I don't care for any of Suda 51's games and I think he's kind of a hack.
I wouldn't go that far. I don't like all of his game's either, but hack he is not. The man and his team clearly cares about their games, and make the games they want to make. Like them or not. At least they have passion, vision, and don't try to screw their fans nor customers over. Not to mention, they have two different live service games. Both of which have kept them going strong, along with their other titles. And I don't even touch their live service games. Yeah, Suda and Grasshopper are going to be around for a long time and are still not going any where.
. I don't think any of his games actually play particularly well (and they pretty much all play worse than the games they're homaging),
I will defend the gameplay in
No More Heroes 1-3 (not
Travis Strikes Again; the combat sucks there),
Killer Is Dead (Suda didn't direct the game, and only acted as executive producer), and
Shadows of the Damned (though it was Shinji Mikami who mainly developed the combat for that one). The shooting, aiming, and movement in the last game I find way more satisfying than
Resident Evil 4.
Killer Is Dead has the best combat out of their games, and still plays well today, aside from some jank here and there. Ironic, as he did not direct that one, but the gameplay is an evolution of
No More Heroes 2 combat.
I know a lot of there titles can be love it or hate it, mainly most of his and GH's early works, but there's a good reason why they're all still here. The fans care, and every time they release a new game, more new fans are born. Those new fans either want to try out their older titles, or excited to see their new stuff,
All are time stamped to Romeo Is A Dead Man
BTW,
No More Heroes Trilogy does have combat depth. It's no
DMC, Bayo, Rising, nor
NG, but is still pretty satisfying on its own, and all of them are better than most of the bad
GoW clones from the 2000s. You may not like them, but there is good combat depth, even with the flaws in certain spots, depending on the game.
a lot of his plots are zany for the sake of zany rather than the zaniness making them interesting.
That really only applies to
Lollipop Chainsaw (once again, he never directed it, and only acted as producer), some parts of
Killer Is Dead, and most of
No More Heroes III. I am assuming
Romeo Is Dead when it releases, but I am all for the sillier aspects and sides of gaming. I rather there be honest fun, even if flawed, than some super serious game with a false sense of maturity, and a director with a head up their ass on trying to be "more mature and adult" to impress people who don't give a rat's ass about them or the medium they work in the first place.