Your War Machine.

Recommended Videos

Dominic Burchnall

New member
Jun 13, 2011
210
0
0
Whilst browsing through Youtube the other day, I came across this;

http://www.youtube.com/watch?v=-UpxsrlLbpU

Now, while I did love this, there's one thing I didn't buy, and that is when Dr Fraiser Smith remarked that the combat variant would only be a waist down model, to help soldiers carry bulky backpacks. That would be like saying the combat version of the tank wouldn't have weapon sponsons.

The overriding point I'm moving to with this thread is; Supposing that tomorrow, representatives of Raytheon and the M.OD/D.O.D/whichever military oligarchy is applicable, came to your door and asked you which weapons should be installed into the XOS 3 Combat Exoskeleton. To make it easy, stick to the "War Machine" template (two hardpoints on the forearms, one over the shoulder), and one integrated CQC weapon. Make your choices.

To give you an idea, my choice would be two AA-12 shotguns for the forearm points, and a 140 MGL grenade launcher mounted on the shoulder point, with two forearm daggers for close quarters.

EDIT: I am well aware that the suit shown in the video is not combat ready. However the point of the question is that, if and when a version is developed with intention of entering a field of warfare, how would you, personally, equip it? And while it doesn't provide any agility bonuses, as some of you have pointed out, it DOES offer advantages, such as endurance advantges since the suit alliviates any wieght needed to be carried by the wearer, additional bracing for larger firearms, and if the design I've used is taken as example, greater firepower per capita than could normally be carried.
 

Bloedhoest

New member
Aug 11, 2011
271
0
0
Minigun on shoulder
Shotgun on the leftarm
Decent type of assault rifle on the rightarm

Still, I'd prefer exchangeable gear. A suit that can be adapted to every situation.
 

Jonluw

New member
May 23, 2010
7,245
0
0
You know those machine-guns that are on the apache-helicopters? The ones that aim wherever you happen to be looking.
Yeah, one of those on the shoulder.

Then on the left arm goes a circular saw, because chainsaws are just soooo overdone.

On the right arm... eeeeeh... what could I possibly need?
Okay, it's a toss-up between flamethrower and automatic grenade-launcher à la MGL 140.

That is, unless I'm allowed to use drills. But that's just cheating...

[sub]Basically how I imagine myself if I ever were to get my hands on power-armour.[/sub]
 

Sampler

He who is not known
May 5, 2008
650
0
0
I wouldn't put any weapons on but would adapt it for people with muscular dystrophy to allow them to regain a semblance of normal life, as we're not trying to super power them but return normal function hopefully it could be slimmed down somewhat.
 

Aptspire

New member
Mar 13, 2008
2,064
0
0
Jonluw said:
You know those machine-guns that are on the apache-helicopters? The ones that aim wherever you happen to be looking.
Yeah, one of those on the shoulder.

Then on the left arm goes a circular saw, because chainsaws are just soooo overdone.

On the right arm... eeeeeh... what could I possibly need?
Okay, it's a toss-up between flamethrower and automatic grenade-launcher à la MGL 140.

That is, unless I'm allowed to use drills. But that's just cheating...

[sub]Basically how I imagine myself if I ever were to get my hands on power-armour.[/sub]
...size of the entire universe-man :p
mine would be 'Phantom Crash' style:
L Shoulder: supermassive cannon
R Shoulder: Machine Gun
L Hand: Heavy rocket Launcher
R Hand: DRILL! :D
Legs: Biped Aeroglider
:)
 

Heronblade

New member
Apr 12, 2011
1,204
0
0
Right hand: something along the lines of a modified .50 cal machine gun, preferably with semiauto, burst fire and full auto modes.
Left hand: Variable depending on expected enemy, default would be a semi auto long range rifle, preferably accurate at a mile or more. Possible alternates would include short range flame throwers and antitank weapons.
Shoulder mount: multipurpose launcher primarily for frag and incendiary grenades, should also be able to handle smoke, tear gas, flares, etc.
close quarters: a reinforced variant of the Kabar knife would work fine for the most offensive work. If space allows, a bullet proof shield would work wonders, especially if multiple units could link them together into a crude bunker.
 

Dominic Burchnall

New member
Jun 13, 2011
210
0
0
Sampler said:
I wouldn't put any weapons on but would adapt it for people with muscular dystrophy to allow them to regain a semblance of normal life, as we're not trying to super power them but return normal function hopefully it could be slimmed down somewhat.
Although this is a model meant specifically for military and frieght duties, there are models being adapted to aid severely disabled people in this manner, I'll do a bit of digging and message you if I find them.
 

FalloutJack

Bah weep grah nah neep ninny bom
Nov 20, 2008
15,489
0
0
Dominic Burchnall said:
Whilst browsing through Youtube the other day, I came across this;

http://www.youtube.com/watch?v=-UpxsrlLbpU

Now, while I did love this, there's one thing I didn't buy, and that is when Dr Fraiser Smith remarked that the combat variant would only be a waist down model, to help soldiers carry bulky backpacks. That would be like saying the combat version of the tank wouldn't have weapon sponsons.

The overriding point I'm moving to with this thread is; Supposing that tomorrow, representatives of Raytheon and the M.OD/D.O.D/whichever military oligarchy is applicable, came to your door and asked you which weapons should be installed into the XOS 3 Combat Exoskeleton. To make it easy, stick to the "War Machine" template (two hardpoints on the forearms, one over the shoulder), and one integrated CQC weapon. Make your choices.

