Your video game hot take(s) thread

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Ezekiel

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Mario Kart has too much drifting. People don't even take the slightest turns without drifting because of how weightless and lame the physics are.
 
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Mario Kart has too much drifting. People don't even take the slightest turns without drifting because of how weightless and lame the physics are.
Wave Race and F-Zero are better, if you’re concerned about racing mechanics. MKart is all about the tracks and powerups.
 
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BrawlMan

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Street Fighter Alpha 3 Upper I find better Alpha 2 Gold. Max Dood goes on about how most people in the West or American prefer A2G. While there is truth to this fact, it's mainly those opinions among the hardcore FGC, and not a majority of the casual audience. Most casual fans will just jump straight into Alpha 3 and its many updated versions, because of the most additional content, largest roster of the Alpha Trilogy, and a better combat system. The only advantage Alpha 2 has over Alpha 3, is a better soundtrack, and letting you mix and match characters in Dramatic Battle. The arcade versions of Alpha 3 won't let you do this for some reason. Why Capcom removed this is beyond me. Alpha 3's soundtrack is great, but there are some songs which will be hit or miss with anyone, and some songs aren't as memorable as Alpha 2's. Even though they're unique and original songs.

Nearly everything else is YMMV and up to the individual.
 

Ezekiel

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The lack of destruction in racing games is a massive detriment that isn't talked about enough because people just accept what the car manufacturers demand. I would rather have much fewer cars from manufacturers who did allow full destruction or even knockoff cars over this BS.

Wanted to give the Project Cars 2 career mode another shot. Lowered the difficulty, started the race. Did a few laps. Checked the pause menu, because I keep off all HUD. 52 minutes left. Ugh, no. No, no, no. I appreciate the handling of more serious racing games, but just can't do the career modes. Boring. Waste of time. These physics would be better in that urban chase game I talked about.
 

BrawlMan

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The lack of destruction in racing games is a massive detriment that isn't talked about enough because people just accept what the car manufacturers demand. I would rather have much fewer cars from manufacturers who did allow full destruction or even knockoff cars over this BS.
Which is why I don't bother with racing sims nor realistic racing games anymore for a long time. That's why I love about the arcade racing games that use either legally distinct cars, or it doesn't bother getting any licensed cars at all. The best part: there are a bunch of them on multiple or on nearly all modern console and PC platforms.
 

Worgen

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Whatever, just wash your hands.
Which is why I don't bother with racing sims nor realistic racing games anymore for a long time. That's why I love about the arcade racing games that use either legally distinct cars, or it doesn't bother getting any licensed cars at all. The best part: there are a bunch of them on multiple or on nearly all modern console and PC platforms.
Sounds like you should check out.
 
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ExtraWildGames

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Not about gameplay, but visuals (I do not play the game outside of some locals and when going to friends' house; gameplay-wise, I'm kinda mixed but overall think it's ok. Could be better.)

SFVI is an uncannily ugly ass game with shitty art direction. Idk how people think this shit looks good. From pseudo-realistic characters with jarring facial expressions and unsettling realistic features combined with 360-era shining gloss over skin and clothes, to shitty motion blur when doing certain moves in the game, as well as vomiting inducing visual fx from the drive system, this game is an assault to the eyes in a bad way.

And some of the newer character designs look way worse because of it, barring with some shitty animation direction. From Marisa with her stupid ass gladiator haircut barely swaying back and forth like natural hair since she seemingly puts some ungodly amounts of gel and hair spray to keep that ***** from moving, to Lily's spinny-winny literally just her t-posing the shit out of her opponents the entire time she spins, no change in hips, torso or anything of the sort.

What the hell happened, Capcom? What, RE engine can't do stylized graphics? Or is this just being laziness and just copy pasting RE7's art direction with no thought of how that doesn't work in certain genres? I'm starting to think the latter.
 

BrawlMan

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SFVI is an uncannily ugly ass game with shitty art direction. Idk how people think this shit looks good.
I still say SFV has the worst art direction (not counting the first game nor WW SFII), even though it got better by seasons two and three. That game was rushed out hard and some character models or backgrounds look better than others.

SFVI i have absolutely no problem with and I love the art direction and soundtrack. While certain animations or stills are goofy out of context ( that's any game really), this game at least has a theme and identity, unlike SFV. I like SFV, but it was just IV with a not as good art direction. I will give at least V for closing out certain character, arcs or having certain characters move on from past actions or traumas.

I will say, SFVI does need a few more bonus modes outside of it's world tour or the online lobby. Where's my Dramatic Battle and Reverse Dramatic Battle? Where is Survival mode?
 

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ILLBLEED has one of the most insane true endings in gaming. For those not in the know, Illbleed was a game on the Sega Dreamcast about exploring Michael Reynolds' Virtual Horror Land. The plot is that Eriko and her group of friends are trying to make it through the theme park in order to claim the 100 million dollar prize at the end. In the normal ending, you make it through the park rescuing all your friends, then Michael Reynolds speaks to you from a little room on the upper level of an arena and lets you choose your final boss. You fight the boss, claim your prize money, and go home. You never get to see Michael Reynolds. Then after the credits Eriko says she is going back to Illbleed alone.

