Your top 5 games' flaws

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oppp7

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Aug 29, 2009
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1 - Warcraft 3 - Can't think of any. I don't mean that lightly; been trying to think of a serious flaw for about a decade now.
2 - Guild Wars 1 - Shitty balance. Example: why were paragons so useless at party support
3 - Pokemon Platinum - Goddammit add in some fucking random battles for experience. I want to level my Pokemon, why can't I fight in the Battle Frontier for experience instead of grinding the same fucking 5 NPCs? And Event Pokemon can eat a dick.
4 - Diablo 2 - Poorly supported (lying character page...), hilariously bad balance issues (good luck soloing Hell difficulty with a sorceress), pointless BS that cuts into the fun for no reason (ladder vs nonladder)...
5 - 7 (can't decide which is best) Pox Nora - Single player is repetitive.
Halo 3 - Forge needed NPCs available. And so many weapon imbalances...
Warlords Battlecry 2 - WHERE'S WLBC 4? *sob*
...uh, I mean, there are some glitches and the elves suck (either mass ancient wisps or lose, and if you play the game a lot this shit gets old).
In terms of problems, I'd say the list would go Diablo 2, Guild Wars, Pox Nora, Pokemon, Warlords Battlecry 2, Halo 3, Warcraft 3.

Edit: *Looks at the post above mine on Warcraft 3* Holy shit I was actually ninja'd on that?
 

Rock-nerd

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Apr 6, 2012
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5.Skyrim

Bugs, frame rate issues, and no Dawnguard for PS3. Also you feel like there's nothing to do after around 60 hours.

4.Call of Duty 4

Hackers EVERYWHERE, Very fond memories of rage in Cod 4, Choppers just killed the fast-pace greatness.

3.Fallout 3

Pretty damn difficult when i first started playing it, Subway levels, Long intro (It's cool at first but after making new characters it just gets boring)

2.Uncharted 2

Main Villain was kinda cliched,


1.Metal gear solid 4

Lengthy cutscenes and the whole beauty and beast thing was unnecessary
 

Lt._nefarious

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Apr 11, 2012
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Halo (series): The SMGs were the worst weapons in any game ever

Silent Hill (series): The boss fights generally seem really obnoxious and SH Homecoming's Scarlett boss took me near to 3 hours to defeat

Gears of War (series): They kill Carmine way to early in the first 2 and he's not in it enough in the third one

Manhunt: The camera can go fuck itself

Heavy Rain: They cancelled the DLCs and that bit in the tunnel as Ethan went on way to long (Real gripe: You couldn't get Madison to take of her panties in that one bit...)
 

Nannernade

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May 18, 2009
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Skyrim: They took away a lot of great features from Oblivion. (i.e Chameleon, make your own spells, etc etc.)
Dragon's Dogma: The map was much too small.
Sniper Elite V2: Movement and controls are very clunky.
Dragon Age 2: The combat.
Darkness 2: Traded in the gritty version for a more comic based version graphics wise didn't really sell it for me.
 

Scrustle

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Apr 30, 2011
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In no particular order, since I hate listing things like this.

Forza series: The tracks selection is getting old. There was never a huge array and it was never particularly amazing, but it was good. But after four games with very little change, it's getting pretty repetitive, especially when worse games can do much better. What's such a shame is that there were really fantastic fictional tracks in Forza 1 which have never been in any other Forza game. I lament their loss.

Zelda series: Relies too much on the same formula. It's a great formula, and it's still really enjoyable, but it's kind of turned in to a bit of "been there, done that" kind of fare. Okami proved you can do a lot more with that style of game, yet Zelda still sticks to what it's always done, for the most part any way.

Skyrim: I would have rather said something about the whole series, since like the other items on my list so far I can't really single out a single game as my "favourite", but I digress. The spell selection in Skyrim is kind of poor. They cut down on lots of spells with interesting effects, like opening locks, water walking, the ability to summon many types of creatures, and chameleon to name a few.

Okami: This one is actually a pretty petty flaw, but it still bothers me nonetheless. I wish the game had a higher poly count and generally higher fidelity graphics. Don't get me wrong, the game looks gorgeous as is, but the cell shading often shows off what a low poly count a lot of the character models have. It seems to be a problem with a lot of cell shaded games. I guess they think that the cell shading will hide it, so they don't have to make such high detail models, but it actually does the opposite. I also just really want to see what that art style can look like on a machine that can unleash its full potential.

Finding it kind of hard to pick a definitive fifth choice so for now I'll just say...

