1) Doom. This game was phenomenal in its time and it still is remarkably playable. An all time classic.
2) Final Fantasy 6. I don't have the lexicon to describe this game, beyond sublime. One of the best villains ever? Yup. Some of the most awesome characters ever? Yup. Fun & immersive? Yup. Every box ticked for me. Yeah sure it looks like crap but seriously.... it's too much fun.
3) Homeworld. This is a game worthy of so much more recognition than it received. Critically the game was lauded as an all time great game, but it never quite realised commercial success. A true 3D space RTS, where sustained and deliberate stratagem is the only way to win. No super-weapons. No cheap tricks. Just your fleet, your mothership and your wits to keep you alive.
4)System Shock 2. This is one of the few games that have scared me shitless. It's got an atmosphere that most games can only dream of. It...just..... wins. Lets put it like this. Bioshock was made as a spiritual successor to this. As in System Shock was the inspiration for Bioshock.... That should say enough about how awesome SS2 was that it could influence Bioshock into the exceptional game it was.
5) Crysis. I love feeling like a superhero in that suit. I love how the graphics are so phenomenal that one can double take in the game environment. I love how Delta mode was done: Taking away gameplay helps, not artificially upping enemy strength. Your enemies now only talking in Korean, so that you don't understand what they're doing. It feels like a game built to maximise its set pieces, and it is a game that succeeds in building some of the most exciting sequences you can play.
Except for that ship level. I fucking hated that: that is the one slip up in level design in an otherwise sublime game.
2) Final Fantasy 6. I don't have the lexicon to describe this game, beyond sublime. One of the best villains ever? Yup. Some of the most awesome characters ever? Yup. Fun & immersive? Yup. Every box ticked for me. Yeah sure it looks like crap but seriously.... it's too much fun.
3) Homeworld. This is a game worthy of so much more recognition than it received. Critically the game was lauded as an all time great game, but it never quite realised commercial success. A true 3D space RTS, where sustained and deliberate stratagem is the only way to win. No super-weapons. No cheap tricks. Just your fleet, your mothership and your wits to keep you alive.
4)System Shock 2. This is one of the few games that have scared me shitless. It's got an atmosphere that most games can only dream of. It...just..... wins. Lets put it like this. Bioshock was made as a spiritual successor to this. As in System Shock was the inspiration for Bioshock.... That should say enough about how awesome SS2 was that it could influence Bioshock into the exceptional game it was.
5) Crysis. I love feeling like a superhero in that suit. I love how the graphics are so phenomenal that one can double take in the game environment. I love how Delta mode was done: Taking away gameplay helps, not artificially upping enemy strength. Your enemies now only talking in Korean, so that you don't understand what they're doing. It feels like a game built to maximise its set pieces, and it is a game that succeeds in building some of the most exciting sequences you can play.
Except for that ship level. I fucking hated that: that is the one slip up in level design in an otherwise sublime game.