Your worst setting for a game

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Blanks

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Mar 17, 2009
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your a-hole, the setting hasn't appeared in games yet; but if it should i fear for humanity
 

sms_117b

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Oct 4, 2007
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I was going to say my home town (A small sea-side resort town by the name Teignmouth), then I remembered Hot Fuzz and how awesome something like that would be as a tongue and cheek video game.

Soooooooooo, World War 2.
 

Mirroga

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Jun 6, 2009
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Why has no one said this yet?

Dark, evil castles meant to be the last area of a monster game....FLOATING IN THE SKY!
 

McAster

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Jun 21, 2009
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I never want to see the invasion of Normandy again, ever. We get it, we know what happens, we've seen it so many times we could all easily picture it in our minds during shock therapy.
Enough already.

I don't have a problem with Second World War setting, but dear lord it was a freak world War. Move out of Normandy, let us see the large Soviet fights for their "Great Patrotic War" and their point of view, the battles of Northen Africa, Chinese battles, the precursors to the Asian theator, the British Chanels, anything. There is more then enough to make a thousand more games, we don't need repeating the same stuff everytime.
I would also accept Conker's Bad Führer Day if made my the original RARE people, not modern day RARE.

Personaly though, the easiest way to stop me from caring in a game is to make a game setting that is just a random assortment of white, brown, black, or green textures and call it diffrent maps. Unreal Tournament mods, Halo, most sandbox games that aren't any good, and so forth just make a cannon, give it green and brown or add a gray building with white texture and tell us it's diffrent. Even worse when it's just a brown desert with stuff in the background but not much where you actualy play.
That's not a specific setting I know, but I still call it "boring".

One setting we do need more of? Art Deco Urban/ 1920s through late 1930s settings. Bioshock, Shadow Hearts, and a few others a nice, but not nearly enough.
 

Sixties Spidey

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Jan 24, 2008
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TheRedLucario said:
World War setting is waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaay overused.

/thread
Simalacrum said:
hmmmm... impart from World War II? (due to it being overused) I think the potential for a REALLY IMAGINATIVE setting (like, say, a dream world!)... but the development team is crap. that setting would probably annoy me most because of the lost potential.
Cactuar213 said:
WW2 setting, overused in godlike proportions.
I agree that the WW2 setting is over used, but there's still plenty of unexplored terrain in the War. Imagine a first person survival horror that takes place in the Holocaust. Velvet Assassin, in spite of being pretty below average, the setting and gameplay was interesting. Imagine other genres OTHER than shooters taking place in world war II.
 

Samsont

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Jun 11, 2009
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The worst setting ever is well there is no worst one i've seen they are all equal to me.
 

AngloDoom

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Aug 2, 2008
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BladeOfAkriloth said:
No insult intended but some of you guys can derail threads worse than a pack of bisons... someday those skills will be put to good use...
...Packs of Bison are known for derailing threads?

Anyway, my least favourite setting is probably the inevitable sewer level in most games. It's closed-off, so either they make the setting claustrophobic and terrifying (a minority), or they have enemies charge at you from a long narrow path as if it's the smartest thing they could do in the world.
Plus, it's pretty much copy-paste cylinders for a half-mile.
 

SpaceChick

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Mar 28, 2009
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800x600 with aa, shadow off. My VGA card is old.
Oh wait....i thought it was game graphic setting.
WW is boring (Except CoD 1,2 ).
 

Garzo

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Nov 26, 2008
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No more snow levels please. Yawn. Or anything with a train yard in it. Double yawn.
 

Wilfy

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Oct 4, 2008
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WWII is used way too much.
I'm also not that keen on the Middle Eastern setting used in some recent games.
 

nova18

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Feb 2, 2009
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I think any setting can be fresh if theres a good enough dev team behind it.
WW2 is too outdone because too many developers use the same countries to set their games in. (Russian, Germany, Japan).
 

Chimpzy_v1legacy

Warning! Contains bananas!
Jun 21, 2009
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Ruined cities
Underground rockcaves
World War II
Spaceships/spacestations that seem to consist of nothing but hallways and nigh empty rooms.
 

HopeMedina

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May 17, 2009
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Sewer levels.

Just... sewer levels. I'd be ecstatic if I never had to play through another sewer level again. But for some reason, walking knee-deep in sewage appeals to game developers.
 

Unknower

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Jun 4, 2008
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Sewers.

I'm pretty sure Black Mesa didn't need all those absurdly spacious sewers!

FoOd77 said:
KillerMidget said:
FoOd77 said:
WrongSprite said:
a WWII game taking place in Finland when they fought off Russia.
Actually, though Finland wrought tremendous havoc upon the Soviet forces, they didn't actually fight them off. In fact, they still in the end were forced to surrender when Soviet troops, led by better generals this time such as Timoshenko, managed to break through the Mannerheim line and begin a march for Helsinki. In the end the Fins had to give the Soviets the land they'd originslly been threatened to give, plus a little extra for the trouble. To this day the Karelian land taken still belongs to Russia.
Maybe so, but have you ever seen a WWII videogame about that? I sure as hell haven't. Besides, so few people know about what Finland did, sure they may have lost in the long run, but damn it! Those guys fought heroically and did pretty good, considering their circumstances.
Wrong!




Maybe that doesn't count...
 

Eggyman

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Jul 2, 2009
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Graveyards, its not the worst scenario ever seen, but I personally HATE graveyards in games, especially in Hack n Slash RPGs, they are filled with skeletons; I mean this is ok; BUT... they are so boring, so many enemies you can bearley move 2 meters without have to kill 500 of skeletons, zombies, and so....