Darksiders 2: Fucking excellent game which also shows how you can vary on the Zelda formula, even if the game is a lot more derivative than Okami. I haven't finished it yet but I've got to a point in the game which I'm finding pretty frustrating. I'm not stuck, it's just really annoying game design. I'm in a dungeon which happens to be really long, and the game decides a real nice way to break up the monotony is to throw a fucking wave of enemies at you every 10 seconds regardless of where you are of what you're doing, slowing my progression even further and gradually chipping away at my life. It's also really helpful in that there's almost no chests around that could have health potions in, and for an unexplained reason it won't let me fast travel out of the dungeon to go to a merchant to pick up more. It's let me go on every single dungeon up until now, but not this one! So far the game has been a blast pretty much the whole time, but this one dungeon? Fuck this place.
 

an874

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Jul 17, 2009
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In no particular order:

1) Chrono Trigger - Sometimes felt that there wasn't enough direction as to how to keep the story moving.

2) Batman - Arkham City: Felt that the boss at the end was a little disappointing.

3) Legend of Zelda - Ocarina of Time: Navi won't stfu.

4) Prince of Persia - The Sands of Time: Combat sucks ass.

5) Mass Effect 2: The scanning minigame was annoying (although I'm not sure this counts since they eventually patched it to be easier).
 

snowpuppy

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Feb 18, 2011
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1. dwarf Fortress, I'm not going to bother mentioning the GUI or learning curve because I have mastered them, but the fact that several bugs cut access to vital parts of the game is annoying.
2.Nethack, how easy it is to get a pointless death on an awesome character (food poisoning)
3.Halo CE, The gameplay has become less intuitive seeming over time.
4.Total War medieval 2, unexpanded ideas, merchants for example.
5.binding of Isaac, a bit unstable... crashing right before the heart after picking up a full health pill for example.
 

snowpuppy

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Feb 18, 2011
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Yokai said:
Skyrim: C
Dwarf Fortress: The ASCII graphics are charming and don't bother me in the slightest, but the game desperately needs mouse support. Everything would go faster and be easier to understand if you could click on stuff. It's actually enabled on a couple menus, which is why I don't understand why Toady doesn't just take a few weeks or months to properly integrate it. No (reasonable) player would complain.
I would have to relearn all the menu keys! those things are a part of me man! Plus that would be as tedious as fuck (relearning I mean).
 

aguspal

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Aug 19, 2012
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D-Class 198482 said:
Fable TLC: LET ME PLAY AFTER BEATING THE GAME DAMNIT
You know, you can let the game show you the credits fully at the end, and then if I remember correctly you can continue playing the game!


EDIT: Yeah I know... for some reason I could view the 2nd page of this thread so I didnt knew that you were already awsered.

Now, If only this forums had a delete fuction, unlike pretty much every single forums that I know of, I would delete this post.
 

aether-x3

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Jul 15, 2010
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..Picking favourites is hard I have way more that 5..thinking of flaws is somewhat harder..

Uhm lets see; In no particular order.

Digital Devil Saga: Mantra Prices, some of them are outrageous. grinding for Money/Macca is a pain.

Dragon Age: Origins: Combat is too slow for my liking. Ive always wanted to play as a two handed Warrior but the fact it takes forever for you to swing a weapon has always put me off, which is why I liked the combat change in DA 2. Not really a flaw, but omg I cant not romance Alistair..

Saints Row 1 & 2 : SR1: The lack of checkpoints in missions. Never have I relied on cheats so much in a game..., SR2: Helicopter controls, oh god, the helicopter controls..The mission I cant beat just so happens to include needing to fly a helicopter. Funny how things work out like that.

Fallout 3/NV: FO3: It doesn't work on my pc. /fist shake/ but really, Once you hit level 30 its kinda like..what now? Though this isnt really a game flaw just my having a hard time playing as evil characters , But i can never manage an evil playthrough, like I did at the start but it feels like the game encourages you to be good..well imo. NV: Probably the whole cant continues your game after the ending which is why I still haven't finished it and I like my courier way too much. and its just not the same if I remake him.

TES V: Skyrim: You Level up way too fast, sure you can just choose not to level up but you do miss out on some helpful perks. I usually complain about how you have to choose main skills in oblivion, but when I play Skyrim and wish for the Oblivion way of character set-ups. cause sometimes I end up leveling up skills I rarely use which of course adds to your level up meter..Maybe I'm just playing it wrong but idk.

Okay that was more like 7 games..shh.
 

Baldry

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Feb 11, 2009
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Timberwolf0924 said:
4: Dragon's Dogma - loved the game but whole 'rent my pawn' idea seemed off, me and a few friends saw 'online!' and thought 'sweet we can play together' no.. but we can rent our slavish people..
This. Seriously! I'm surprised at capcom for not doing online Co-op, that's their thing sometimes...

Also 1: Metal gear Online: Amazing multiplayer experience, loved every second of it that I could play, but fuck having to make a new account and then being unable to access that account and losing my character plus DLC which I can't re-download because it wasn't via PSN and fuck the fact I have to download the multiplayer in the first place.

2: Dragon age 2: copy and paste environments.

