and aggression as to help him survive. Issac's animations show a very angry man fighting for his survival, his stomps are heavy, when he swings his weapons for melee he's putting his entire body into the strike, sacrificing technique for power, and when monsters get close he prefers to rip them apart with his bare hands or brutally pulverize them with his feet. In all I think Dead Space did you a great job showing Issac's character with them resorting to using spoken dialogue.
-I think you read too much into his character animations, and now I wish I had too. What you described wasn't a blank slate, though, it was a silent character.
--In order for the character you saw to be realized by others, Issac would need to have done more than grunt (maybe grumble incoherently when he was forced to backtrack or clean up after another person's mess). As for his animations, I can see where you're going gameplay-wise, but what about when other characters are just rambling on? Isaac should've made some gestures which portrayed how little he cared about the grand scheme of things and how he only wanted to get this over with for his lover's sake. He also should've gone LOOKING for his lover, instead of just following orders like Bioshock's MC, and even then THAT MC had a reason for playing the obedient mute dog.
---All in all, the devs COULD'VE made Isaac the way you saw him (which would've made that game great for me), but instead they just kept Isaac's personality in Limbo between the blank slate and the silent protagonist.
*Silent protagonists have personalities, blank slates are hollow suits for the gamer to wear*