To give you an idea, my choice would be two AA-12 shotguns for the forearm points, and a 140 MGL grenade launcher mounted on the shoulder point, with two forearm daggers for close quarters.
This looks to me more like the exo-suits from Aliens and such-like than Iron Man, and it appears to be evolving in that direction. (The Enclave is probably taking after Iron Man, really, which would make for an insteresting fight.)

OT: I would say to mount helmet-guided shoulder guns of some sort on the thing, as well as arm-mounted shotguns as well, WITH spikes yes. HOWEVER, I believe that the suit can handle the stress and weight of an extra-heavy carried weapon. Imagine...what if this puppy were made strong enough to carry...a scaled-down GAU-8 Avenger? That's a vulcan mounted from PLANES. If a man could carry it...he'd destroy anything...
 

gigastar

Insert one-liner here.
Sep 13, 2010
4,419
0
0
My war machine...

Damn someone already posted it.

Ohwell i have a backup.

666 different guns, one handy briefcase.

Also im in the Duke Nukem school of thought for armor.

That is, "Power armor is for pussies."
 

Zantos

New member
Jan 5, 2011
3,653
0
0
gigastar said:
My war machine...

Damn someone already posted it.

Ohwell i have a backup.

666 different guns, one handy briefcase.

Also im in the Duke Nukem school of thought for armor.

That is, "Power armor is for pussies."
Haha, I just completed this a few hours ago and Pandora was my favourite thing I've ever seen. How much piss was Dante taking by the end of that game?
 

Tanakh

New member
Jul 8, 2011
1,512
0
0

I would go with a customized Raytheon Sarcos suit. Effective, handy and REAL.
 

Dominic Burchnall

New member
Jun 13, 2011
210
0
0
FalloutJack said:
Dominic Burchnall said:
Whilst browsing through Youtube the other day, I came across this;

http://www.youtube.com/watch?v=-UpxsrlLbpU

Now, while I did love this, there's one thing I didn't buy, and that is when Dr Fraiser Smith remarked that the combat variant would only be a waist down model, to help soldiers carry bulky backpacks. That would be like saying the combat version of the tank wouldn't have weapon sponsons.

The overriding point I'm moving to with this thread is; Supposing that tomorrow, representatives of Raytheon and the M.OD/D.O.D/whichever military oligarchy is applicable, came to your door and asked you which weapons should be installed into the XOS 3 Combat Exoskeleton. To make it easy, stick to the "War Machine" template (two hardpoints on the forearms, one over the shoulder), and one integrated CQC weapon. Make your choices.

To give you an idea, my choice would be two AA-12 shotguns for the forearm points, and a 140 MGL grenade launcher mounted on the shoulder point, with two forearm daggers for close quarters.
This looks to me more like the exo-suits from Aliens and such-like than Iron Man, and it appears to be evolving in that direction. (The Enclave is probably taking after Iron Man, really, which would make for an insteresting fight.)

OT: I would say to mount helmet-guided shoulder guns of some sort on the thing, as well as arm-mounted shotguns as well, WITH spikes yes. HOWEVER, I believe that the suit can handle the stress and weight of an extra-heavy carried weapon. Imagine...what if this puppy were made strong enough to carry...a scaled-down GAU-8 Avenger? That's a vulcan mounted from PLANES. If a man could carry it...he'd destroy anything...
Hmmm, might require some form of bracing, like in the scene in Iron Man 2 where the Army Droids clamped their feet in place before firing their back mounted artillery pieces, but would make for both a good fear weapon and excellent ground support.
 

Dominic Burchnall

New member
Jun 13, 2011
210
0
0
Tanakh said:

I would go with a customized Raytheon Sarcos suit. Effective, handy and REAL.
If you click on the link on the OP, it shows a youtube video of a practical demonsration of that EXACT suit. It was what inspired this thread, if you had the chance to add weapon points to a combat-ready version of the Raytheon suit, what would you add to it?

If anyone was confused by the wording of my original post, just look at the picture Tanakh has provided to give you an idea of what I mean.
 

EvanJO

New member
Nov 8, 2010
93
0
0
A scaled down gau-8 would not be the same thing, the weapon's devastating firepower comes from the fact that it fires 30mm depleted uranium ammunition at insane velocities.

At any rate, viable, powered exo-skeletons are a long way off.

Although, if they were to be real, they'd most definitely be armed with a version of the minigun and enough ammunition to make it worthwhile. Possibly with some kind of anti-armor weapon configuration, but I can't really think of a suitable weapons system.
 

Jedoro

New member
Jun 28, 2009
5,393
0
0
Heronblade said:
Right hand: something along the lines of a modified .50 cal machine gun, preferably with semiauto, burst fire and full auto modes.
Left hand: Variable depending on expected enemy, default would be a semi auto long range rifle, preferably accurate at a mile or more. Possible alternates would include short range flame throwers and antitank weapons.
Shoulder mount: multipurpose launcher primarily for frag and incendiary grenades, should also be able to handle smoke, tear gas, flares, etc.
close quarters: a reinforced variant of the Kabar knife would work fine for the most offensive work. If space allows, a bullet proof shield would work wonders, especially if multiple units could link them together into a crude bunker.
If you have that machine gun, you don't need a sniper on your left hand. People actually used the M2 .50-cal for sniping, [http://en.wikipedia.org/wiki/M2_Browning#M2_as_a_sniper_rifle] so you're good on that.

OT: Right arm: 7.62x51mm automatic rifle
Left arm: .45 ACP SMG for close quarters, when penetration's a concern
Shoulder: 40mm grenade launcher
CQB: Gladius-like weapon