3: Skyrim: It's just so...Empty. There's no soul to anything, not the quests, not the weapons. Seriously why is there only one named weapon with enchantments (void Daedric stuff), pisses me off everything's iron sword of fire, glass dagger of siphoning, why don't they have fancy names!

4: Final fantasy 13-2: Why make it possible for me to hop all across time and become a god like badass thus making the final boss a walk in the park.
 

ATRAYA

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Jul 19, 2011
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D-Class 198482 said:
Fallout: New Vegas: Bugs up the ass, but there has been a lack of them lately.
Painkiller Battle out of Hell: Those goddamn clowns. THOSE GODDAMN CLOWNS.
Gmod 13: SO MANY LUA ERRORS
Half Life games: Dem toxic levels, they annoy me.
Fable TLC: LET ME PLAY AFTER BEATING THE GAME DAMNIT
Erm, you CAN play after beating the game (with Jack's mask too, if you're evil). Just wait until after the credits roll (which take FOREVER, but if you skip them then you can't play).

EDIT: Dammit, you've already been answered. Eff my forum-ing skills...
 

Ljs1121

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Mar 17, 2011
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5. Just Cause 2: Story is far too short. The original Just Cause had 21 missions to Just Cause 2's nine.

4. Assassin's Creed 2: Free-running, while fun, is somewhat glitchy. Also, did we really need a gun?

3. Galaga: Only moving left and right is very restrictive. Up and down would be cool.

2. Goldeneye N64: Haven't played it in awhile, but if I recall correctly, the analog stick was quite touchy.

1. Ocarina of Time/Majora's Mask[footnote]My number one is a tie because after waging an inner war over which one was better for years I decided to compromise[/footnote]: Platforming can be pretty hit-and-miss and the camera has a tendency to dissolve.
 

dancinginfernal

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Sep 5, 2009
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MGS:pW - Can't drag bodies, the true ending seems kind of hackneyed, and BB's bandanna magically comes back after the first ending which annoys the fuck out of me.

MGS2 - Rosemary.

Fallout - Oh my god it's so fucking slow move faster you fuck, no quick saving.

Psychonauts - Meat Circus.

Knights of the Old Republic 2 - ...Where's the ending, yo?
 

natster43

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Jul 10, 2009
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1)Dead Rising 2: Terrible Cutscenes, and a retarded difficulty curve at the eleventh hour.
2)Dynasty Warriors 7: No separate weapon movesets for characters and the story modes could have been more in depth for individual characters.
3)Super Smash Bros. Brawl: Terrible balance and TRIPPING.
4)Super Mario Bros 3: It was too amazing (I can't think of any actual flaws, but it is one of my favorite games.)
5)Fallout New Vegas: So glitchy.
 

Jimmy T. Malice

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Dec 28, 2010
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In no particular order:

Dark Souls: It can get a bit too hard at times, and running through the same section (especially the more linear areas near the end) can get boring after a while.

Mass Effect 2: The missions are a bit too linear, and the skill progression and weapon selection is simplified too much.

Portal 2: It's really short, and much easier than the first game. Luckily, the Perpetual Testing Initiative provides thousands of ingenious user-made levels (and many more thousands that are complete rubbish).

Skyrim: The lack of variety in spells. No spell creation is annoying. Too many quests end up sending you into a dungeon to kill some things.

Half-Life 2: I enjoyed the vehicle sections, but shooting while driving the vehicle sucks.
 

SoranMBane

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May 24, 2009
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1) Portal 2 - This game isn't particularly replayable unless you just want to experience the story again. Loading screens are also obnoxiously long and frequent.

2) Half-Life 2 & Episodes - Finicky vehicle controls, some dull moments (like the sewer bits in HL2), stupid ally AI (with exceptions in the forms of Alyx and Episode 2's Vortigaunt), and the lack of a sequel.

3) Portal 1 - Too short. That's it.

4) Dead Space 2 - Besides the awful ad campaign, which isn't even a problem with the game itself, there is a major pacing issue at the beginning. This game literally has the player running before it's even taught them how to walk. While I personally didn't have any issues because I'd played Dead Space 1, I've seen other people who clearly hadn't played the first game get repeatedly slaughtered during that opening chase sequence because they weren't used to the controls. That is just plain bad tutorial design.

5) Call of Duty 4 - Well, this game did have a rather nasty effect on the rest of the industry, but that's not really the game's fault; that's just other people choosing to learn the wrong lessons from this game's success. Other than that, I can't really think of anything. I'm sure there are some flaws to be mentioned in the multiplayer, but I haven't played the multiplayer.

And, of course I can't leave without also mentioning Fallout: New Vegas, a game that would be in my top five if it weren't for its big flaw; its horrible bugginess and instability. This game is one of the most fantastic RPGs I've ever played, but that doesn't doesn't change the fact that it's a laggy, unplayable mess for me.