One rule: always include an explanation. I know you're contributing to the discussion by simply telling us your five things but... not by much. We want reasons why you hate certain things, write as if you're trying to persuade someone to hate it too.
Now, without further ado, here are my top 5:
5: Care Package; Ah the care package. If you're a new player and are finding difficulty getting a high killstreak, call in a care package with a 4 killstreak(3 with hardline) and have fun with your little present from your friends in the sky.
Now I never really had a problem with this until yesterday afternoon whilst playing demolition. I am not exagherating here when I say that everyone on the opposing team had the care package reward. What annoys me about this is that there is only one killstreak reward which requires less kills than care package(UAV) and all the awesome killy ones require more kills. Infinity Ward never balanced out the care package rewards so the chances are you'll get a good reward most of the time with the occasional UAV.
4: The difficulty curve; This is probably just me but until I unlocked the ACR, the only way I could ever get a positive kill/death spread was by using a sniper and ranger akimbo combo. I'm all for rewarding hard work but as soon as you unlock the dual rangers you are a god of Modern Warfare. This in turn makes it harder for newer players and forces them to more objective based gameplay because when in a dual with a level 50, Scar-H vs ACR, who's going to win?
3: M9 w/ Tactical Knife; Now, I don't have much of a problem with this weapon combo, reward for hard work and such, no, my problem with this weapon is the people who use it as if it were a primary weapon. Everyone wants to take advantage of the better weapon unlocks but some just abuse the add-ons to the extent that it is in most ways a primary weapon to them, such as the grenade launcher or the akimbo weapons.
2: Model 1887 bling; Yet again, nothing wrong with Model 1887's Akimbo, simply the people who use them as a primary weapon, in particular the people who assign perks specifically to make the guns more powerful. I'm talking about Having Model 1887 with Bling(allowing akimbo and FMJ), stopping power and steady aim. This set-up gives the guns a ridiculous range and as I play objective based games which involve a lot of camping around one spot, it is all too easy for such a player to sneak up on you.
1: Tactical Nuke Whores; Now, I have no problem with someone wanting to get a tactical nuke in team deathmatch or free-for-all, but the reason this is the top thing which grinds my gears is that a lot of the time in objective games, there will be a bloke abandoning the actual focus of the game and running around trying to get as many kills as he can to unlock that nuke, and I personally believe that a player should not be rewarded for neglecting the objective of the game, especially not if their team is losing by a wide margin.
Now, without further ado, here are my top 5:
5: Care Package; Ah the care package. If you're a new player and are finding difficulty getting a high killstreak, call in a care package with a 4 killstreak(3 with hardline) and have fun with your little present from your friends in the sky.
Now I never really had a problem with this until yesterday afternoon whilst playing demolition. I am not exagherating here when I say that everyone on the opposing team had the care package reward. What annoys me about this is that there is only one killstreak reward which requires less kills than care package(UAV) and all the awesome killy ones require more kills. Infinity Ward never balanced out the care package rewards so the chances are you'll get a good reward most of the time with the occasional UAV.
4: The difficulty curve; This is probably just me but until I unlocked the ACR, the only way I could ever get a positive kill/death spread was by using a sniper and ranger akimbo combo. I'm all for rewarding hard work but as soon as you unlock the dual rangers you are a god of Modern Warfare. This in turn makes it harder for newer players and forces them to more objective based gameplay because when in a dual with a level 50, Scar-H vs ACR, who's going to win?
3: M9 w/ Tactical Knife; Now, I don't have much of a problem with this weapon combo, reward for hard work and such, no, my problem with this weapon is the people who use it as if it were a primary weapon. Everyone wants to take advantage of the better weapon unlocks but some just abuse the add-ons to the extent that it is in most ways a primary weapon to them, such as the grenade launcher or the akimbo weapons.
2: Model 1887 bling; Yet again, nothing wrong with Model 1887's Akimbo, simply the people who use them as a primary weapon, in particular the people who assign perks specifically to make the guns more powerful. I'm talking about Having Model 1887 with Bling(allowing akimbo and FMJ), stopping power and steady aim. This set-up gives the guns a ridiculous range and as I play objective based games which involve a lot of camping around one spot, it is all too easy for such a player to sneak up on you.
1: Tactical Nuke Whores; Now, I have no problem with someone wanting to get a tactical nuke in team deathmatch or free-for-all, but the reason this is the top thing which grinds my gears is that a lot of the time in objective games, there will be a bloke abandoning the actual focus of the game and running around trying to get as many kills as he can to unlock that nuke, and I personally believe that a player should not be rewarded for neglecting the objective of the game, especially not if their team is losing by a wide margin.