So now the NG+ run starts. It's the same as the first run, except to get the true ending Eriko can't save any of her friends. Apparently, going through the park alone takes a much bigger toll on her as with each friend she does not save her clothing becomes more and more tattered until at the end she is completely naked except for a few modesty preserving splotches of grime. Once she enters the arena Michael Reynolds is overcome with her appearance and in a fit of horny exuberance rushes up to her whereupon Eriko realizes that Michael Reynolds is her estranged father! Yes, the true ending happens because Eriko's nudity lures out her father out of hiding. Also her father looks like this. She then passes his final fright test, scares him in return, then he turns into a giant monster and she kills him. Then she finally achieves her goal and regains her sense of fear, and lives the rest of her life in terror. The end.
 
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Stellar Blade I would have been more interested in, had it not go to the Sekiro or Dark Souls route. I really wanted a DMC style of game. The developers of course are free to create whatever they want and that's fine, but the moment I found that out I lost all interest. It's okay, because I already got what I wanted with Hi-Fi Rush on PS5 now. Even if I didn't, I'm happy that other people are happy that are genuinely enjoying the game for the right reason.

Capcom needs to bring back V-ISM/Custom Combo and put into Street Fighter VI or the next mainline title.
 

Worgen

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Whatever, just wash your hands.
Stellar Blade I would have been more interested in, had it not go to the Sekiro or Dark Souls route. I really wanted a DMC style of game. The developers of course are free to create whatever they want and that's fine, but the moment I found that out I lost all interest. It's okay, because I already got what I wanted with Hi-Fi Rush on PS5 now. Even if I didn't, I'm happy that other people are happy that are genuinely enjoying the game for the right reason.

Capcom needs to bring back V-ISM/Custom Combo and put into Street Fighter VI or the next mainline title.
Did it go the darksouls route? I played a demo of it and it felt more like a hack and slash then a souls game.
 

Dirty Hipsters

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I don't care for any of Suda 51's games and I think he's kind of a hack. I don't think any of his games actually play particularly well (and they pretty much all play worse than the games they're homaging), and a lot of his plots are zany for the sake of zany rather than the zaniness making them interesting.
 

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I don't care for any of Suda 51's games and I think he's kind of a hack.
I wouldn't go that far. I don't like all of his game's either, but hack he is not. The man and his team clearly cares about their games, and make the games they want to make. Like them or not. At least they have passion, vision, and don't try to screw their fans nor customers over. Not to mention, they have two different live service games. Both of which have kept them going strong, along with their other titles. And I don't even touch their live service games. Yeah, Suda and Grasshopper are going to be around for a long time and are still not going any where.

. I don't think any of his games actually play particularly well (and they pretty much all play worse than the games they're homaging),
I will defend the gameplay in No More Heroes 1-3 (not Travis Strikes Again; the combat sucks there), Killer Is Dead (Suda didn't direct the game, and only acted as executive producer), and Shadows of the Damned (though it was Shinji Mikami who mainly developed the combat for that one). The shooting, aiming, and movement in the last game I find way more satisfying than Resident Evil 4. Killer Is Dead has the best combat out of their games, and still plays well today, aside from some jank here and there. Ironic, as he did not direct that one, but the gameplay is an evolution of No More Heroes 2 combat.

I know a lot of there titles can be love it or hate it, mainly most of his and GH's early works, but there's a good reason why they're all still here. The fans care, and every time they release a new game, more new fans are born. Those new fans either want to try out their older titles, or excited to see their new stuff,

All are time stamped to Romeo Is A Dead Man

BTW, No More Heroes Trilogy does have combat depth. It's no DMC, Bayo, Rising, nor NG, but is still pretty satisfying on its own, and all of them are better than most of the bad GoW clones from the 2000s. You may not like them, but there is good combat depth, even with the flaws in certain spots, depending on the game.

a lot of his plots are zany for the sake of zany rather than the zaniness making them interesting.
That really only applies to Lollipop Chainsaw (once again, he never directed it, and only acted as producer), some parts of Killer Is Dead, and most of No More Heroes III. I am assuming Romeo Is Dead when it releases, but I am all for the sillier aspects and sides of gaming. I rather there be honest fun, even if flawed, than some super serious game with a false sense of maturity, and a director with a head up their ass on trying to be "more mature and adult" to impress people who don't give a rat's ass about them or the medium they work in the first place.
 
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Dirty Hipsters

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I will defend the gameplay in No More Heroes 1-3 (not Travis Strikes Again; the combat sucks there)
I don't think No More Heroes actually has very good gameplay.

The mini games are kind of terrible, driving the motorcycle feels bad, and basically the entire overworld sucks. I mean they made it intentionally monotonous, but making something intentionally bad doesn't absolve it from being bad.

The combat in No More Heroes is fine, but that's kind of all it is. It isn't good enough to be considered a reward for shlupping around the rest of the game. The entire game would be improved by just being a boss rush, but then it would be less than 2 hours long.